/// <summary> /// 保存实体数据(新增、修改) /// </summary> /// <param name="keyValue">主键</param> /// <param name="entity">实体</param> public void SaveEntity(string keyValue, tc_SettlementsEntity entity) { try { if (!string.IsNullOrEmpty(keyValue)) { entity.Modify(keyValue); this.BaseRepository().Update(entity); } else { entity.Create(); this.BaseRepository().Insert(entity); } } catch (Exception ex) { if (ex is ExceptionEx) { throw; } else { throw ExceptionEx.ThrowServiceException(ex); } } }
/// <summary> /// 保存实体数据(新增、修改) /// </summary> /// <param name="keyValue">主键</param> /// <param name="entity">实体</param> /// <returns></returns> public void SaveEntity(string keyValue, tc_SettlementsEntity entity) { try { settlementsService.SaveEntity(keyValue, entity); } catch (Exception ex) { if (ex is ExceptionEx) { throw; } else { throw ExceptionEx.ThrowBusinessException(ex); } } }
/// <summary> /// 删除实体数据 /// </summary> /// <param name="keyValue">主键</param> public void DeleteEntity(string keyValue) { try { tc_SettlementsEntity entity = new tc_SettlementsEntity() { F_SettlementsId = keyValue, F_DeleteMark = 1 }; this.BaseRepository().Update(entity); } catch (Exception ex) { if (ex is ExceptionEx) { throw; } else { throw ExceptionEx.ThrowServiceException(ex); } } }