public static void Classes() { Bicycle trek = new Bicycle(); trek.SpeedUp(3); trek.Cadence = 10; Console.WriteLine("trek info:" + trek.Info()); PennyFarthing funbike = new PennyFarthing(1, 10); Console.WriteLine("funbike info:" + funbike.Info()); }
/////////////////////////////////////// // CLASSES - see definitions at end of file /////////////////////////////////////// public static void Classes() { // See Declaration of objects at end of file // Use new to instantiate a class Bicycle trek = new Bicycle(); // Call object methods trek.SpeedUp(3); // You should always use setter and getter methods trek.Cadence = 100; // ToString is a convention to display the value of this Object. Console.WriteLine("trek info: " + trek.Info()); // Instantiate a new Penny Farthing PennyFarthing funbike = new PennyFarthing(1, 10); Console.WriteLine("funbike info: " + funbike.Info()); Console.Read(); } // End main method
/////////////////////////////////////// // 类 /////////////////////////////////////// public static void Classes() { // 参看文件尾部的对象声明 // 使用new初始化对象 Bicycle trek = new Bicycle(); // 调用对象的方法 trek.SpeedUp(3); // 你应该一直使用setter和getter方法 trek.Cadence = 100; // 查看对象的信息. Console.WriteLine("trek info: " + trek.Info()); // 实例化一个新的Penny Farthing PennyFarthing funbike = new PennyFarthing(1, 10); Console.WriteLine("funbike info: " + funbike.Info()); Console.Read(); } // 结束main方法