public void AddingToExistingList()
        {
            var fixture = new Fixture();
            var sut     = new DebugMessageBuffer();

            fixture.AddManyTo(sut.Messages, 10);

            sut.WriteMessages();
        }
        public void AddingToExistingListWithCreatorFunction()
        {
            var fixture = new Fixture();
            var sut     = new DebugMessageBuffer();

            var random = new Random();

            // fixture.AddManyTo(sut.Messages,()=>"hi");
            fixture.AddManyTo(sut.Messages, () => random.Next(11).ToString());

            sut.WriteMessages();
        }