Exemple #1
0
        static void Main(string[] args)
        {
            Controller controller = new Leap.Controller(); // initialize the leap controller

            while (!controller.IsConnected)
            {
            }                                                                                                     // wait for it to connect

            PhaseModulationProvider pmProvider = new PhaseModulationProvider(440, (440f / 2f), 0.5f, 0.5f, 0.2f); // initialize the pm oscillator

            MixingSampleProvider mixer = new MixingSampleProvider(new[] { pmProvider });

            mixer.ReadFully = true;

            SynthController synthController = new SynthController(pmProvider, 0.1f);                       // initialize the object that controls the synth with leap

            WaveOut audioOut = new WaveOut();                                                              // hear things

            audioOut.Init(mixer);                                                                          // give it the oscillator

            audioOut.Play();                                                                               // play it

            RenderWindow window = new RenderWindow(new VideoMode(200, 200), "Test Window, Please Ignore"); // make the sfml window

            window.Closed += (object sender, EventArgs e) =>                                               // so I can close it
            {
                RenderWindow w = sender as RenderWindow;
                controller.Dispose();
                w.Close();
            };

            window.KeyPressed += (object sender, KeyEventArgs e) =>
            {
                if (e.Code == Keyboard.Key.Escape)
                {
                    RenderWindow w = sender as RenderWindow;
                    w.Close();
                }
            };

            while (window.IsOpen) // main loop
            {
                synthController.HandleFrame(controller);
                window.DispatchEvents();
                window.Clear();
                window.Display();
            }
        }
Exemple #2
0
        static void Main(string[] args)
        {
            Controller controller = new Leap.Controller(); // initialize the leap controller

            while (!controller.IsConnected) { } // wait for it to connect

            PhaseModulationProvider pmProvider = new PhaseModulationProvider(440, (440f / 2f), 0.5f, 0.5f, 0.2f); // initialize the pm oscillator

            MixingSampleProvider mixer = new MixingSampleProvider(new[] { pmProvider });

            mixer.ReadFully = true;

            SynthController synthController = new SynthController(pmProvider, 0.1f); // initialize the object that controls the synth with leap

            WaveOut audioOut = new WaveOut(); // hear things

            audioOut.Init(mixer); // give it the oscillator

            audioOut.Play(); // play it

            RenderWindow window = new RenderWindow(new VideoMode(200, 200), "Test Window, Please Ignore"); // make the sfml window

            window.Closed += (object sender, EventArgs e) => // so I can close it
            {
                RenderWindow w = sender as RenderWindow;
                controller.Dispose();
                w.Close();
            };

            window.KeyPressed += (object sender, KeyEventArgs e) =>
            {
                if (e.Code == Keyboard.Key.Escape)
                {
                    RenderWindow w = sender as RenderWindow;
                    w.Close();
                }
            };

            while (window.IsOpen) // main loop
            {
                synthController.HandleFrame(controller);
                window.DispatchEvents();
                window.Clear();
                window.Display();
            }
        }