public Form1() { InitializeComponent(); oCamera = new InventorCamera(); controller = new Controller(); InitializeTexBox(); AddToLog("Component initialization."); Thread.Sleep(100); // wait for connection if (controller.Devices.IsEmpty) { AddToLog("ERROR: No connection to Leap Motion service."); AddToLog("ERROR: Connect device and restart application."); return; } else { AddToLog("Connected to Leap Motion service."); controller.EnableGesture(Gesture.GestureType.TYPE_SWIPE); controller.EnableGesture(Gesture.GestureType.TYPE_CIRCLE); listener = new LeapEventListener(this); controller.SetPolicyFlags(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES); controller.AddListener(listener); } if (!oCamera.IsStarted()) AddToLog("ERROR: Inventor instance not found."); else AddToLog("Iventor instance found. "); if (!oCamera.IsOpened()) AddToLog("ERROR: Assembly, part or presentation document not found."); else AddToLog(oCamera.GetDocType() + " document found."); }
public LeapInterface() { listener = new LeapListener(); controller = new Controller(); controller.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); Start(); }
public override void OnInit(Controller controller) { controller.EnableGesture(Gesture.GestureType.TYPECIRCLE); controller.EnableGesture(Gesture.GestureType.TYPEKEYTAP); controller.EnableGesture(Gesture.GestureType.TYPESCREENTAP); controller.EnableGesture(Gesture.GestureType.TYPESWIPE); controller.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); }
public override void OnConnect(Controller controller) { controller.SetPolicyFlags(Controller.PolicyFlag.POLICY_IMAGES); //enable all four types of gestures controller.EnableGesture(Gesture.GestureType.TYPE_SWIPE); controller.EnableGesture(Gesture.GestureType.TYPE_KEY_TAP); controller.EnableGesture(Gesture.GestureType.TYPE_SCREEN_TAP); controller.EnableGesture(Gesture.GestureType.TYPE_CIRCLE); this.eventDelegate.LeapEventNotification("onConnect"); }
static void Main(string[] args) { Console.Title = "Leap Mousion v2.0"; Console.WriteLine("Leap Mousion v2.0 by TangoChen :)\r\n------------------------------------\r\nBlog: TangoChen.com\r\nYoutube Channel: www.youtube.com/tan9ochen\r\n--------------------\r\nTwitter:\ttwitter.com/tangochen\t@TangoChen\r\n微博(Weibo):\tweibo.com/tangochen\t@TangoChen\r\n--------------------\r\nPress any key to exit...\r\n--------------------"); // Create a sample listener and controller SampleListener listener = new SampleListener(); Controller controller = new Controller(); foreach (string arg in args) { switch (arg.Substring(0, 1).ToLower()) { case "l": // L = Set isLeftHanded = true; listener.isLeftHanded = true; break; case "s": // Scale float.TryParse(arg.Substring(1), out listener.moveScale); break; case "r": // Reverse Orientation /* * It won't just reverse the horizontal axes but also change the fingerIndex... * So this is used when the device get reversed horizontal axes * and you don't want to click the [Reverse Orientation] inside the [Leap Motion Controller Settings] or * rotate the device... */ listener.isReversed = true; break; case "c": // Click-Only listener.isClickOnly = true; break; } } Console.WriteLine( "Speed: " + listener.moveScale.ToString() + "\r\nClick-Only: " + listener.isClickOnly.ToString() + "\r\nReversed: " + listener.isReversed.ToString() + "\r\nLeft Handed Mode: " + (listener.isLeftHanded ? "Enabled" : "Disabled") + "\r\n--------------------" ); // Receive frames of tracking data while in the background controller.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); // Have the sample listener receive events from the controller controller.AddListener(listener); // Keep this process running until any key is pressed Console.ReadKey(true); //System.Diagnostics.Process.Start("pause"); Won't work... // Remove the sample listener when done controller.RemoveListener(listener); controller.Dispose(); }
/// <summary> /// Constructor for LeapInterface class /// </summary> public LeapInterface() { // Create a listener and controller this.listener = new LeapListener(); this.controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); controller.SetPolicyFlags(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES); // Register event handler listener.GestureMade += new EventHandler<GestureEvent>(ProcessGesture); }
public static void Main() { using (UniListener listener = new UniListener()) { using (Controller controller = new Controller()) { controller.SetPolicyFlags(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES); // Have the listener receive events from the controller controller.AddListener(listener); // Keep this process running until Enter is pressed Console.WriteLine("Press Enter to quit..."); string result = Console.ReadLine(); // Remove the listener when done controller.RemoveListener(listener); } } }
public override void OnInit(Controller controller) { _LogAction("Initialized"); controller.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); }
public void Init() { _leapController = new Controller(); _leapController.SetPolicyFlags(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES); }
public override void OnConnect(Controller controller) { SafeWriteLine("Connected"); // enable gesture recognition for screen locking controller.EnableGesture(Gesture.GestureType.TYPECIRCLE); //controller.EnableGesture(Gesture.GestureType.TYPEKEYTAP); //controller.EnableGesture(Gesture.GestureType.TYPESCREENTAP); //controller.EnableGesture(Gesture.GestureType.TYPESWIPE); controller.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); }
public override void OnInit(Controller controller) { SafeWriteLine("Initialized"); stopWatch = new Stopwatch(); stopWatch.Start(); controller.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); }
public override void OnInit(Controller controller) { SafeWriteLine("Initialized"); controller.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); }
// Enables/Disables the controller based on the visibility of the overlay public void HandleController(object sender, DependencyPropertyChangedEventArgs e) { Window overlay = sender as Window; if (overlay.Visibility == Visibility.Hidden) { leap.RemoveListener(listener); leap.Dispose(); } else if (overlay.Visibility == Visibility.Visible) { leap = new Controller(); // Runs the leap constantly so it can be used when the window loses focus if (leap.PolicyFlags != Controller.PolicyFlag.POLICYBACKGROUNDFRAMES) { leap.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); } leap.AddListener(listener); } }