// Update is called once per frame void Update() { if (secondFrame) { secondFrame = false; rtsMinor = gameObject.transform.parent; rtsInstanceMinor.enabled = false; RetrieveColumnNames(); } if (virgin) { InvokeRepeating("CountDown", 0.1f, 0.1f); virgin = false; areaOfEffect.size = new Vector3(1.5f, tableHeight * 2, 1.5f); rtsInstanceMinor = gameObject.AddComponent <Leap.Unity.JamesV_LeapRTS>(); rtsInstanceMinor.enabled = true;; secondFrame = true; } if (timer == 0) { for (int i = 0; i < columns.Count; i++) { columns[i].GetComponent <Column>().columnTriggered(false); } triggered = false; selectTool.removeTable(gameObject); t.UpdateInfo(outPut, false); } }
// Update is called once per frame void Update() { if (secondFrame) { secondFrame = false; rtsMinor = gameObject.transform.parent; rtsInstanceMinor.enabled = false; RetrieveColumnNames(); } if (virgin) { InvokeRepeating("CountDown", 0.1f, 0.1f); virgin = false; areaOfEffect.size = new Vector3(1.5f, tableHeight * 2, 1.5f); rtsInstanceMinor = gameObject.AddComponent<Leap.Unity.JamesV_LeapRTS>(); rtsInstanceMinor.enabled = true; ; secondFrame = true; } if(timer == 0) { for (int i = 0; i < columns.Count; i++) { columns[i].GetComponent<Column>().columnTriggered(false); } triggered = false; selectTool.removeTable(gameObject); t.UpdateInfo(outPut, false); } }
// Use this for initialization void Start () { virgin = true; toggled = false; initialized = false; firstTime = true; rtsInstance = gameObject.GetComponent<Leap.Unity.JamesV_LeapRTS>(); }
// Use this for initialization void Start() { virgin = true; toggled = false; initialized = false; firstTime = true; rtsInstance = gameObject.GetComponent <Leap.Unity.JamesV_LeapRTS>(); }
void Awake() { holdingV2 = new List<GameObject>(); if (rts != null) { rts.enabled = false; } else { rts = gameObject.AddComponent<JamesV_LeapRTS>(); rts.speed = 5; rts.enabled = false; } }