// This gets called every time the translation needs updating
        public override void UpdateTranslation(LeanTranslation translation)
        {
            // Get the Text component attached to this GameObject
            var text = GetComponent<Text>();

            // Use translation?
            if (translation != null)
            {
                text.text = translation.Text;
            }
            // Use fallback?
            else if (AllowFallback == true)
            {
                text.text = FallbackText;
            }
        }
Exemple #2
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        // This gets called every time the translation needs updating
        public override void UpdateTranslation(LeanTranslation translation)
        {
            // Get the Text component attached to this GameObject
            var text = GetComponent <Text>();

            // Use translation?
            if (translation != null)
            {
                text.text = translation.Text;
            }
            // Use fallback?
            else if (AllowFallback == true)
            {
                text.text = FallbackText;
            }
        }
        // This gets called every time the translation needs updating
        public override void UpdateTranslation(LeanTranslation translation)
        {
            // Get the SpriteRenderer component attached to this GameObject
            var spriteRenderer = GetComponent<SpriteRenderer>();

            // Use translation?
            if (translation != null)
            {
                spriteRenderer.sprite = translation.Object as Sprite;
            }
            // Use fallback?
            else if (AllowFallback == true)
            {
                spriteRenderer.sprite = FallbackSprite;
            }
        }
Exemple #4
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        // This gets called every time the translation needs updating
        public override void UpdateTranslation(LeanTranslation translation)
        {
            // Get the Image component attached to this GameObject
            var image = GetComponent <Image>();

            // Use translation?
            if (translation != null)
            {
                image.sprite = translation.Object as Sprite;
            }
            // Use fallback?
            else if (AllowFallback == true)
            {
                image.sprite = FallbackSprite;
            }
        }
        // This gets called every time the translation needs updating
        public override void UpdateTranslation(LeanTranslation translation)
        {
            // Get the Image component attached to this GameObject
            var image = GetComponent<Image>();

            // Use translation?
            if (translation != null)
            {
                image.sprite = translation.Object as Sprite;
            }
            // Use fallback?
            else if (AllowFallback == true)
            {
                image.sprite = FallbackSprite;
            }
        }
Exemple #6
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        // Add a new translation to this phrase, or return the current one
        public LeanTranslation AddTranslation(string language)
        {
            var translation = FindTranslation(language);

            // Add it?
            if (translation == null)
            {
                translation = new LeanTranslation();

                translation.Language = language;

                Translations.Add(translation);
            }

            return(translation);
        }
        // This gets called every time the translation needs updating
        public override void UpdateTranslation(LeanTranslation translation)
        {
            // Get the AudioSource component attached to this GameObject
            var audioSource = GetComponent<AudioSource>();

            // Use translation?
            if (translation != null)
            {
                audioSource.clip = translation.Object as AudioClip;
            }
            // Use fallback?
            else if (AllowFallback == true)
            {
                audioSource.clip = FallbackAudioClip;
            }
        }
        // Add a new translation to this phrase, or return the current one
        public LeanTranslation AddTranslation(string language)
        {
            var translation = FindTranslation(language);

            // Add it?
            if (translation == null)
            {
                translation = new LeanTranslation();

                translation.Language = language;

                Translations.Add(translation);
            }

            return translation;
        }
Exemple #9
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        // This gets called every time the translation needs updating
        public override void UpdateTranslation(LeanTranslation translation)
        {
            // Get the AudioSource component attached to this GameObject
            var audioSource = GetComponent <AudioSource>();

            // Use translation?
            if (translation != null)
            {
                audioSource.clip = translation.Object as AudioClip;
            }
            // Use fallback?
            else if (AllowFallback == true)
            {
                audioSource.clip = FallbackAudioClip;
            }
        }
        // This gets called every time the translation needs updating
        public override void UpdateTranslation(LeanTranslation translation)
        {
            // Get the SpriteRenderer component attached to this GameObject
            var spriteRenderer = GetComponent <SpriteRenderer>();

            // Use translation?
            if (translation != null)
            {
                spriteRenderer.sprite = translation.Object as Sprite;
            }
            // Use fallback?
            else if (AllowFallback == true)
            {
                spriteRenderer.sprite = FallbackSprite;
            }
        }
Exemple #11
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        private void DrawTranslation(LeanTranslation translation)
        {
            BeginModifications();
            {
                EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.LabelField("Text", LabelStyle, GUILayout.Width(50.0f));

                    translation.Text = EditorGUILayout.TextArea(translation.Text);
                }
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.LabelField("Object", LabelStyle, GUILayout.Width(50.0f));


                    translation.Object = EditorGUILayout.ObjectField(translation.Object, typeof(Object), true);
                }
                EditorGUILayout.EndHorizontal();
            }
            EndModifications();
        }
Exemple #12
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        private void DrawTranslations(LeanLocalization localization, LeanPhrase phrase)
        {
            existingLanguages.Clear();

            for (var i = 0; i < phrase.Translations.Count; i++)
            {
                var labelA      = Reserve();
                var valueA      = Reserve(ref labelA, 20.0f);
                var translation = phrase.Translations[i];

                if (translationIndex == i)
                {
                    BeginModifications();
                    {
                        translation.Language = EditorGUI.TextField(labelA, "", translation.Language);
                    }
                    EndModifications();

                    if (GUI.Button(valueA, "X") == true)
                    {
                        MarkAsModified();

                        phrase.Translations.RemoveAt(i); translationIndex = -1;
                    }
                }

                if (EditorGUI.Foldout(labelA, translationIndex == i, translationIndex == i ? "" : translation.Language) == true)
                {
                    translationIndex = i;

                    EditorGUI.indentLevel += 1;
                    {
                        DrawTranslation(translation);
                    }
                    EditorGUI.indentLevel -= 1;

                    EditorGUILayout.Separator();
                }
                else if (translationIndex == i)
                {
                    translationIndex = -1;
                }

                if (existingLanguages.Contains(translation.Language) == true)
                {
                    EditorGUILayout.HelpBox("This phrase has already been translated to this language!", MessageType.Warning);
                }
                else
                {
                    existingLanguages.Add(translation.Language);
                }

                if (localization.Languages.Contains(translation.Language) == false)
                {
                    EditorGUILayout.HelpBox("This translation uses a language that hasn't been set in the localization!", MessageType.Warning);
                }
            }

            for (var i = 0; i < localization.Languages.Count; i++)
            {
                var language = localization.Languages[i];

                if (phrase.Translations.Exists(t => t.Language == language) == false)
                {
                    var labelA = Reserve();
                    var valueA = Reserve(ref labelA, 120.0f);

                    EditorGUI.LabelField(labelA, language);

                    if (GUI.Button(valueA, "Create Translation") == true)
                    {
                        MarkAsModified();

                        var newTranslation = new LeanTranslation();

                        newTranslation.Language = language;
                        newTranslation.Text     = phrase.Name;

                        translationIndex = phrase.Translations.Count;

                        phrase.Translations.Add(newTranslation);
                    }
                }
            }
        }
Exemple #13
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 // This gets called every time the translation needs updating
 // NOTE: translation may be null if it can't be found
 public abstract void UpdateTranslation(LeanTranslation translation);
        private void DrawTranslations(LeanLocalization localization, LeanPhrase phrase)
        {
            existingLanguages.Clear();

            for (var i = 0; i < phrase.Translations.Count; i++)
            {
                var labelA      = Reserve();
                var valueA      = Reserve(ref labelA, 20.0f);
                var translation = phrase.Translations[i];

                if (translationIndex == i)
                {
                    BeginModifications();
                    {
                        translation.Language = EditorGUI.TextField(labelA, "", translation.Language);
                    }
                    EndModifications();

                    if (GUI.Button(valueA, "X") == true)
                    {
                        MarkAsModified();

                        phrase.Translations.RemoveAt(i); translationIndex = -1;
                    }
                }

                if (EditorGUI.Foldout(labelA, translationIndex == i, translationIndex == i ? "" : translation.Language) == true)
                {
                    translationIndex = i;

                    EditorGUI.indentLevel += 1;
                    {
                        DrawTranslation(translation);
                    }
                    EditorGUI.indentLevel -= 1;

                    EditorGUILayout.Separator();
                }
                else if (translationIndex == i)
                {
                    translationIndex = -1;
                }

                if (existingLanguages.Contains(translation.Language) == true)
                {
                    EditorGUILayout.HelpBox("This phrase has already been translated to this language!", MessageType.Warning);
                }
                else
                {
                    existingLanguages.Add(translation.Language);
                }

                if (localization.Languages.Contains(translation.Language) == false)
                {
                    EditorGUILayout.HelpBox("This translation uses a language that hasn't been set in the localization!", MessageType.Warning);
                }
            }

            for (var i = 0; i < localization.Languages.Count; i++)
            {
                var language = localization.Languages[i];

                if (phrase.Translations.Exists(t => t.Language == language) == false)
                {
                    var labelA = Reserve();
                    var valueA = Reserve(ref labelA, 120.0f);

                    EditorGUI.LabelField(labelA, language);

                    if (GUI.Button(valueA, "Create Translation") == true)
                    {
                        MarkAsModified();

                        var newTranslation = new LeanTranslation();

                        newTranslation.Language = language;
                        newTranslation.Text     = phrase.Name;

                        translationIndex = phrase.Translations.Count;

                        phrase.Translations.Add(newTranslation);
                    }
                }
            }
        }
        private void DrawTranslation(LeanTranslation translation)
        {
            BeginModifications();
            {
                EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.LabelField("Text", LabelStyle, GUILayout.Width(50.0f));

                    translation.Text = EditorGUILayout.TextArea(translation.Text);
                }
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.LabelField("Object", LabelStyle, GUILayout.Width(50.0f));

                    translation.Object = EditorGUILayout.ObjectField(translation.Object, typeof(Object), true);
                }
                EditorGUILayout.EndHorizontal();
            }
            EndModifications();
        }
        // Reverse lookup the phrases for this language
        private void DrawReverse(LeanLocalization localization, string language)
        {
            for (var i = 0; i < localization.Phrases.Count; i++)
            {
                var labelA      = Reserve();
                var phrase      = localization.Phrases[i];
                var translation = phrase.Translations.Find(t => t.Language == language);

                BeginModifications();
                {
                    EditorGUI.LabelField(labelA, phrase.Name);
                }
                EndModifications();

                if (translation != null)
                {
                    if (reverseIndex == i)
                    {
                        BeginModifications();
                        {
                            phrase.Name = EditorGUI.TextField(labelA, "", phrase.Name);
                        }
                        EndModifications();
                    }

                    if (EditorGUI.Foldout(labelA, reverseIndex == i, reverseIndex == i ? "" : phrase.Name) == true)
                    {
                        reverseIndex = i;

                        EditorGUI.indentLevel += 1;
                        {
                            DrawTranslation(translation);
                        }
                        EditorGUI.indentLevel -= 1;

                        EditorGUILayout.Separator();
                    }
                    else if (reverseIndex == i)
                    {
                        reverseIndex = -1;
                    }

                }
                else
                {
                    var valueA = Reserve(ref labelA, 120.0f);

                    if (GUI.Button(valueA, "Create Translation") == true)
                    {
                        MarkAsModified();

                        var newTranslation = new LeanTranslation();

                        newTranslation.Language = language;
                        newTranslation.Text     = phrase.Name;

                        phrase.Translations.Add(newTranslation);
                    }
                }
            }
        }
 // This gets called every time the translation needs updating
 // NOTE: translation may be null if it can't be found
 public abstract void UpdateTranslation(LeanTranslation translation);