public NVRDrawIndexedPrimitive(NVRMesh mesh, List <NVRVertex> vertices, List <int> indices, bool complex) { this.Parent = mesh; this.Indices.AddRange(indices); if (complex) { this.Vertices.AddRange(vertices); if (vertices.Count > 0) { this.VertexType = vertices[0].GetVertexType(); NVRVertexType expectedType = NVRVertex.GetVertexTypeFromMaterial(mesh.Material); if (expectedType != this.VertexType) { throw new InvalidVertexTypeException(mesh.Material.Type, expectedType); } } } else { this.VertexType = NVRVertexType.NVRVERTEX; // Conversion to simple vertex foreach (NVRVertex vertex in vertices) { this.Vertices.Add(new NVRVertex(vertex.Position)); } } }
public NVRMesh AddMesh(NVRMeshQuality meshQualityLevel, NVRMaterial material, List <NVRVertex> vertices, List <int> indices) { NVRMesh newMesh = new NVRMesh(meshQualityLevel, 0, material, vertices, indices); this.Meshes.Add(newMesh); return(newMesh); }
public NVRDrawIndexedPrimitive(BinaryReader br, NVRBuffers buffers, NVRMesh mesh, bool isComplex) { this.Parent = mesh; // Read vertices this.VertexBuffer = br.ReadInt32(); this.FirstVertex = br.ReadInt32(); this.VertexCount = br.ReadInt32(); long currentOffset = br.BaseStream.Position; // Find vertex type int vertexSize = 12; if (isComplex) { this.VertexType = NVRVertex.GetVertexTypeFromMaterial(mesh.Material); switch (VertexType) { case NVRVertexType.NVRVERTEX_4: vertexSize = NVRVertex4.Size; break; case NVRVertexType.NVRVERTEX_8: vertexSize = NVRVertex8.Size; break; case NVRVertexType.NVRVERTEX_12: vertexSize = NVRVertex12.Size; break; } } //Parse vertices br.BaseStream.Seek(buffers.VertexBuffers[VertexBuffer].Offset + FirstVertex * vertexSize, SeekOrigin.Begin); for (int i = 0; i < VertexCount; i++) { NVRVertex newVertex; switch (VertexType) { case NVRVertexType.NVRVERTEX_4: newVertex = new NVRVertex4(br); break; case NVRVertexType.NVRVERTEX_8: newVertex = new NVRVertex8(br); break; case NVRVertexType.NVRVERTEX_12: newVertex = new NVRVertex12(br); break; default: newVertex = new NVRVertex(br); break; } this.Vertices.Add(newVertex); } // Store indices br.BaseStream.Seek(currentOffset, SeekOrigin.Begin); this.IndexBuffer = br.ReadInt32(); this.FirstIndex = br.ReadInt32(); this.IndexCount = br.ReadInt32(); for (int i = FirstIndex; i < FirstIndex + IndexCount; i++) { this.Indices.Add(buffers.IndexBuffers[IndexBuffer].Indices[i]); } // Fix indices int indicesMin = FindMin(this.Indices); for (int i = 0; i < this.Indices.Count; i++) { this.Indices[i] -= indicesMin; } }