/// <summary>
        /// Raises the <see cref="E:Ping" /> event.
        /// </summary>
        /// <param name="args">The <see cref="GamePingEventArgs"/> instance containing the event data.</param>
        private void OnPing(GamePingEventArgs args)
        {
            if (!args.Source.IsMe && ShouldRun() && (args.Source is Obj_AI_Hero))
            {
                var pingType = args.PingType;
                var srcHero = args.Source as Obj_AI_Hero;
                if (pingType == PingCategory.Normal)
                {

                    var textObject = new Render.Text(
                        srcHero.ChampionName,
                        new Vector2(
                            Drawing.WorldToScreen(args.Position.To3D()).X,
                            Drawing.WorldToScreen(args.Position.To3D()).Y + 15), 17, SharpDX.Color.White)
                    {
                        PositionUpdate = () => new Vector2(
                            Drawing.WorldToScreen(args.Position.To3D()).X,
                            Drawing.WorldToScreen(args.Position.To3D()).Y + 30),
                        Centered = true
                    };
                    textObject.Add(0);
                    LeagueSharp.Common.Utility.DelayAction.Add(1000, () =>
                    {
                        textObject.Remove();
                    });
                }
            }
        }