public RecallInfo(EnemyInfo enemyInfo) { this.EnemyInfo = enemyInfo; this.Recall = new Packet.S2C.Teleport.Struct( this.EnemyInfo.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0); }
public Recall() { foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>()) { if (enemy.IsEnemy) { Packet.S2C.Teleport.Struct p = new Packet.S2C.Teleport.Struct(enemy.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0, 0); _recalls.Add(new RecallRender(p)); } } Obj_AI_Base.OnTeleport += Obj_AI_Base_OnTeleport; GameUpdate a = null; a = delegate(EventArgs args) { Init(); Game.OnUpdate -= a; }; Game.OnUpdate += a; }
public EnemyInfo UpdateRecall(Packet.S2C.Teleport.Struct newRecall) { this.LockedTarget = false; this.EstimatedShootT = 0; if (newRecall.Type == Packet.S2C.Teleport.Type.Recall && newRecall.Status == Packet.S2C.Teleport.Status.Abort) { this.AbortedRecall = this.Recall; this.AbortedT = Utils.TickCount; } else { this.AbortedT = 0; } this.Recall = newRecall; return this.EnemyInfo; }
public Positions Update(Packet.S2C.Teleport.Struct newData) { if (newData.Type == Packet.S2C.Teleport.Type.Recall && newData.Status == Packet.S2C.Teleport.Status.Abort) { Aborted = Recall; AbortTime = System.Environment.TickCount; started = false; } else { AbortTime = 0; } if (newData.Type == Packet.S2C.Teleport.Type.Recall && newData.Status == Packet.S2C.Teleport.Status.Finish) { started = false; } if (newData.Type == Packet.S2C.Teleport.Type.Recall && newData.Status == Packet.S2C.Teleport.Status.Start) { if (!started) { RecallStartTime = System.Environment.TickCount; } started = true; } Recall = newData; return Positions; }
public RecallData(Positions positions) { Positions = positions; Recall = new Packet.S2C.Teleport.Struct( Positions.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0); }
#pragma warning disable 618 public EnemyInfo UpdateRecall(Packet.S2C.Teleport.Struct newRecall) #pragma warning restore 618 { IncomingDamage.Clear(); LockedTarget = false; EstimatedShootT = 0; #pragma warning disable 618 if (newRecall.Type == Packet.S2C.Teleport.Type.Recall && newRecall.Status == Packet.S2C.Teleport.Status.Abort) #pragma warning restore 618 { AbortedRecall = Recall; AbortedT = Utils.TickCount; } else AbortedT = 0; Recall = newRecall; return EnemyInfo; }
public RecallInfo(EnemyInfo enemyInfo) { EnemyInfo = enemyInfo; #pragma warning disable 618 Recall = new Packet.S2C.Teleport.Struct(EnemyInfo.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0); #pragma warning restore 618 IncomingDamage = new Dictionary<int, float>(); }
public RecallInfo(EnemyInfo enemyInfo) { EnemyInfo = enemyInfo; Recall = new Packet.S2C.Teleport.Struct(EnemyInfo.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0); IncomingDamage = new Dictionary<int, float>(); }
public EnemyInfo UpdateRecall(Packet.S2C.Teleport.Struct newRecall) { IncomingDamage.Clear(); LockedTarget = false; EstimatedShootT = 0; if (newRecall.Type == Packet.S2C.Teleport.Type.Recall && newRecall.Status == Packet.S2C.Teleport.Status.Abort) { AbortedRecall = Recall; AbortedT = Environment.TickCount; } else AbortedT = 0; Recall = newRecall; return EnemyInfo; }
public RecallRender(Packet.S2C.Teleport.Struct recall) { var recWidth = 200; Recall = recall; Rectangle = new Render.Rectangle(Drawing.Width / 2, Drawing.Height / 4, recWidth, 10, SharpDX.Color.Green); Rectangle.PositionUpdate += delegate { float percent = RecallStatusPercent(); var newWidth = (int) (recWidth - (recWidth * percent)); if (!Rectangle.Width.Equals(newWidth)) { Rectangle.Width = newWidth; } ColorBGRA newCol = Common.PercentColorRedToGreen(percent, (int)(255 - (255 * percent))); if (!Equals(newCol, Rectangle.Color)) { Rectangle.Color = newCol; } return new Vector2(Drawing.Width / 2 - recWidth / 2, Drawing.Height / 1.5f); }; Rectangle.VisibleCondition = delegate { return IsActive() && Recall.Status == Packet.S2C.Teleport.Status.Start; }; Rectangle.Add(1); Line = new Render.Line(new Vector2(0, 0), new Vector2(0, 0), 1, SharpDX.Color.WhiteSmoke); Line.StartPositionUpdate += delegate { return new Vector2(Rectangle.X + Rectangle.Width, Rectangle.Y - 5); }; Line.EndPositionUpdate += delegate { return new Vector2(Rectangle.X + Rectangle.Width, Rectangle.Y); }; Line.VisibleCondition = delegate { Color newCol = new Color(255, 255, 255, (int)(255 - (255 * RecallStatusPercent()))); if (!Equals(newCol, Line.Color)) { Line.Color = newCol; } return IsActive() && Recall.Status == Packet.S2C.Teleport.Status.Start; }; Line.Add(); Text = new Render.Text(ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(Recall.UnitNetworkId).ChampionName, 0 ,0, 18, SharpDX.Color.WhiteSmoke); Text.PositionUpdate += delegate { return new Vector2(Line.Start.X, Line.Start.Y - 15); }; Text.TextUpdate = delegate { Color newCol = new Color(255, 255, 255, (int)(255 - (150 * RecallStatusPercent()))); if (!Equals(newCol, Text.Color)) { Text.Color = newCol; } TimeSpan t = TimeSpan.FromMilliseconds(Recall.Start + Recall.Duration - Environment.TickCount); string time = string.Format("{0:D2},{1:D3}", t.Seconds, t.Milliseconds); return ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(Recall.UnitNetworkId).ChampionName + "\n" + time; }; Text.Centered = true; Text.VisibleCondition = delegate { return IsActive() && Recall.Status == Packet.S2C.Teleport.Status.Start; }; Text.Add(); }