Exemple #1
0
        public override void ExecuteLane()
        {
            var qJ = Program.Config.Item("UseQ.Lane").GetValue <StringList>().SelectedIndex;

            if (qJ != 0)
            {
                var minionsQ = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, Q.Range, MinionTypes.All);
                if (minionsQ != null)
                {
                    if (Q.IsReady())
                    {
                        var locQ = Q.GetLineFarmLocation(minionsQ);
                        if (minionsQ.Count == minionsQ.Count(m => ObjectManager.Player.Distance(m) < Q.Range) &&
                            locQ.MinionsHit > qJ && locQ.Position.IsValid())
                        {
                            Q.Cast(locQ.Position);
                        }
                    }
                }
            }
            var wJ = Program.Config.Item("UseW.Lane").GetValue <StringList>().SelectedIndex;

            if (wJ != 0)
            {
                var minionsW = MinionManager.GetMinions(ObjectManager.Player.ServerPosition,
                                                        Orbwalking.GetRealAutoAttackRange(null) + 165, MinionTypes.All);
                if (minionsW != null && minionsW.Count >= wJ)
                {
                    if (W.IsReady())
                    {
                        W.Cast();
                    }
                }
            }
        }
Exemple #2
0
        //public static void DrawJunglePosition(int drawOption)
        //{
        //    if (drawOption == (int)DrawOption.Off)
        //    {
        //        return;
        //    }

        //    junglePositions = new Dictionary<Vector3, System.Drawing.Color>();
        //    if (Game.MapId == (GameMapId)11)
        //    {
        //        const float CircleRange = 115f;

        //        junglePositions.Add(new Vector3(7461.018f, 3253.575f, 52.57141f), System.Drawing.Color.Blue);
        //        // blue team :red;
        //        junglePositions.Add(new Vector3(3511.601f, 8745.617f, 52.57141f), System.Drawing.Color.Blue);
        //        // blue team :blue
        //        junglePositions.Add(new Vector3(7462.053f, 2489.813f, 52.57141f), System.Drawing.Color.Blue);
        //        // blue team :golems
        //        junglePositions.Add(new Vector3(3144.897f, 7106.449f, 51.89026f), System.Drawing.Color.Blue);
        //        // blue team :wolfs
        //        junglePositions.Add(new Vector3(7770.341f, 5061.238f, 49.26587f), System.Drawing.Color.Blue);
        //        // blue team :wariaths

        //        junglePositions.Add(new Vector3(10930.93f, 5405.83f, -68.72192f), System.Drawing.Color.Yellow);
        //        // Dragon

        //        junglePositions.Add(new Vector3(7326.056f, 11643.01f, 50.21985f), System.Drawing.Color.Red);
        //        // red team :red
        //        junglePositions.Add(new Vector3(11417.6f, 6216.028f, 51.00244f), System.Drawing.Color.Red);
        //        // red team :blue
        //        junglePositions.Add(new Vector3(7368.408f, 12488.37f, 56.47668f), System.Drawing.Color.Red);
        //        // red team :golems
        //        junglePositions.Add(new Vector3(10342.77f, 8896.083f, 51.72742f), System.Drawing.Color.Red);
        //        // red team :wolfs
        //        junglePositions.Add(new Vector3(7001.741f, 9915.717f, 54.02466f), System.Drawing.Color.Red);
        //        // red team :wariaths

        //        foreach (var hp in junglePositions)
        //        {
        //            switch (drawOption)
        //            {
        //                case (int)DrawOption.CloseToMobs:
        //                    if (ObjectManager.Player.Distance(hp.Key)
        //                        <= Orbwalking.GetRealAutoAttackRange(null) + 65)
        //                    {
        //                        Render.Circle.DrawCircle(hp.Key, CircleRange, hp.Value);
        //                    }
        //                    break;
        //                case (int)DrawOption.CloseToMobsAndJungleClearActive:
        //                    if (ObjectManager.Player.Distance(hp.Key)
        //                        <= Orbwalking.GetRealAutoAttackRange(null) + 65 && Program.ChampionClass.JungleClearActive)
        //                    {
        //                        Render.Circle.DrawCircle(hp.Key, CircleRange, hp.Value);
        //                    }
        //                    break;
        //            }
        //        }
        //    }
        //}

        public static GameObjectTeam Team(this Obj_AI_Base mob)
        {
            mobTeams = new Dictionary <Vector2, GameObjectTeam>();
            if (Game.MapId == (GameMapId)11)
            {
                mobTeams.Add(new Vector2(7756f, 4118f), GameObjectTeam.Order);  // blue team :red;
                mobTeams.Add(new Vector2(3824f, 7906f), GameObjectTeam.Order);  // blue team :blue
                mobTeams.Add(new Vector2(8356f, 2660f), GameObjectTeam.Order);  // blue team :golems
                mobTeams.Add(new Vector2(3860f, 6440f), GameObjectTeam.Order);  // blue team :wolfs
                mobTeams.Add(new Vector2(6982f, 5468f), GameObjectTeam.Order);  // blue team :wariaths
                mobTeams.Add(new Vector2(2166f, 8348f), GameObjectTeam.Order);  // blue team :Frog jQuery

                mobTeams.Add(new Vector2(4768, 10252), GameObjectTeam.Neutral); // Baron
                mobTeams.Add(new Vector2(10060, 4530), GameObjectTeam.Neutral); // Dragon

                mobTeams.Add(new Vector2(7274f, 11018f), GameObjectTeam.Chaos); // Red team :red;
                mobTeams.Add(new Vector2(11182f, 6844f), GameObjectTeam.Chaos); // Red team :Blue
                mobTeams.Add(new Vector2(6450f, 12302f), GameObjectTeam.Chaos); // Red team :golems
                mobTeams.Add(new Vector2(11152f, 8440f), GameObjectTeam.Chaos); // Red team :wolfs
                mobTeams.Add(new Vector2(7830f, 9526f), GameObjectTeam.Chaos);  // Red team :wariaths
                mobTeams.Add(new Vector2(12568, 6274), GameObjectTeam.Chaos);   // Red team : Frog jQuery

                return
                    (mobTeams.Where(
                         hp => mob.Distance(hp.Key) <= (Orbwalking.GetRealAutoAttackRange(null) * 2))
                     .Select(hp => hp.Value)
                     .FirstOrDefault());
            }
            return(GameObjectTeam.Unknown);
        }
Exemple #3
0
        public override void ExecuteJungle()
        {
            if (Q.IsReady())
            {
                var jQ = Marksman.Utils.Utils.GetMobs(Orbwalking.GetRealAutoAttackRange(null) + 65, Marksman.Utils.Utils.MobTypes.All);
                if (jQ != null)
                {
                    switch (GetValue <StringList>("UseQJ").SelectedIndex)
                    {
                    case 1:
                    {
                        Q.Cast(jQ);
                        break;
                    }

                    case 2:
                    {
                        jQ = Utils.Utils.GetMobs(Orbwalking.GetRealAutoAttackRange(null) + 65, Utils.Utils.MobTypes.BigBoys);
                        if (jQ != null)
                        {
                            Q.Cast(jQ);
                        }
                        break;
                    }
                    }
                }
            }


            if (E.IsReady())
            {
                var jungleMobs = Marksman.Utils.Utils.GetMobs(E.Range, Marksman.Utils.Utils.MobTypes.All);

                if (jungleMobs != null)
                {
                    switch (GetValue <StringList>("UseEJ").SelectedIndex)
                    {
                    case 1:
                    {
                        E.CastOnUnit(jungleMobs);
                        break;
                    }

                    case 2:
                    {
                        jungleMobs = Utils.Utils.GetMobs(E.Range, Utils.Utils.MobTypes.BigBoys);
                        if (jungleMobs != null)
                        {
                            E.CastOnUnit(jungleMobs);
                        }
                        break;
                    }
                    }
                }
            }
        }
Exemple #4
0
        public override void GameOnUpdate(EventArgs args)
        {
            if (R.IsReady())
            {
                var x = 0d;
                if (ObjectManager.Player.HealthPercent < 20 && ObjectManager.Player.CountEnemiesInRange(500) > 0)
                {
                    x = HeroManager.Enemies.Where(e => e.IsValidTarget(1000))
                        .Aggregate(0, (current, enemy) => (int)(current + enemy.Health));
                }
                if (ObjectManager.Player.Health < x)
                {
                    R.Cast(ObjectManager.Player.Position);
                }
            }

            AIHeroClient t = null;
            if (KindredECharge != null)
            {
                t = KindredECharge;
                TargetSelector.SetTarget(KindredECharge);
            }
            else
            {
                t = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical);
            }


            if (!t.IsValidTarget())
            {
                return;
            }

            if (ComboActive && !t.HasKindredUltiBuff())
            {
                if (t.IsValidTarget(Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65) && !t.HasKindredUltiBuff())
                {
                    if (GetValue<bool>("Combo.Q.Use"))
                    {
                        var x = CommonUtils.GetDashPosition(E, t, 400);
                        Q.Cast(x);
                    }
                    
                    if (GetValue<bool>("Combo.E.Use") && E.IsReady() && t.IsValidTarget(E.Range))
                    {
                        E.CastOnUnit(t);
                    }

                    if (GetValue<bool>("Combo.W.Use") && W.IsReady() && t.IsValidTarget(W.Range/2))
                    {
                        W.Cast(t.Position);
                    }
                }
            }
        }
Exemple #5
0
 public override void Orbwalking_BeforeAttack(Orbwalking.BeforeAttackEventArgs args)
 {
     if (GetValue <bool>("Combo.E.Use") && E.IsReady() && HaveAmmo1 && !HaveAmmo2 && !isReloading)
     {
         var enemy = HeroManager.Enemies.FirstOrDefault(e => e.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65));
         if (enemy != null)
         {
             E.Cast(CommonUtils.GetDashPosition(E, enemy, 200));
         }
     }
 }
Exemple #6
0
 public override void ExecuteCombo()
 {
     if (GetValue <bool>("Combo.Q.Use.Urf"))
     {
         var t = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical);
         if (t.IsValidTarget() && !t.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65))
         {
             CastQ(t);
         }
     }
     base.ExecuteCombo();
 }
Exemple #7
0
        private bool RLogic(AIHeroClient target)
        {
            var hits = GetRHits(target);

            if ((hits.Item2.Any(h => R.GetDamage(h) * 0.95f > h.Health) ||
                 hits.Item2.Any(h => h.Distance(ObjectManager.Player) + 300 < Orbwalking.GetRealAutoAttackRange(h) * 0.9f)))
            {
                R.Cast(hits.Item3);
                return(true);
            }
            return(false);
        }
Exemple #8
0
 public override void Orbwalking_BeforeAttack(Orbwalking.BeforeAttackEventArgs args)
 {
     foreach (
         var target in
             HeroManager.Enemies.Where(
                 e =>
                     e.IsValid && e.Distance(ObjectManager.Player) < Orbwalking.GetRealAutoAttackRange(null) + 65 &&
                     e.IsVisible).Where(target => target.HasBuff("kindredcharge")))
     {
         Orbwalker.ForceTarget(target);
     }
 }
Exemple #9
0
        public override void ExecuteLane()
        {
            if (E.IsReady())
            {
                var minions = MinionManager.GetMinions(ObjectManager.Player.Position, E.Range, MinionTypes.All,
                                                       MinionTeam.Enemy);

                if (minions != null)
                {
                    var eJ = Program.Config.Item("UseE.Lane").GetValue <StringList>().SelectedIndex;
                    if (eJ != 0)
                    {
                        var mE = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, E.Range + 175,
                                                          MinionTypes.All);
                        var locW = E.GetCircularFarmLocation(mE, 175);
                        if (locW.MinionsHit >= eJ && E.IsInRange(locW.Position.To3D()))
                        {
                            foreach (
                                var x in
                                ObjectManager.Get <Obj_AI_Minion>()
                                .Where(m => m.IsEnemy && !m.IsDead && m.Distance(locW.Position) < 100))
                            {
                                E.CastOnUnit(x);
                            }
                        }
                    }
                }
                if (Q.IsReady())
                {
                    var jE = Program.Config.Item("UseQ.Lane").GetValue <StringList>().SelectedIndex;
                    if (jE != 0)
                    {
                        var totalAa =
                            ObjectManager.Get <Obj_AI_Minion>()
                            .Where(
                                m =>
                                m.IsEnemy && !m.IsDead &&
                                m.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null)))
                            .Sum(mob => (int)mob.Health);

                        totalAa = (int)(totalAa / ObjectManager.Player.TotalAttackDamage);
                        if (totalAa > jE)
                        {
                            Q.Cast();
                        }
                    }
                }
            }
        }
Exemple #10
0
        private static void Drawing_OnDraw(EventArgs args)
        {
            var turnOffDrawings = Config.Item("Draw.TurnOff").GetValue <StringList>().SelectedIndex;

            if (turnOffDrawings == 0)
            {
                return;
            }

            if ((turnOffDrawings == 2 || turnOffDrawings == 4) &&
                ChampionClass.Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo)
            {
                return;
            }

            if ((turnOffDrawings == 3 || turnOffDrawings == 4) &&
                (ChampionClass.Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit ||
                 ChampionClass.Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear))
            {
                return;
            }

            var drawMinionLastHit = Config.Item("Draw.MinionLastHit").GetValue <StringList>().SelectedIndex;

            if (drawMinionLastHit != 0)
            {
                var mx =
                    ObjectManager.Get <Obj_AI_Minion>()
                    .Where(m => !m.IsDead && m.IsEnemy)
                    .Where(m => m.Health <= ObjectManager.Player.TotalAttackDamage);

                if (drawMinionLastHit == 1)
                {
                    mx = mx.Where(m => m.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65));
                }
                mx =
                    mx.Where(
                        m =>
                        m.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65 + 300) &&
                        m.Distance(ObjectManager.Player.Position) > Orbwalking.GetRealAutoAttackRange(null) + 65);

                foreach (var minion in mx)
                {
                    Render.Circle.DrawCircle(minion.Position, minion.BoundingRadius, Color.GreenYellow, 1);
                }
            }

            ChampionClass?.Drawing_OnDraw(args);
        }
Exemple #11
0
 public override void Drawing_OnDraw(EventArgs args)
 {
     Spell[] spellList = { Q, W, E, R };
     foreach (var spell in spellList)
     {
         var menuItem = GetValue <Circle>("Draw" + spell.Slot);
         if (menuItem.Active)
         {
             Render.Circle.DrawCircle(ObjectManager.Player.Position,
                                      spell.Slot == SpellSlot.W
                     ? Orbwalking.GetRealAutoAttackRange(null) + 65 + W.Range
                     : spell.Range,
                                      menuItem.Color);
         }
     }
 }
Exemple #12
0
        public override void Orbwalking_BeforeAttack(Orbwalking.BeforeAttackEventArgs args)
        {
            args.Process = !GetValue <KeyBind>("Combo.Insec").Active;

            if (GetValue <bool>("Misc.UseQ.Inhibitor") && args.Target is Obj_BarracksDampener && Q.IsReady())
            {
                if (((Obj_BarracksDampener)args.Target).Health >= Player.TotalAttackDamage * 3)
                {
                    Q.Cast();
                }
            }

            if (GetValue <bool>("Misc.UseQ.Nexus") && args.Target is Obj_HQ && Q.IsReady())
            {
                Q.Cast();
            }

            var unit = args.Target as Obj_AI_Turret;

            if (unit != null)
            {
                if (GetValue <bool>("UseEM") && E.IsReady())
                {
                    if (((Obj_AI_Turret)args.Target).Health >= Player.TotalAttackDamage * 3)
                    {
                        E.CastOnUnit(unit);
                    }
                }

                if (GetValue <bool>("Misc.UseQ.Turret") && Q.IsReady())
                {
                    if (((Obj_AI_Turret)args.Target).Health >= Player.TotalAttackDamage * 3)
                    {
                        Q.Cast();
                    }
                }
            }

            if (Q.IsReady() && args.Target is AIHeroClient)
            {
                var t = args.Target as AIHeroClient;
                if (t.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) - 65) && ComboActive)
                {
                    Q.Cast();
                }
            }
        }
Exemple #13
0
        public override void ExecuteLane()
        {
            if (Q.IsReady() && AsheQCastReady)
            {
                var jQ = GetValue <StringList>("UseQ.Lane").SelectedIndex;
                if (jQ != 0)
                {
                    var totalAa =
                        ObjectManager.Get <Obj_AI_Minion>()
                        .Where(
                            m => m.IsEnemy && !m.IsDead && m.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null)))
                        .Sum(mob => (int)mob.Health);

                    totalAa = (int)(totalAa / ObjectManager.Player.TotalAttackDamage);
                    if (totalAa > jQ)
                    {
                        Q.Cast();
                    }
                }
            }

            if (E.IsReady())
            {
                var minions = MinionManager.GetMinions(
                    ObjectManager.Player.Position,
                    E.Range,
                    MinionTypes.All,
                    MinionTeam.Enemy);

                if (minions != null)
                {
                    var jE = GetValue <StringList>("UseW.Lane").SelectedIndex;
                    if (jE != 0)
                    {
                        var mE = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, W.Range, MinionTypes.All);
                        if (mE.Count >= jE)
                        {
                            W.Cast(mE[0].Position);
                        }
                    }
                }
            }
        }
Exemple #14
0
 public override void Spellbook_OnCastSpell(Spellbook sender, SpellbookCastSpellEventArgs args)
 {
     var nClosesTarget = HeroManager.Enemies.Find(e => e.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65));
     {
         if (nClosesTarget != null)
         {
             if (GetValue <bool>("UseWMC") &&
                 ObjectManager.Player.Spellbook.GetSpell(SpellSlot.W).Level > 0 &&
                 Math.Abs(W.Cooldown) < 0.00001 &&
                 args.Slot != SpellSlot.W)
             {
                 var lastMana = ObjectManager.Player.Mana - ObjectManager.Player.Spellbook.GetSpell(args.Slot).SData.Mana;
                 if (lastMana < ObjectManager.Player.Spellbook.GetSpell(SpellSlot.W).SData.Mana)
                 {
                     args.Process = false;
                 }
             }
         }
     }
 }
Exemple #15
0
        public override void PermaActive()
        {
            if (GetValue <bool>("Combo.UseYoumuu"))
            {
                if (ObjectManager.Player.HasBuff("TwitchFullAutomatic"))
                {
                    var iYoumuu = ItemData.Youmuus_Ghostblade.GetItem();

                    if (iYoumuu != null && iYoumuu.IsReady())
                    {
                        iYoumuu.Cast();
                    }
                }
            }

            var dontWasteE = GetValue <StringList>("Combo.DontWasteE").SelectedIndex;

            if (dontWasteE != 0)
            {
                if (ObjectManager.Player.CountEnemiesInRange(Orbwalking.GetRealAutoAttackRange(null) + 65) > 0)
                {
                    return;
                }

                foreach (var enemy in HeroManager.Enemies
                         .Where(
                             e => e.IsValidTarget(E.Range) && !e.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 130))
                         .Where(e => e.GetBuffCount("TwitchDeadlyVenom") >= dontWasteE))
                {
                    foreach (var buffs in enemy.Buffs.Where(b => b.Name == "TwitchDeadlyVenom"))
                    {
                        if (Game.Time > buffs.EndTime - 200)
                        {
                            E.Cast();
                        }
                    }
                }
            }
        }
Exemple #16
0
        private static void CastW(Vector3 pos, bool delayControl = true)
        {
            var enemy =
                HeroManager.Enemies.Find(
                    e =>
                    e.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65) &&
                    e.Health < ObjectManager.Player.TotalAttackDamage * 2);

            if (enemy != null)
            {
                return;
            }

            if (!W.IsReady())
            {
                return;
            }

            //if (headshotReady)
            //{
            //    return;
            //}

            if (delayControl && LastCastWTick + 2000 > LeagueSharp.Common.Utils.TickCount)
            {
                return;
            }

            if (!trapList.Any(x => x.IsValid && pos.Distance(x.Position) <= 100))
            {
                W.Cast(pos);
            }

            //W.Cast(pos);
            LastCastWTick = LeagueSharp.Common.Utils.TickCount;
        }
Exemple #17
0
        public override void ExecuteLane()
        {
            return;
            var useQ = Program.Config.Item("UseQL").GetValue<StringList>().SelectedIndex;

            var minion =
                MinionManager.GetMinions(ObjectManager.Player.Position, Q.Range)
                    .FirstOrDefault(m => m.Health < ObjectManager.Player.GetSpellDamage(m, SpellSlot.Q));

            if (minion != null)
            {
                switch (useQ)
                {
                    case 1:
                        minion =
                            MinionManager.GetMinions(ObjectManager.Player.Position, Q.Range)
                                .FirstOrDefault(
                                    m =>
                                        m.Health < ObjectManager.Player.GetSpellDamage(m, SpellSlot.Q)
                                        && m.Health > ObjectManager.Player.TotalAttackDamage);
                        Q.Cast(minion);
                        break;

                    case 2:
                        minion =
                            MinionManager.GetMinions(ObjectManager.Player.Position, Q.Range)
                                .FirstOrDefault(
                                    m =>
                                        m.Health < ObjectManager.Player.GetSpellDamage(m, SpellSlot.Q)
                                        && ObjectManager.Player.Distance(m)
                                        > Orbwalking.GetRealAutoAttackRange(null) + 65);
                        Q.Cast(minion);
                        break;
                }
            }
        }
Exemple #18
0
        public override void GameOnUpdate(EventArgs args)
        {
            if (!ComboActive)
            {
                var t = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);

                if (!t.IsValidTarget() || !W.IsReady())
                {
                    return;
                }

                if (Program.Config.Item("UseWTH").GetValue <KeyBind>().Active)
                {
                    if (ObjectManager.Player.HasBuff("Recall"))
                    {
                        return;
                    }
                    W.Cast(t);
                }

                if (t.HasBuffOfType(BuffType.Stun) || t.HasBuffOfType(BuffType.Snare) || t.HasBuffOfType(BuffType.Charm) ||
                    t.HasBuffOfType(BuffType.Fear) || t.HasBuffOfType(BuffType.Taunt) ||
                    t.HasBuff("zhonyasringshield") || t.HasBuff("Recall"))
                {
                    W.Cast(t.Position);
                }
            }

            /* [ Combo ] */
            if (ComboActive)
            {
                var useW = Config.Item("UseWC" + Id).GetValue <bool>();

                var t = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);

                if (Program.Config.SubMenu("Combo").Item("UseRC").GetValue <bool>() && R.IsReady() &&
                    t.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 300) && AsheQ >= 2 &&
                    t.Health > R.GetDamage(t) + ObjectManager.Player.TotalAttackDamage * 4)
                {
                    R.Cast(t);
                }

                if (Q.IsReady() && AsheQCastReady)
                {
                    if (t.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 90))
                    {
                        Q.Cast();
                    }
                }

                if (useW && W.IsReady() && t.IsValidTarget())
                {
                    W.Cast(t);
                }

                var useR = Program.Config.SubMenu("Combo").Item("UseRC").GetValue <bool>();
                if (useR && R.IsReady())
                {
                    var minRRange = Program.Config.SubMenu("Combo").Item("UseRCMinRange").GetValue <Slider>().Value;
                    var maxRRange = Program.Config.SubMenu("Combo").Item("UseRCMaxRange").GetValue <Slider>().Value;

                    t = TargetSelector.GetTarget(maxRRange, TargetSelector.DamageType.Physical);
                    if (!t.IsValidTarget())
                    {
                        return;
                    }

                    var aaDamage = Orbwalking.InAutoAttackRange(t)
                                       ? ObjectManager.Player.GetAutoAttackDamage(t, true)
                                       : 0;

                    if (t.Health > aaDamage && t.Health <= ObjectManager.Player.GetSpellDamage(t, SpellSlot.R) &&
                        ObjectManager.Player.Distance(t) >= minRRange)
                    {
                        R.Cast(t);
                    }
                }
            }

            //Harass
            if (HarassActive)
            {
                var target = TargetSelector.GetTarget(1200, TargetSelector.DamageType.Physical);
                if (target == null)
                {
                    return;
                }

                if (Config.Item("UseWH" + Id).GetValue <bool>() && W.IsReady())
                {
                    W.Cast(target);
                }
            }

            //Manual cast R
            if (Config.Item("RManualCast" + Id).GetValue <KeyBind>().Active)
            {
                var rTarget = TargetSelector.GetTarget(2000, TargetSelector.DamageType.Physical);
                R.Cast(rTarget);
            }
        }
Exemple #19
0
        public override void ExecuteCombo()
        {
            if (GetValue <bool>("Combo.Q.Use.Urf") && Q.IsReady())
            {
                var fPredEnemy =
                    HeroManager.Enemies.Where(e => e.IsValidTarget(Q.Range * 1.2f))
                    .Select(enemy => Q.GetPrediction(enemy, true))
                    .FirstOrDefault(pred => pred.Hitchance >= HitChance.High);
                if (fPredEnemy != null && !CommonUtils.IsWallBetween(ObjectManager.Player.Position, fPredEnemy.CastPosition))
                {
                    Q.Cast(fPredEnemy.CastPosition);
                }
            }


            if (GetValue <bool>("Combo.Q.Use") && Q.IsReady())
            {
                var fPredEnemy =
                    HeroManager.Enemies.Where(e => e.IsValidTarget(Q.Range * 1.2f) && Q.IsKillable(e))
                    .Select(enemy => Q.GetPrediction(enemy, true))
                    .FirstOrDefault(pred => pred.Hitchance >= HitChance.High);
                if (fPredEnemy != null && !CommonUtils.IsWallBetween(ObjectManager.Player.Position, fPredEnemy.CastPosition))
                {
                    Q.Cast(fPredEnemy.CastPosition);
                }
            }

            if (GetValue <bool>("Combo.Q.Use") && Q.IsReady() && !HaveAmmo1)
            {
                var fPredEnemy =
                    HeroManager.Enemies.Where(e => e.IsValidTarget(Q.Range * 1.2f))
                    .Select(enemy => Q.GetPrediction(enemy, true))
                    .FirstOrDefault(pred => pred.Hitchance >= HitChance.High);
                if (fPredEnemy != null && !CommonUtils.IsWallBetween(ObjectManager.Player.Position, fPredEnemy.CastPosition))
                {
                    Q.Cast(fPredEnemy.CastPosition);
                }
            }
            if (GetValue <bool>("Combo.E.Use") && !Q.IsReady() && !HaveAmmo1 && E.IsReady())
            {
                var t = TargetSelector.GetTarget(Orbwalking.GetRealAutoAttackRange(null) + 65, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget())
                {
                    E.Cast(CommonUtils.GetDashPosition(E, t, 200));
                }
            }

            if (GetValue <bool>("Combo.W.Use") && W.IsReady() && ObjectManager.Player.Mana > (Q.ManaCost + E.ManaCost + W.ManaCost + (R.Cooldown < 10 ? R.ManaCost:0)))
            {
                var t = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget(W.Range) && (t.HasBuffOfType(BuffType.Stun) || t.HasBuffOfType(BuffType.Snare) || t.HasBuffOfType(BuffType.Taunt)))
                {
                    W.Cast(t, false, true);
                }
            }

            if (GetValue <bool>("Combo.W.Use") && W.IsReady() &&
                ObjectManager.Player.Mana > (Q.ManaCost + E.ManaCost + W.ManaCost + (R.Cooldown < 10 ? R.ManaCost : 0)))
            {
                var t = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget())
                {
                    W.Cast(t, false, true);
                }
            }

            if (GetValue <bool>("Combo.R.Use") && R.IsReady())
            {
                CastR();
            }

            base.ExecuteCombo();
        }
Exemple #20
0
        public override void ExecuteJungle()
        {
            var jungleQValue = GetValue <StringList>("Jungle.UseQ").SelectedIndex;

            if (jungleQValue != 0 && Q.IsReady())
            {
                var bigMobsQ = Utils.Utils.GetMobs(Q.Range, jungleQValue == 2 ? Utils.Utils.MobTypes.BigBoys : Utils.Utils.MobTypes.All);
                if (bigMobsQ != null && bigMobsQ.Health > ObjectManager.Player.TotalAttackDamage * 2 && !hasPassive)
                {
                    Q.CastOnUnit(bigMobsQ);
                }
            }

            var jungleWValue = GetValue <StringList>("Jungle.UseW").SelectedIndex;

            if (jungleWValue != 0 && W.IsReady())
            {
                var bigMobsQ = Utils.Utils.GetMobs(W.Range, jungleWValue == 2 ? Utils.Utils.MobTypes.BigBoys : Utils.Utils.MobTypes.All);
                if (bigMobsQ != null && bigMobsQ.Health > ObjectManager.Player.TotalAttackDamage * 2 && !hasPassive)
                {
                    W.Cast(bigMobsQ.Position);
                }
            }

            var jungleEValue = GetValue <StringList>("Jungle.UseE").SelectedIndex;

            if (jungleEValue != 0 && E.IsReady())
            {
                var jungleMobs =
                    Marksman.Utils.Utils.GetMobs(Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65,
                                                 Marksman.Utils.Utils.MobTypes.All);

                if (jungleMobs != null && !hasPassive)
                {
                    switch (GetValue <StringList>("Jungle.UseE").SelectedIndex)
                    {
                    case 1:
                    {
                        if (!jungleMobs.BaseSkinName.ToLower().Contains("baron") ||
                            !jungleMobs.BaseSkinName.ToLower().Contains("dragon"))
                        {
                            if (jungleMobs.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65))
                            {
                                E.Cast(
                                    jungleMobs.IsValidTarget(
                                        Orbwalking.GetRealAutoAttackRange(null) + 65)
                                                ? Game.CursorPos
                                                : jungleMobs.Position);
                            }
                        }
                        break;
                    }

                    case 2:
                    {
                        if (!jungleMobs.BaseSkinName.ToLower().Contains("baron") ||
                            !jungleMobs.BaseSkinName.ToLower().Contains("dragon"))
                        {
                            jungleMobs =
                                Marksman.Utils.Utils.GetMobs(
                                    E.Range + Orbwalking.GetRealAutoAttackRange(null) + 65,
                                    Marksman.Utils.Utils.MobTypes.BigBoys);
                            if (jungleMobs != null)
                            {
                                E.Cast(
                                    jungleMobs.IsValidTarget(
                                        Orbwalking.GetRealAutoAttackRange(null) + 65)
                                                ? Game.CursorPos
                                                : jungleMobs.Position);
                            }
                        }
                        break;
                    }
                    }
                }
            }
        }
Exemple #21
0
        public override void ExecuteCombo()
        {
            var t =
                HeroManager.Enemies.Find(
                    e => e.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65) && e.CanGetDamage());

            if (hasPassive && t != null)
            {
                Orbwalker.ForceTarget(t);
            }

            if (!hasPassive && t.IsValidTarget() && Q.IsReady())
            {
                Q.CastOnUnit(t);
            }

            if (GetValue <bool>("Combo.W.Use") && !hasPassive && t.IsValidTarget() && W.IsReady())
            {
                W.Cast(t.Position);
            }

            if (t.IsValidTarget() && GetValue <bool>("Combo.E.Use") && E.IsReady() && !hasPassive)
            {
                var x = CommonUtils.GetDashPosition(E, t, 200);
                E.Cast(x);
            }

            if (!t.IsValidTarget() && t.IsValidTarget(qExtended.Range))
            {
                var useQExtended = GetValue <StringList>("UseQExtendedC").SelectedIndex;
                if (useQExtended != 0)
                {
                    switch (useQExtended)
                    {
                    case 1:
                    {
                        var tx = QMinion(t);
                        if (tx.IsValidTarget(Q.Range))
                        {
                            Q.CastOnUnit(tx);
                        }
                        break;
                    }

                    case 2:
                    {
                        var enemy = HeroManager.Enemies.Find(e => e.IsValidTarget(qExtended.Range) && !e.IsZombie);
                        if (enemy != null)
                        {
                            var tx = QMinion(enemy);
                            if (tx.IsValidTarget())
                            {
                                Q.CastOnUnit(tx);
                            }
                        }
                        break;
                    }
                    }
                }
            }
        }
Exemple #22
0
        public override void ExecuteCombo()
        {
            var useE = GetValue <bool>("UseE" + (ComboActive ? "C" : "H"));

            if (E.IsReady() && useE) // Credits DZ191
            {
                var target = HeroManager.Enemies.Find(x => x.IsValidTarget(E.Range));
                if (target != null)
                {
                    if (target.HasBuffOfType(BuffType.Slow))
                    {
                        if (target.Path.Count() > 1)
                        {
                            var slowEndTime = target.GetSlowEndTime();
                            if (slowEndTime >= E.Delay + 0.5f + Game.Ping / 2f)
                            {
                                E.CastIfHitchanceGreaterOrEqual(target);
                            }
                        }
                    }

                    if (target.IsHeavilyImpaired())
                    {
                        var immobileEndTime = target.GetImpairedEndTime();
                        if (immobileEndTime >= E.Delay + 0.5f + Game.Ping / 2f)
                        {
                            E.CastIfHitchanceGreaterOrEqual(target);
                        }
                    }
                }
            }

            var useW = GetValue <bool>("UseW" + (ComboActive ? "C" : "H"));

            if (W.IsReady() && useW)
            {
                var target = TargetSelector.GetTargetNoCollision(W);
                if (target == null)
                {
                    return;
                }
                if (!ObjectManager.Player.UnderTurret(true) || !target.UnderTurret(true))
                {
                    W.CastIfHitchanceGreaterOrEqual(target);
                }
            }

            if ((GetValue <KeyBind>("CastR").Active || GetValue <bool>("UseRC")) && R.IsReady())
            {
                if (wCastTime + 1060 <= Environment.TickCount)
                {
                    var target =
                        HeroManager.Enemies.FirstOrDefault(
                            x =>
                            !x.IsZombie && x.CountAlliesInRange(500) < 2 &&
                            HealthPrediction.GetHealthPrediction(x, 5000) > 0 &&
                            ObjectManager.Player.Distance(x) >= Orbwalking.GetRealAutoAttackRange(null) + 65 + QExtraRange &&
                            x.IsKillableAndValidTarget(GetRDamage(x), TargetSelector.DamageType.Physical, R.Range) &&
                            R.GetPrediction(x).Hitchance >= HitChance.High);
                    if (target != null)
                    {
                        var prediction = R.GetPrediction(target);
                        var collision  =
                            Collision.GetCollision(new List <Vector3> {
                            prediction.UnitPosition
                        },
                                                   new PredictionInput
                        {
                            UseBoundingRadius = true,
                            Unit             = ObjectManager.Player,
                            Delay            = R.Delay,
                            Speed            = R.Speed,
                            Radius           = 200,
                            CollisionObjects = new[] { CollisionableObjects.Heroes }
                        })
                            .Any(x => x.NetworkId != target.NetworkId);
                        if (!collision)
                        {
                            R.Cast(target);
                        }
                    }
                }
            }
            base.ExecuteCombo();
        }
Exemple #23
0
        public override void GameOnUpdate(EventArgs args)
        {
            if (GetValue <bool>("PingCH"))
            {
                foreach (var enemy in
                         HeroManager.Enemies.Where(
                             enemy =>
                             R.IsReady() && enemy.IsValidTarget() && R.GetDamage(enemy) > enemy.Health))
                {
                    //Marksman.Utils.Utils.MPing.Ping(enemy.Position.To2D());
                }
            }

            if (Q.IsReady() && GetValue <bool>("SwapDistance") && Program.ChampionClass.Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo)
            {
                var nKillableEnemy = HeroManager.Enemies.Find(e => e.Health <= Q.GetDamage(e) * 2 && e.Health >= ObjectManager.Player.TotalAttackDamage * 4);

                var activeQ = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).Level * 25 + 650;
                var t       = TargetSelector.GetTarget(activeQ, TargetSelector.DamageType.Physical);

                if (t.IsValidTarget() && !t.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65))
                {
                    if (!FishBoneActive)
                    {
                        Q.Cast();
                        Orbwalker.ForceTarget(t);
                        return;
                    }
                }
            }

            if (GetValue <bool>("PingCH"))
            {
                foreach (var enemy in
                         HeroManager.Enemies.Where(
                             t =>
                             R.IsReady() && t.IsValidTarget() && R.GetDamage(t) > t.Health &&
                             t.Distance(ObjectManager.Player) > Orbwalking.GetRealAutoAttackRange(null) + 65 + QExtraRange))
                {
                    Utils.Utils.MPing.Ping(enemy.Position.To2D(), 2, PingCategory.Normal);
                }
            }



            if (GetValue <bool>("SwapQ") && FishBoneActive && !ComboActive)
            {
                Q.Cast();
            }

            if ((!ComboActive && !HarassActive) || !Orbwalking.CanMove(100))
            {
                return;
            }

            var useR = GetValue <bool>("UseRC");

            foreach (var t in
                     ObjectManager.Get <AIHeroClient>()
                     .Where(t => t.IsValidTarget(GetRealPowPowRange(t) + QExtraRange + 20f)))
            {
                var swapDistance = GetValue <bool>("SwapDistance");
                var swapAoe      = GetValue <bool>("SwapAOE");
                var distance     = GetRealDistance(t);
                var powPowRange  = GetRealPowPowRange(t);

                if (swapDistance && Q.IsReady())
                {
                    if (distance > powPowRange && !FishBoneActive)
                    {
                        if (Q.Cast())
                        {
                            return;
                        }
                    }
                    else if (distance < powPowRange && FishBoneActive)
                    {
                        if (Q.Cast())
                        {
                            return;
                        }
                    }
                }

                if (swapAoe && Q.IsReady())
                {
                    if (distance > powPowRange && PowPowStacks > 2 && !FishBoneActive && CountEnemies(t, 150) > 1)
                    {
                        if (Q.Cast())
                        {
                            return;
                        }
                    }
                }
            }


            //if (useR && R.IsReady())
            //{
            //    var checkRok = GetValue<bool>("ROverKill");
            //    var minR = GetValue<Slider>("MinRRange").Value;
            //    var maxR = GetValue<Slider>("MaxRRange").Value;
            //    var t = TargetSelector.GetTarget(maxR, TargetSelector.DamageType.Physical);

            //    if (t.IsValidTarget() && !t.HasKindredUltiBuff())
            //    {
            //        var distance = GetRealDistance(t);

            //        if (!checkRok)
            //        {
            //            if (ObjectManager.Player.GetSpellDamage(t, SpellSlot.R, 1) > t.Health && !t.IsZombie)
            //            {
            //                R.CastIfHitchanceGreaterOrEqual(t);
            //                //R.CastIfHitchanceEquals(t, HitChance.High, false);
            //                //if (R.Cast(t) == Spell.CastStates.SuccessfullyCasted) { }
            //            }
            //        }
            //        else if (distance > minR)
            //        {
            //            var aDamage = ObjectManager.Player.GetAutoAttackDamage(t);
            //            var wDamage = ObjectManager.Player.GetSpellDamage(t, SpellSlot.W);
            //            var rDamage = ObjectManager.Player.GetSpellDamage(t, SpellSlot.R);
            //            var powPowRange = GetRealPowPowRange(t);

            //            if (distance < (powPowRange + QExtraRange) && !(aDamage * 3.5 > t.Health))
            //            {
            //                if (!W.IsReady() || !(wDamage > t.Health) || W.GetPrediction(t).CollisionObjects.Count > 0)
            //                {
            //                    if (CountAlliesNearTarget(t, 500) <= 3)
            //                    {
            //                        if (rDamage > t.Health && !t.IsZombie /*&& !ObjectManager.Player.IsAutoAttacking &&
            //                            !ObjectManager.Player.IsChanneling*/)
            //                        {
            //                            R.CastIfHitchanceGreaterOrEqual(t);
            //                            //R.CastIfHitchanceEquals(t, HitChance.High, false);
            //                            //if (R.Cast(t) == Spell.CastStates.SuccessfullyCasted) { }
            //                        }
            //                    }
            //                }
            //            }
            //            else if (distance > (powPowRange + QExtraRange))
            //            {
            //                if (!W.IsReady() || !(wDamage > t.Health) || distance > W.Range
            //                    || W.GetPrediction(t).CollisionObjects.Count > 0)
            //                {
            //                    if (CountAlliesNearTarget(t, 500) <= 3)
            //                    {
            //                        if (rDamage > t.Health && !t.IsZombie /*&& !ObjectManager.Player.IsAutoAttacking &&
            //                            !ObjectManager.Player.IsChanneling*/)
            //                        {
            //                            R.CastIfHitchanceGreaterOrEqual(t);
            //                            //R.CastIfHitchanceEquals(t, HitChance.High, false);
            //                            //if (R.Cast(t) == Spell.CastStates.SuccessfullyCasted) { }
            //                        }
            //                    }
            //                }
            //            }
            //        }
            //    }
            //}
        }
Exemple #24
0
        public override void Drawing_OnDraw(EventArgs args)
        {
            var drawE = GetValue <StringList>("DrawE").SelectedIndex;

            if (E.IsReady() && drawE != 0)
            {
                if (drawE == 1 || drawE == 3)
                {
                    Render.Circle.DrawCircle(ObjectManager.Player.Position, E.Range, Color.BurlyWood, 1);
                }

                if (drawE == 2 || drawE == 3)
                {
                    var t = TargetSelector.GetTarget(E.Range + Q.Range, TargetSelector.DamageType.Physical);
                    if (t.IsValidTarget())
                    {
                        var color = System.Drawing.Color.Red;
                        for (var i = 1; i < 8; i++)
                        {
                            var targetBehind = t.Position +
                                               Vector3.Normalize(t.ServerPosition - ObjectManager.Player.Position) * i * 50;

                            if (!targetBehind.IsWall())
                            {
                                color = System.Drawing.Color.Aqua;
                            }
                            else
                            {
                                color = System.Drawing.Color.Red;
                            }
                        }

                        var tt = t.Position + Vector3.Normalize(t.ServerPosition - ObjectManager.Player.Position) * 8 * 50;

                        var startpos = t.Position;
                        var endpos   = tt;
                        var endpos1  = tt +
                                       (startpos - endpos).To2D().Normalized().Rotated(45 * (float)Math.PI / 180).To3D() *
                                       t.BoundingRadius;
                        var endpos2 = tt +
                                      (startpos - endpos).To2D().Normalized().Rotated(-45 * (float)Math.PI / 180).To3D() *
                                      t.BoundingRadius;

                        var width = 2;

                        var x = new Geometry.Polygon.Line(startpos, endpos);
                        {
                            x.Draw(color, width);
                        }

                        var y = new Geometry.Polygon.Line(endpos, endpos1);
                        {
                            y.Draw(color, width);
                        }

                        var z = new Geometry.Polygon.Line(endpos, endpos2);
                        {
                            z.Draw(color, width);
                        }
                    }
                }
            }

            var drawQ = GetValue <StringList>("DrawQ").SelectedIndex;

            switch (drawQ)
            {
            case 1:
                Render.Circle.DrawCircle(ObjectManager.Player.Position, Q.Range, System.Drawing.Color.Aqua);
                break;

            case 2:
                Render.Circle.DrawCircle(ObjectManager.Player.Position,
                                         Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65, System.Drawing.Color.Aqua);
                break;
            }
        }
Exemple #25
0
        public override void ExecuteJungle()
        {
            var jungleMobs = Marksman.Utils.Utils.GetMobs(E.Range, Marksman.Utils.Utils.MobTypes.All);

            if (jungleMobs != null)
            {
                if (E.IsReady())
                {
                    switch (GetValue <StringList>("Jungle.UseE").SelectedIndex)
                    {
                    case 1:
                    {
                        E.CastOnUnit(jungleMobs);
                        break;
                    }

                    case 2:
                    {
                        jungleMobs = Utils.Utils.GetMobs(E.Range, Utils.Utils.MobTypes.BigBoys);
                        if (jungleMobs != null)
                        {
                            E.CastOnUnit(jungleMobs);
                        }
                        break;
                    }
                    }
                }

                if (Q.IsReady())
                {
                    var jE = GetValue <StringList>("Jungle.UseQ").SelectedIndex;
                    if (jE != 0)
                    {
                        if (jE == 1)
                        {
                            jungleMobs = Utils.Utils.GetMobs(
                                Orbwalking.GetRealAutoAttackRange(null) + 65,
                                Utils.Utils.MobTypes.BigBoys);
                            if (jungleMobs != null)
                            {
                                Q.Cast();
                            }
                        }
                        else
                        {
                            var totalAa =
                                ObjectManager.Get <Obj_AI_Minion>()
                                .Where(
                                    m =>
                                    m.Team == GameObjectTeam.Neutral &&
                                    m.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 165))
                                .Sum(mob => (int)mob.Health);

                            totalAa = (int)(totalAa / ObjectManager.Player.TotalAttackDamage);
                            if (totalAa > jE)
                            {
                                Q.Cast();
                            }
                        }
                    }
                }
            }
        }
Exemple #26
0
        public override void GameOnUpdate(EventArgs args)
        {
            R.Range = 500 * (R.Level == 0 ? 1 : R.Level) + 1500;

            AIHeroClient t;

            if (GetValue <StringList>("AutoWI").SelectedIndex != 0 && W.IsReady())
            {
                foreach (
                    var hero in
                    HeroManager.Enemies.Where(h => h.IsValidTarget(W.Range) && h.HasBuffOfType(BuffType.Stun)))
                {
                    CastW(hero.Position, false);
                }
            }

            if (W.IsReady() &&
                (GetValue <StringList>("AutoWI").SelectedIndex == 1 ||
                 (GetValue <StringList>("AutoWI").SelectedIndex == 2 && ComboActive)))
            {
                t = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget(W.Range))
                {
                    if (t.HasBuffOfType(BuffType.Stun) || t.HasBuffOfType(BuffType.Snare) ||
                        t.HasBuffOfType(BuffType.Taunt) || t.HasBuffOfType(BuffType.Knockup) ||
                        t.HasBuff("zhonyasringshield") || t.HasBuff("Recall"))
                    {
                        CastW(t.Position);
                    }

                    if (t.HasBuffOfType(BuffType.Slow) && t.IsValidTarget(E.Range - 200))
                    {
                        //W.Cast(t.Position.Extend(ObjectManager.Player.Position, +200));
                        //W.Cast(t.Position.Extend(ObjectManager.Player.Position, -200));

                        var hit = t.IsFacing(ObjectManager.Player)
                            ? t.Position.Extend(ObjectManager.Player.Position, +200)
                            : t.Position.Extend(ObjectManager.Player.Position, -200);
                        CastW(hit);
                    }
                }
            }

            if (Q.IsReady() &&
                (GetValue <StringList>("AutoQI").SelectedIndex == 1 ||
                 (GetValue <StringList>("AutoQI").SelectedIndex == 2 && ComboActive)))
            {
                t = TargetSelector.GetTarget(Q.Range - 30, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget(Q.Range)
                    &&
                    (t.HasBuffOfType(BuffType.Stun) ||
                     t.HasBuffOfType(BuffType.Snare) ||
                     t.HasBuffOfType(BuffType.Taunt) ||
                     (t.Health <= ObjectManager.Player.GetSpellDamage(t, SpellSlot.Q) &&
                      !t.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65))))
                {
                    CastQ(t);
                }
            }

            if (GetValue <KeyBind>("UseQMC").Active)
            {
                t = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical);
                CastQ(t);
            }

            //if (GetValue<KeyBind>("UseEMC").Active)
            //{
            //    t = TargetSelector.GetTarget(E.Range - 50, TargetSelector.DamageType.Physical);
            //    E.Cast(t);
            //}

            if (GetValue <KeyBind>("UseRMC").Active&& R.IsReady())
            {
                foreach (
                    var e in
                    HeroManager.Enemies.Where(
                        e =>
                        e.IsValidTarget(R.Range) &&
                        ObjectManager.Player.CountEnemiesInRange(Orbwalking.GetRealAutoAttackRange(null) + 65) <=
                        1).OrderBy(e => e.Health))
                {
                    //Utils.MPing.Ping(enemy.Position.To2D());
                    R.CastOnUnit(e);
                }
            }

            //for (int i = 1; i < HeroManager.Enemies.Count(e => e.Health < R.GetDamage(e)); i++)
            //{

            //    Common.CommonGeometry.DrawBox(new Vector2(Drawing.Width * 0.45f, Drawing.Height * 0.80f), 125, 18, Color.Transparent, 1, System.Drawing.Color.Black);
            //    Common.CommonGeometry.DrawText(CommonGeometry.Text, HeroManager.Enemies[i].ChampionName + " Killable", Drawing.Width * 0.455f, Drawing.Height * (0.803f + i * 50), SharpDX.Color.Wheat);
            //}

            if (GetValue <KeyBind>("UseEQC").Active&& E.IsReady() && Q.IsReady())
            {
                t = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget(E.Range) &&
                    t.Health
                    < ObjectManager.Player.GetSpellDamage(t, SpellSlot.Q)
                    + ObjectManager.Player.GetSpellDamage(t, SpellSlot.E) + 20 && E.CanCast(t))
                {
                    CastE();
                    //if (E.Cast(t) == Spell.CastStates.SuccessfullyCasted)
                    //    return;
                    //                    E.Cast(t);
                    CastQ(t);
                }
            }

            if ((!ComboActive && !HarassActive) || !Orbwalking.CanMove(100))
            {
                return;
            }

            //var useQ = GetValue<bool>("UseQ" + (ComboActive ? "C" : "H"));
            var useW = GetValue <bool>("UseWC");
            var useE = GetValue <bool>("UseEC");
            var useR = GetValue <bool>("UseRC");

            //if (Q.IsReady() && useQ)
            //{
            //    t = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical);
            //    if (t != null)
            //    {
            //        CastQ(t);
            //    }
            //}

            if (useE && E.IsReady())
            {
                //var enemies = HeroManager.Enemies.Where(e => e.IsValidTarget(E.Range));
                //var objAiHeroes = enemies as AIHeroClient[] ?? enemies.ToArray();
                //IEnumerable<AIHeroClient> nResult =
                //    (from e in objAiHeroes join d in dangerousEnemies on e.ChampionName equals d select e)
                //        .Distinct();

                //foreach (var n in nResult.Where(n => n.IsFacing(ObjectManager.Player)))
                //{
                //    if (n.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65 - 300) && E.GetPrediction(n).CollisionObjects.Count == 0)
                //    {
                //        E.Cast(n.Position);
                //        if (W.IsReady())
                //            W.Cast(n.Position);
                //    }
                //}
                //if (GetValue<bool>("E.ProtectDistance"))
                //{
                //    foreach (var n in HeroManager.Enemies)
                //    {
                //        if (GetValue<bool>("E." + n.ChampionName + ".ProtectDistance") &&
                //            n.Distance(ObjectManager.Player) < E.Range - 100)
                //        {
                //            E.Cast(n.Position);
                //        }

                //    }
                //}
                foreach (
                    var enemy in
                    HeroManager.Enemies.Where(
                        e =>
                        e.IsValidTarget(E.Range) && e.Health >= ObjectManager.Player.TotalAttackDamage * 2 &&
                        e.IsFacing(ObjectManager.Player) && e.IsValidTarget(E.Range - 300) &&
                        E.GetPrediction(e).CollisionObjects.Count == 0))
                {
                    E.Cast(enemy.Position);
                    var targetBehind = enemy.Position.To2D().Extend(ObjectManager.Player.Position.To2D(), -140);
                    if (W.IsReady() && ObjectManager.Player.Distance(targetBehind) <= W.Range)
                    {
                        W.Cast(enemy.Position);
                    }
                    if (Q.IsReady())
                    {
                        Q.Cast(enemy.Position);
                    }
                }
            }

            if (useW && W.IsReady())
            {
                var nResult = HeroManager.Enemies.Where(e => e.IsValidTarget(W.Range));
                foreach (var n in nResult)
                {
                    if (ObjectManager.Player.Distance(n) < 450 && n.IsFacing(ObjectManager.Player))
                    {
                        CastW(CommonGeometry.CenterOfVectors(new[] { ObjectManager.Player.Position, n.Position }));
                    }
                }
            }

            if (R.IsReady() && useR)
            {
                foreach (
                    var e in
                    HeroManager.Enemies.Where(
                        e =>
                        e.IsValidTarget(R.Range) && e.Health <= R.GetDamage(e) &&
                        ObjectManager.Player.CountEnemiesInRange(Orbwalking.GetRealAutoAttackRange(null) + 350) ==
                        0 &&
                        !Orbwalking.InAutoAttackRange(e) && canCastR))
                {
                    R.CastOnUnit(e);
                }
            }
        }
Exemple #27
0
        public override void ExecuteJungle()
        {
            if (Q.IsReady() && AsheQCastReady)
            {
                var jE = GetValue <StringList>("UseQJ").SelectedIndex;
                if (jE != 0)
                {
                    if (jE == 1)
                    {
                        var jungleMobs = Utils.Utils.GetMobs(
                            Orbwalking.GetRealAutoAttackRange(null) + 65,
                            Utils.Utils.MobTypes.BigBoys);
                        if (jungleMobs != null)
                        {
                            Q.Cast();
                        }
                    }
                    else
                    {
                        var totalAa =
                            MinionManager.GetMinions(
                                ObjectManager.Player.Position,
                                Orbwalking.GetRealAutoAttackRange(null) + 165,
                                MinionTypes.All,
                                MinionTeam.Neutral).Sum(mob => (int)mob.Health);
                        totalAa = (int)(totalAa / ObjectManager.Player.TotalAttackDamage);
                        if (totalAa > jE)
                        {
                            Q.Cast();
                        }
                    }
                }
            }

            if (W.IsReady())
            {
                var jungleMobs = Marksman.Utils.Utils.GetMobs(W.Range, Marksman.Utils.Utils.MobTypes.All);
                if (jungleMobs != null)
                {
                    var jW = GetValue <StringList>("UseWJ").SelectedIndex;
                    switch (jW)
                    {
                    case 1:
                    {
                        jungleMobs = Marksman.Utils.Utils.GetMobs(
                            W.Range,
                            Marksman.Utils.Utils.MobTypes.All,
                            jW);
                        W.CastOnUnit(jungleMobs);
                        break;
                    }

                    case 2:
                    {
                        jungleMobs = Utils.Utils.GetMobs(W.Range, Utils.Utils.MobTypes.BigBoys);
                        if (jungleMobs != null)
                        {
                            W.CastOnUnit(jungleMobs);
                        }
                        break;
                    }
                    }
                }
            }
        }
Exemple #28
0
        public override void DrawingOnEndScene(EventArgs args)
        {
            return;

            var nClosesEnemy = HeroManager.Enemies.Find(e => e.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null)));

            if (nClosesEnemy != null)
            {
                var aaRange = Orbwalking.GetRealAutoAttackRange(null) + 65 - ObjectManager.Player.Distance(nClosesEnemy);
                Render.Circle.DrawCircle(ObjectManager.Player.Position, aaRange, Color.BurlyWood);

                Vector2 wcPositive  = ObjectManager.Player.Position.To2D() - Vector2.Normalize(nClosesEnemy.Position.To2D() - ObjectManager.Player.Position.To2D()).Rotated((float)Math.PI / 180) * aaRange;
                Vector2 wcPositive2 = ObjectManager.Player.Position.To2D() - Vector2.Normalize(nClosesEnemy.Position.To2D() - ObjectManager.Player.Position.To2D()).Rotated(30 * (float)Math.PI / 180) * aaRange;
                Vector2 wcPositive3 = ObjectManager.Player.Position.To2D() - Vector2.Normalize(nClosesEnemy.Position.To2D() - ObjectManager.Player.Position.To2D()).Rotated(-30 * (float)Math.PI / 180) * aaRange;

                Vector2 wcPositive2x = ObjectManager.Player.Position.To2D() - Vector2.Normalize(nClosesEnemy.Position.To2D() - ObjectManager.Player.Position.To2D()).Rotated(60 * (float)Math.PI / 180) * aaRange;
                Vector2 wcPositive3x = ObjectManager.Player.Position.To2D() - Vector2.Normalize(nClosesEnemy.Position.To2D() - ObjectManager.Player.Position.To2D()).Rotated(-60 * (float)Math.PI / 180) * aaRange;

                if (E.IsReady())
                {
                    var runHere = Vector2.Zero;
                    if (!wcPositive.IsWall())
                    {
                        runHere = wcPositive;
                    }
                    else if (!wcPositive2.IsWall())
                    {
                        runHere = wcPositive2;
                    }
                    else if (!wcPositive3.IsWall())
                    {
                        runHere = wcPositive3;
                    }
                    else if (!wcPositive2x.IsWall())
                    {
                        runHere = wcPositive2x;
                    }
                    else if (!wcPositive3x.IsWall())
                    {
                        runHere = wcPositive3x;
                    }

                    if (runHere != Vector2.Zero && ObjectManager.Player.Distance(runHere) > ObjectManager.Player.BoundingRadius * 2)
                    {
                        E.Cast(runHere);
                    }
                }

                Render.Circle.DrawCircle(wcPositive2.To3D(), 80f, Color.Red);
                Render.Circle.DrawCircle(wcPositive3.To3D(), 80f, Color.Yellow);
                Render.Circle.DrawCircle(wcPositive.To3D(), 80, Color.BurlyWood);

                Render.Circle.DrawCircle(wcPositive2x.To3D(), 80f, Color.Red);
                Render.Circle.DrawCircle(wcPositive3x.To3D(), 80f, Color.Yellow);
            }
            //if (Q.IsReady())
            //{
            return;

            foreach (var t in HeroManager.Enemies.Where(e => e.IsValidTarget(1100)))
            {
                var toPolygon =
                    new CommonGeometry.Rectangle(ObjectManager.Player.Position.To2D(),
                                                 ObjectManager.Player.Position.To2D()
                                                 .Extend(t.Position.To2D(), t.Distance(ObjectManager.Player.Position)), 30).ToPolygon();
                toPolygon.Draw(System.Drawing.Color.Red, 1);

                var o = ObjectManager
                        .Get <Obj_AI_Base>(
                    ).FirstOrDefault(e => e.IsEnemy && !e.IsDead && e.NetworkId != t.NetworkId && toPolygon.IsInside(e) &&
                                     ObjectManager.Player.Distance(t.Position) > ObjectManager.Player.Distance(e) && e.Distance(t) > t.BoundingRadius && e.Distance(ObjectManager.Player) > ObjectManager.Player.BoundingRadius);

                if (o != null)
                {
                    Render.Circle.DrawCircle(o.Position, 105f, Color.GreenYellow);
                    Q.CastOnUnit(o);
                }

                Vector2 wcPositive = ObjectManager.Player.Position.To2D() - Vector2.Normalize(t.Position.To2D() - ObjectManager.Player.Position.To2D()).Rotated((float)Math.PI / 180) * (E.Range - 50);
                Render.Circle.DrawCircle(wcPositive.To3D(), 60, Color.BurlyWood);
                Render.Circle.DrawCircle(wcPositive.To3D(), 80f, Color.BurlyWood);
                Render.Circle.DrawCircle(wcPositive.To3D(), 100f, Color.BurlyWood);
            }
            //}

            return;

            foreach (var t in HeroManager.Enemies.Where(e => e.IsValidTarget(1100)))
            {
                var toPolygon = new CommonGeometry.Rectangle(ObjectManager.Player.Position.To2D(), ObjectManager.Player.Position.To2D().Extend(t.Position.To2D(), t.Distance(ObjectManager.Player.Position)), 40).ToPolygon();
                toPolygon.Draw(System.Drawing.Color.Red, 1);


                foreach (var obj in ObjectManager.Get <Obj_AI_Base>())
                {
                }

                //Console.WriteLine(hero.ChampionName);

                for (int j = 20; j < 361; j += 20)
                {
                    Vector2 wcPositive = ObjectManager.Player.Position.To2D() + Vector2.Normalize(t.Position.To2D() - ObjectManager.Player.Position.To2D()).Rotated(j * (float)Math.PI / 180) * E.Range;
                    if (!wcPositive.IsWall() && t.Distance(wcPositive) > E.Range)
                    {
                        Render.Circle.DrawCircle(wcPositive.To3D(), 105f, Color.GreenYellow);
                    }
                    //if (!wcPositive.IsWall())
                    //{
                    //    ListWJumpPositions.Add(wcPositive);
                    //}

                    //Vector2 wcNegative = ObjectManager.Player.Position.To2D() +
                    //                     Vector2.Normalize(hero.Position.To2D() - ObjectManager.Player.Position.To2D())
                    //                         .Rotated(-j * (float)Math.PI / 180) * E.Range;

                    //Render.Circle.DrawCircle(wcNegative.To3D(), 105f, Color.White);
                    //if (!wcNegative.IsWall())
                    //{
                    //    ListWJumpPositions.Add(wcNegative);
                    //}
                }
            }
        }
Exemple #29
0
        public override void ExecuteJungle()
        {
            var jungleMobs = Marksman.Utils.Utils.GetMobs(Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65,
                Marksman.Utils.Utils.MobTypes.All);

            if (jungleMobs != null)
            {
                switch (GetValue<StringList>("Use.Q.Jungle").SelectedIndex)
                {
                    case 1:
                    {
                        if (jungleMobs.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65))
                            Q.Cast(jungleMobs.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65)
                                ? Game.CursorPos
                                : jungleMobs.Position);
                        break;
                    }
                    case 2:
                    {
                        jungleMobs = Marksman.Utils.Utils.GetMobs(
                            Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65,
                            Marksman.Utils.Utils.MobTypes.BigBoys);
                        if (jungleMobs != null)
                        {
                            Q.Cast(jungleMobs.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 65)
                                ? Game.CursorPos
                                : jungleMobs.Position);
                        }
                        break;
                    }
                }

                switch (GetValue<StringList>("Use.W.Jungle").SelectedIndex)
                {
                    case 1:
                        {
                            if (jungleMobs.IsValidTarget(W.Range))
                                W.Cast(jungleMobs.Position);
                            break;
                        }
                    case 2:
                        {
                            jungleMobs = Marksman.Utils.Utils.GetMobs(E.Range, Marksman.Utils.Utils.MobTypes.BigBoys);
                            if (jungleMobs != null)
                            {
                                W.Cast(jungleMobs.Position);
                            }
                            break;
                        }
                }

                switch (GetValue<StringList>("Use.E.Jungle").SelectedIndex)
                {
                    case 1:
                        {
                            if (jungleMobs.IsValidTarget(E.Range))
                                E.CastOnUnit(jungleMobs);
                            break;
                        }
                    case 2:
                        {
                            jungleMobs = Marksman.Utils.Utils.GetMobs(E.Range, Marksman.Utils.Utils.MobTypes.BigBoys);
                            if (jungleMobs != null)
                            {
                                E.CastOnUnit(jungleMobs);
                            }
                            break;
                        }
                }

            }
        }
Exemple #30
0
 public override void Drawing_OnDraw(EventArgs args)
 {
     var drawQ = GetValue<StringList>("DrawQ").SelectedIndex;
     switch (drawQ)
     {
         case 1:
             Render.Circle.DrawCircle(ObjectManager.Player.Position, Q.Range, Color.Aqua);
             break;
         case 2:
             Render.Circle.DrawCircle(ObjectManager.Player.Position, Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65, Color.Aqua);
             break;
     }
     Spell[] spellList = { W, E, R };
     foreach (var spell in spellList)
     {
         var menuItem = GetValue<Circle>("Draw" + spell.Slot);
         if (menuItem.Active)
         {
             Render.Circle.DrawCircle(ObjectManager.Player.Position, spell.Range, menuItem.Color);
         }
     }
 }