Exemple #1
0
        public static void ReadLogs(string[] summonerNames, string groupName, string gamePath, int minimumGames, BackgroundWorker bw)
        {
            Directory.CreateDirectory(@"Groups\" + groupName);

            errorLogPath = Path.Combine(@"Logs\" + DateTime.Now.ToString().Replace(" ", "_").Replace(":", "-") + @".txt");
            string logPath          = gamePath + @"Logs\Game - R3d Logs\";
            string tempPath         = @"Groups\Temp.txt";
            string summonerInfoPath = @"Groups\" + groupName + @"\Summoners.txt";
            string dirPath          = @"Groups";

            hadError = false;
            bool  inGame           = false;
            float readLogsProgress = 0;

            if (!Directory.Exists(logPath) || Directory.GetFiles(logPath) == null)
            {
                //WriteError("Couldnt find any logs in the specified folder!", "FileNotFoundException\n" + logPath);
                return;
            }

            string[] logs = Directory.GetFiles(logPath, "*_r3dlog.txt");             // Get all r3dlogs in logPath's directory.

            if (logs.Length == 1)
            {
                WriteLog("Found " + logs.Length + " log!");
            }
            else if (logs.Length > 1)
            {
                WriteLog("Found " + logs.Length + " logs!");
            }
            else if (logs.Length == 0)
            {
                WriteError("Couldn't find any logs!\nPlease check if the installation path is correct!", "");
            }


            File.WriteAllText(tempPath, String.Empty);             // Empty old files / Create temp file.
            File.WriteAllText(errorLogPath, "------ Starting analyze at " + DateTime.Now.TimeOfDay.ToString().Remove(8, 8) + " ------\n\n");

            Dictionary <string, int> summonersPlayed = new Dictionary <string, int>();
            List <string>            champions       = new List <string>();
            float totalLogs = logs.Length * summonerNames.Length;

            // Creating directory to store info in
            Directory.CreateDirectory(dirPath);

            WriteLog("Working. Please wait...");
            WriteLog("Reading through logs...");
            sw.Start();

            try
            {
                float logsAnalyzed = 0;                                   // Counting logs

                foreach (string log in logs)                              // For each log-file (x_r3dlog.txt)
                {
                    string[] lines             = File.ReadAllLines(@log); // Get all the text in the file
                    string   champion          = " created for ";         // Declare what string means that there is a champion loaded in
                    bool     isSummonerPlaying = false;

                    // For each line in the log-file
                    foreach (string line in lines)
                    {
                        // If a string has both a champion loading in and it is controlled by the specified Summoner
                        if (line.Contains(champion))
                        {
                            foreach (string summonerName in summonerNames)
                            {
                                if (line.Contains(summonerName))
                                {
                                    isSummonerPlaying = true;

                                    // Lots of trimming of the raw text
                                    string tempLine = line.Remove(0, 62);
                                    int    index    = tempLine.IndexOf("(");
                                    tempLine = tempLine.Remove(index, 16 + summonerName.Length);

                                    champions.Add(tempLine);
                                }
                            }
                        }
                    }

                    // Don't know if this is the best way to do this, but it's the easiest way I can come up with.
                    // Since we need to know if the log file contains the summonerName first we read through it again.
                    foreach (string line in lines)
                    {
                        // If a champion is being loaded in and if one of the summoners is in the match
                        if (line.Contains(champion) && isSummonerPlaying)
                        {
                            if (!line.Contains(" Bot") || Settings.GetIncludeBots())
                            {
                                string tempStr = line;
                                tempStr = tempStr.Substring(tempStr.LastIndexOf("created for"));
                                string otherSummoner = tempStr.Remove(0, 12);

                                if (!summonerNames.Contains(otherSummoner))
                                {
                                    if (summonersPlayed.ContainsKey(otherSummoner))
                                    {
                                        summonersPlayed[otherSummoner] += 1;
                                    }
                                    else if (!summonersPlayed.ContainsKey(otherSummoner))
                                    {
                                        summonersPlayed.Add(otherSummoner, 1);
                                    }
                                    else
                                    {
                                        WriteError("bullshit", "this-should-not-be-able-to-happen-exception");                                         // impossibru
                                    }
                                }
                            }
                        }
                    }

                    logsAnalyzed++;
                    readLogsProgress += (1f / (totalLogs / 100f)) * summonerNames.Length;

                    bw.ReportProgress((int)Math.Ceiling(readLogsProgress));
                }
            }
            catch (FileNotFoundException e)
            {
                WriteError("Couldn't find any log files in the specified folder!", "FileNotFoundException\n" + e.Message);
            }
            catch (IOException e)             // Most likely access denied error
            {
                if (e.Message.Contains("cannot access"))
                {
                    WriteError("Couldn't access a specific log file! Oh no!\nMake sure to not be in-game when running this program!", e.ToString());
                    inGame = true;
                }
                hadError = true;
            }
            catch (Exception e)             // Any other error?
            {
                WriteError("Error!", e.ToString());
                inGame   = true;
                hadError = true;
            }


            if (!hadError)
            {
                WriteLog("Done analyzing! Starting counting!");
            }
            else
            {
                return;
            }


            List <KeyValuePair <string, int> > myList = summonersPlayed.ToList();

            myList.Sort(
                delegate(KeyValuePair <string, int> firstPair,
                         KeyValuePair <string, int> nextPair)
            {
                return(nextPair.Value.CompareTo(firstPair.Value));
            }
                );

            using (var tw2 = new StreamWriter(summonerInfoPath))
            {
                int summonersCounted = 0;
                tw2.AutoFlush = true;

                foreach (KeyValuePair <string, int> entry in myList)
                {
                    if (entry.Value > minimumGames)
                    {
                        string tempStr = entry.ToString();
                        tempStr = tempStr.Substring(1, tempStr.Length - 2);

                        tw2.WriteLine(tempStr);
                    }

                    summonersCounted++;
                    int percent = (int)Math.Floor(75f + (((summonersCounted / (float)myList.Count) * 100f) * 0.5f));
                    bw.ReportProgress(percent);
                }
            }

            using (var tw = new StreamWriter(tempPath, false, Encoding.ASCII, 0x10000))
            {
                foreach (string str in champions)
                {
                    // Writing the text into the file located at infoPath (\Summoners\summonerNameTemp.txt)
                    tw.WriteLine(str);
                }
            }

            if (!inGame)
            {
            }
            else
            {
                WriteError("\nAn error occurred and the program\nwill not be able to compile the data.", "Make sure you're not in-game while running the program!");
            }
        }