Exemple #1
0
        /// <summary>
        /// Draws the tooltip
        /// </summary>
        /// <param name="avail">Is the attached ContextButton available?</param>
        public void Draw(bool avail)
        {
            if (Available != avail || !compiled)
            {
                Available = avail;
            }
            float   size   = Gui.MeasureString(Gui.BigFont, Compiled).Y;
            float   height = Gui.BigFont.MeasureString("A").Y;
            float   top    = 450 - size;
            Vector2 pos    = new Vector2(555, top);

            Gui.Batch.Draw(TooltipBox, new Rectangle((int)pos.X, (int)pos.Y, 226, (int)size), Color.White);

            Gui.Batch.Draw(TooltipCorner, pos - new Vector2(8, 8), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
            Gui.Batch.Draw(TooltipCorner, new Vector2(pos.X - 8, pos.Y + size), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.FlipVertically, 0f);
            Gui.Batch.Draw(TooltipCorner, new Vector2(pos.X + 226, pos.Y - 8), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.FlipHorizontally, 0f);
            Gui.Batch.Draw(TooltipCorner, new Vector2(pos.X + 226, pos.Y + size), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.FlipVertically | SpriteEffects.FlipHorizontally, 0f);
            Gui.Batch.Draw(TooltipEdge, new Rectangle((int)pos.X, (int)pos.Y - 8, 226, 8), null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0f);
            Gui.Batch.Draw(TooltipEdge, new Rectangle((int)pos.X - 8, (int)pos.Y + (int)size, (int)size, 8), null, Color.White, -MathHelper.PiOver2, Vector2.Zero, SpriteEffects.None, 0f);
            Gui.Batch.Draw(TooltipEdge, new Rectangle((int)pos.X, (int)pos.Y + (int)size, 226, 8), null, Color.White, 0f, Vector2.Zero, SpriteEffects.FlipVertically, 0f);
            Gui.Batch.Draw(TooltipEdge, new Rectangle((int)pos.X + 226 + 8, (int)pos.Y, (int)size, 8), null, Color.White, MathHelper.PiOver2, Vector2.Zero, SpriteEffects.None, 0f);
            Gui.DrawString(Gui.BigFont, Compiled, pos);

            if (Available)
            {
                if (Icon1 != null)
                {
                    Icon1.Draw(new Vector2(555, top + height));
                }
                if (Icon2 != null)
                {
                    Icon2.Draw(new Vector2(635, top + height));
                }
                if (Icon3 != null)
                {
                    Icon3.Draw(new Vector2(715, top + height));
                }
                if (Icon4 != null)
                {
                    Icon4.Draw(new Vector2(555, top + height * 2));
                }
                if (Icon5 != null)
                {
                    Icon5.Draw(new Vector2(635, top + height * 2));
                }
                if (Icon6 != null)
                {
                    Icon6.Draw(new Vector2(715, top + height * 2));
                }
            }
        }
Exemple #2
0
 /// <summary>
 /// Draws the IconNumber in the desired spot. Pos is specified
 /// by the Tooltip's IconNumber slots.
 /// </summary>
 /// <param name="pos">The position to draw the NW corner of the icon</param>
 public void Draw(Vector2 pos)
 {
     Gui.Batch.Draw(Icon, pos, Color.White);
     Gui.DrawString(Gui.BigFont, Number.ToString(), new Vector2(pos.X + Icon.Width + 2, pos.Y));
 }