/// <summary>
 /// Initializes a new instance of the <see cref="LolLobbyPartyInviteDto" /> class.
 /// </summary>
 /// <param name="GameMode">GameMode.</param>
 /// <param name="InvitedByPuuid">InvitedByPuuid.</param>
 /// <param name="PartyId">PartyId.</param>
 /// <param name="PartyVersion">PartyVersion.</param>
 /// <param name="State">State.</param>
 public LolLobbyPartyInviteDto(LolLobbyGameModeDto GameMode = default(LolLobbyGameModeDto), string InvitedByPuuid = default(string), string PartyId = default(string), int?PartyVersion = default(int?), string State = default(string))
 {
     this.GameMode       = GameMode;
     this.InvitedByPuuid = InvitedByPuuid;
     this.PartyId        = PartyId;
     this.PartyVersion   = PartyVersion;
     this.State          = State;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="LolLobbyPartyDto" /> class.
 /// </summary>
 /// <param name="ActiveRestrictions">ActiveRestrictions.</param>
 /// <param name="ActivityLocked">ActivityLocked.</param>
 /// <param name="ActivityResumeUtcMillis">ActivityResumeUtcMillis.</param>
 /// <param name="ActivityStartedUtcMillis">ActivityStartedUtcMillis.</param>
 /// <param name="Chat">Chat.</param>
 /// <param name="EligibilityHash">EligibilityHash.</param>
 /// <param name="GameMode">GameMode.</param>
 /// <param name="MaxPartySize">MaxPartySize.</param>
 /// <param name="PartyId">PartyId.</param>
 /// <param name="PartyType">PartyType.</param>
 /// <param name="PlatformId">PlatformId.</param>
 /// <param name="Players">Players.</param>
 /// <param name="Version">Version.</param>
 public LolLobbyPartyDto(LolLobbyQueueRestrictionDto ActiveRestrictions = default(LolLobbyQueueRestrictionDto), bool?ActivityLocked = default(bool?), long?ActivityResumeUtcMillis = default(long?), long?ActivityStartedUtcMillis = default(long?), LolLobbyPartyChatDto Chat = default(LolLobbyPartyChatDto), long?EligibilityHash = default(long?), LolLobbyGameModeDto GameMode = default(LolLobbyGameModeDto), int?MaxPartySize = default(int?), string PartyId = default(string), string PartyType = default(string), string PlatformId = default(string), List <LolLobbyPartyMemberDto> Players = default(List <LolLobbyPartyMemberDto>), long?Version = default(long?))
 {
     this.ActiveRestrictions       = ActiveRestrictions;
     this.ActivityLocked           = ActivityLocked;
     this.ActivityResumeUtcMillis  = ActivityResumeUtcMillis;
     this.ActivityStartedUtcMillis = ActivityStartedUtcMillis;
     this.Chat            = Chat;
     this.EligibilityHash = EligibilityHash;
     this.GameMode        = GameMode;
     this.MaxPartySize    = MaxPartySize;
     this.PartyId         = PartyId;
     this.PartyType       = PartyType;
     this.PlatformId      = PlatformId;
     this.Players         = Players;
     this.Version         = Version;
 }
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 /// <summary>
 /// Initializes a new instance of the <see cref="LolLobbyPartyMemberDto" /> class.
 /// </summary>
 /// <param name="AccountId">AccountId.</param>
 /// <param name="CanInvite">CanInvite.</param>
 /// <param name="GameMode">GameMode.</param>
 /// <param name="InviteTimestamp">InviteTimestamp.</param>
 /// <param name="InvitedBySummonerId">InvitedBySummonerId.</param>
 /// <param name="Metadata">Metadata.</param>
 /// <param name="PartyId">PartyId.</param>
 /// <param name="PlatformId">PlatformId.</param>
 /// <param name="Puuid">Puuid.</param>
 /// <param name="Ready">Ready.</param>
 /// <param name="Role">Role.</param>
 /// <param name="SummonerId">SummonerId.</param>
 public LolLobbyPartyMemberDto(long?AccountId = default(long?), bool?CanInvite = default(bool?), LolLobbyGameModeDto GameMode = default(LolLobbyGameModeDto), long?InviteTimestamp = default(long?), long?InvitedBySummonerId = default(long?), LolLobbyPartyMemberMetadataDto Metadata = default(LolLobbyPartyMemberMetadataDto), string PartyId = default(string), string PlatformId = default(string), string Puuid = default(string), bool?Ready = default(bool?), LolLobbyPartyMemberRoleEnum Role = default(LolLobbyPartyMemberRoleEnum), long?SummonerId = default(long?))
 {
     this.AccountId           = AccountId;
     this.CanInvite           = CanInvite;
     this.GameMode            = GameMode;
     this.InviteTimestamp     = InviteTimestamp;
     this.InvitedBySummonerId = InvitedBySummonerId;
     this.Metadata            = Metadata;
     this.PartyId             = PartyId;
     this.PlatformId          = PlatformId;
     this.Puuid      = Puuid;
     this.Ready      = Ready;
     this.Role       = Role;
     this.SummonerId = SummonerId;
 }