public void InitSmoothFoolow(float distance, float damping, float limitYMin, float limitYMax, float proportion, bool isNeedDamping, Vector3 offset, Transform target, Joystack joystack) { this.distance = distance; this.damping = damping; this.limitYMin = limitYMin; this.limitYMax = limitYMax; this.proportion = proportion; this.isNeedDamping = isNeedDamping; this.offset = offset; this.target = target; this.joystack = joystack; #if UNITY_EDITOR speedX = 200; speedY = 200; isTouch = false; isMouse = true; #else speedX = 30; speedY = 30; isTouch = true; isMouse = false; #endif }
public override void Start() { instance = this; }