Exemple #1
0
        private void Flip(FlipType flipType)
        {
            if (DraggedTiles != null)
            {
                Defloat(DraggedTiles);
            }
            if (overlay.SelectTS.Empty)
            {
                return;
            }
            int        x_     = overlay.SelectTS.Location.X / 16;
            int        y_     = overlay.SelectTS.Location.Y / 16;
            CopyBuffer buffer = new CopyBuffer(overlay.SelectTS.Width, overlay.SelectTS.Height);

            Tile[] copiedTiles = new Tile[(overlay.SelectTS.Width / 16) * (overlay.SelectTS.Height / 16)];
            for (int y = 0; y < overlay.SelectTS.Height / 16; y++)
            {
                for (int x = 0; x < overlay.SelectTS.Width / 16; x++)
                {
                    copiedTiles[y * (overlay.SelectTS.Width / 16) + x] =
                        Tileset.Tilesets_tiles[Layer][(y + y_) * 16 + x + x_].Copy();
                }
            }
            if (flipType == FlipType.Horizontal)
            {
                Do.FlipHorizontal(copiedTiles, overlay.SelectTS.Width / 16, overlay.SelectTS.Height / 16);
            }
            else if (flipType == FlipType.Vertical)
            {
                Do.FlipVertical(copiedTiles, overlay.SelectTS.Width / 16, overlay.SelectTS.Height / 16);
            }
            buffer.Tiles = copiedTiles;
            Defloat(buffer);
        }
Exemple #2
0
        private void ImportTilemap(byte[] array, int layer, int offset)
        {
            if (!checkBox4.Checked || tilemap.Tilemaps_tiles[layer] == null)
            {
                return;
            }
            int  counter = 0;
            int  extratiles = 256;
            bool mirror, invert;

            for (int i = 0; i < tilemap.Tilemaps_tiles[layer].Length; i++)
            {
                int tile = Bits.GetShort(array, offset) & 0x1FF;
                mirror = Bits.GetBit(array, offset + 1, 6);
                invert = Bits.GetBit(array, offset + 1, 7);
                tilemap.Tilemaps_tiles[layer][i] = tileset.Tilesets_tiles[layer][tile];
                if (layer != 2)
                {
                    Bits.SetShort(tilemap.Tilemaps_bytes[layer], counter, tile);
                    counter += 2; offset += 2;
                }
                else
                {
                    tilemap.Tilemaps_bytes[layer][counter] = (byte)tile;
                    counter++; offset += 2;
                }
                if (tileset.Tilesets_tiles[layer] == null || tileset.Tilesets_tiles[layer].Length != 512)
                {
                    continue;
                }
                if (mirror || invert)
                {
                    Tile copy = tileset.Tilesets_tiles[layer][tile].Copy();
                    if (mirror)
                    {
                        Do.FlipHorizontal(copy);
                    }
                    if (invert)
                    {
                        Do.FlipVertical(copy);
                    }
                    Tile contains = Do.Contains(tileset.Tilesets_tiles[layer], copy);
                    if (contains == null)
                    {
                        tileset.Tilesets_tiles[layer][extratiles]       = copy;
                        tileset.Tilesets_tiles[layer][extratiles].Index = extratiles;
                        tilemap.Tilemaps_tiles[layer][i] = tileset.Tilesets_tiles[layer][extratiles];
                        Bits.SetShort(tilemap.Tilemaps_bytes[layer], counter - 2, extratiles);
                        extratiles++;
                    }
                    else
                    {
                        tilemap.Tilemaps_tiles[layer][i] = tileset.Tilesets_tiles[layer][contains.Index];
                        Bits.SetShort(tilemap.Tilemaps_bytes[layer], counter - 2, contains.Index);
                    }
                }
            }
        }
Exemple #3
0
 private void buttonInvertTile_Click(object sender, EventArgs e)
 {
     Do.FlipVertical(tile);
     LoadSubtileProperties();
     SetTileImage();
     SetSubtileImage();
     if (autoUpdate.Checked)
     {
         updater.UpdateTile();
     }
 }
Exemple #4
0
        /// <summary>
        /// Creates a new instance of a generic 8x8 subtile.
        /// </summary>
        /// <param name="index">The index of the subtile in the BPP graphics.</param>
        /// <param name="graphics">The source BPP graphics to read from.</param>
        /// <param name="offset">The offset of the BPP graphics to start reading from.</param>
        /// <param name="palette">The RGB palette to use.</param>
        /// <param name="mirror">The subtile will be flipped horizontally.</param>
        /// <param name="invert">The subtile will be flipped vertically.</param>
        /// <param name="priority1">The subtile will have priority 1 status in a map's layers.</param>
        /// <param name="twoBPP">The source graphics are in 2bpp format.</param>
        public Subtile(int index, byte[] graphics, int offset, int[] palette,
                       bool mirror, bool invert, bool priority1, bool twoBPP)
        {
            this.Mirror    = mirror;
            this.Invert    = invert;
            this.Priority1 = priority1;
            this.Index     = index;
            this.TwoBPP    = twoBPP;

            // Initialize RGB arrays
            this.Pixels = new int[64];
            this.Colors = new int[64];

            // Convert SNES 4bpp to pixel array
            if (twoBPP == false)
            {
                // Read all 8 rows of color indexes
                for (int r = 0; r < 8; r++)
                {
                    // Get 8 color indexes in a row
                    byte[] row = new byte[8];
                    for (int i = 7, b = 1; i >= 0; i--, b *= 2)
                    {
                        if ((graphics[offset + r * 2 + 0x11] & b) == b)
                        {
                            row[i] += 8;
                        }
                    }
                    for (int i = 7, b = 1; i >= 0; i--, b *= 2)
                    {
                        if ((graphics[offset + r * 2 + 0x10] & b) == b)
                        {
                            row[i] += 4;
                        }
                    }
                    for (int i = 7, b = 1; i >= 0; i--, b *= 2)
                    {
                        if ((graphics[offset + r * 2 + 1] & b) == b)
                        {
                            row[i] += 2;
                        }
                    }
                    for (int i = 7, b = 1; i >= 0; i--, b *= 2)
                    {
                        if ((graphics[offset + r * 2] & b) == b)
                        {
                            row[i]++;
                        }
                    }

                    // Paint pixels using RGB palette and color indexes
                    for (int c = 0; c < 8; c++)
                    {
                        Colors[r * 8 + c] = row[c];

                        // Set RGB pixel value to RGB color in palette
                        if (row[c] != 0)
                        {
                            Pixels[r * 8 + c] = palette[row[c]]; // Color index in palette
                        }
                    }
                }
            }
            // Convert SNES 2bpp to pixel array
            else
            {
                byte b1, b2, t1, t2, col = 0;

                // Convert to 4-color palette
                int[] pal = new int[4];
                for (int i = 0; i < 4; i++)
                {
                    pal[i] = palette[i];
                }

                // Read all 8 rows of color indexes
                for (byte i = 0; i < 8; i++)
                {
                    b1 = graphics[offset];
                    b2 = graphics[offset + 1];

                    // Get 8 color indexes in a row
                    for (byte z = 7; col < 8; z--)
                    {
                        t1 = (byte)((b1 >> z) & 1);
                        t2 = (byte)((b2 >> z) & 1);
                        Colors[(i * 8) + col] = (t2 * 2) + t1;
                        if ((t2 * 2) + t1 != 0)
                        {
                            Pixels[(i * 8) + col] = pal[(t2 * 2) + t1];
                        }
                        col++;
                    }
                    col     = 0;
                    offset += 2;
                }
            }

            // Flip subtile pixels if necessary
            if (mirror)
            {
                Do.FlipHorizontal(Pixels, 8, 8);
            }
            if (invert)
            {
                Do.FlipVertical(Pixels, 8, 8);
            }
        }