public List<NameValuePair> GetNameValuePairs() { Boolean flag = BaseAddress != 0; var nvList = new List<NameValuePair>(); var aBase = new PPlayerUtils(BaseAddress); List<NameValuePair> baseNvList = aBase.GetNameValuePairs(); nvList.AddRange(baseNvList); nvList.Add(new NameValuePair("", "")); nvList.Add(new NameValuePair("PPlayerSelf", "")); nvList.Add(new NameValuePair("ZoneId", ZoneId.ToString())); nvList.Add(new NameValuePair("Blood1", BloodRune1Ready.ToString())); nvList.Add(new NameValuePair("Blood2", BloodRune2Ready.ToString())); nvList.Add(new NameValuePair("Unholy1", UnholyRune1Ready.ToString())); nvList.Add(new NameValuePair("Unholy2", UnholyRune2Ready.ToString())); nvList.Add(new NameValuePair("Frost1", FrostRune1Ready.ToString())); nvList.Add(new NameValuePair("Frost2", FrostRune2Ready.ToString())); nvList.Add(new NameValuePair("Backspace", Inventory.FreeBagSlots.ToString())); return nvList; }
public List <NameValuePair> GetNameValuePairs() { Boolean flag = BaseAddress != 0; var nvList = new List <NameValuePair>(); var aBase = new PPlayerUtils(BaseAddress); List <NameValuePair> baseNvList = aBase.GetNameValuePairs(); nvList.AddRange(baseNvList); nvList.Add(new NameValuePair("", "")); nvList.Add(new NameValuePair("PPlayerSelf", "")); nvList.Add(new NameValuePair("ZoneId", ZoneId.ToString())); nvList.Add(new NameValuePair("Blood1", BloodRune1Ready.ToString())); nvList.Add(new NameValuePair("Blood2", BloodRune2Ready.ToString())); nvList.Add(new NameValuePair("Unholy1", UnholyRune1Ready.ToString())); nvList.Add(new NameValuePair("Unholy2", UnholyRune2Ready.ToString())); nvList.Add(new NameValuePair("Frost1", FrostRune1Ready.ToString())); nvList.Add(new NameValuePair("Frost2", FrostRune2Ready.ToString())); nvList.Add(new NameValuePair("Backspace", Inventory.FreeBagSlots.ToString())); return(nvList); }
private static NameValuePair[] GetPlayerNameValuePairs(PPlayer me) { var wpUtils = new PPlayerUtils(me.BaseAddress); return wpUtils.GetNameValuePairs().ToArray(); }