public override void BindWindowControl(Control windowControl)
        {
            _windowControl = (UISurfaceViewportControl)windowControl;
            SetBaseCanvasViewport(_openGLViewport = new OpenGLCanvasViewport(
                                      this.RootGfx,
                                      new Size(windowControl.Width, windowControl.Height)));

            RootGfx.SetPaintDelegates(
                (r) =>
            {
            },     //still do nothing
                this.PaintToOutputWindow);

            ////--------------------
            ////---------------------------------------
            //myGLControl.SetGLPaintHandler(HandleGLPaint);
            //hh1 = miniGLControl.Handle;
            //miniGLControl.MakeCurrent();
            //int max = Math.Max(this.Width, this.Height);
            //canvas2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max);
            //canvasPainter = new GLCanvasPainter(canvas2d, max, max);
            ////create text printer for opengl
            ////----------------------
            ////1. win gdi based
            ////var printer = new WinGdiFontPrinter(canvas2d, w, h);
            ////canvasPainter.TextPrinter = printer;
            ////----------------------
            ////2. raw vxs
            ////var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter);
            ////canvasPainter.TextPrinter = printer;
            ////----------------------
            ////3. agg texture based font texture
            ////var printer = new AggFontPrinter(canvasPainter, w, h);
            ////canvasPainter.TextPrinter = printer;
            ////----------------------
            ////4. texture atlas based font texture

            ////------------
            ////resolve request font


            //var printer = new GLBmpGlyphTextPrinter(canvasPainter, YourImplementation.BootStrapWinGdi.myFontLoader);
            //canvasPainter.TextPrinter = printer;



            ////--------------------
            //openGLViewport.NotifyWindowControlBinding();
#if DEBUG
            _openGLViewport.dbugOutputWindow = this;
#endif
            this.EvaluateScrollbar();
        }
Exemple #2
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        /// <summary>
        /// bind to gl control
        /// </summary>
        /// <param name="myGLControl"></param>
        void BindGLControl(IGpuOpenGLSurfaceView myGLControl)
        {
            _windowControl = myGLControl;
            SetBaseCanvasViewport(_openGLViewport = new OpenGLCanvasViewport(this.RootGfx, _windowControl.GetSize()));
            RootGfx.SetPaintDelegates(
                null, //still do nothing
                this.PaintToOutputWindow);
            _openGLViewport.NotifyWindowControlBinding();

#if DEBUG
            _openGLViewport.dbugOutputWindow = this;
#endif
            this.EvaluateScrollbar();
        }
Exemple #3
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        /// <summary>
        /// bind to gl control
        /// </summary>
        /// <param name="myGLControl"></param>
        void BindGLControl(GpuOpenGLSurfaceView myGLControl)
        {
            this.windowControl = myGLControl;
            SetBaseCanvasViewport(this.openGLViewport = new OpenGLCanvasViewport(this.RootGfx, this.windowControl.Size.ToSize(), 4));
            RootGfx.SetPaintDelegates(
                (r) => {
            },     //still do nothing
                this.PaintToOutputWindow);
            openGLViewport.NotifyWindowControlBinding();

#if DEBUG
            this.openGLViewport.dbugOutputWindow = this;
#endif
            this.EvaluateScrollbar();
        }