public Material() { TextureMaps = new TextureRef[0]; TextureTransforms = new BxlytTextureTransform[0]; TextureMaps = new TextureRef[0]; TextureTransforms = new BxlytTextureTransform[0]; ProjTexGenParams = new ProjectionTexGenParam[0]; TevStages = new TevStage[0]; TexCoordGens = new TexCoordGen[0]; TevConstantColors = new STColor8[5]; for (int i = 0; i < 5; i++) { TevConstantColors[i] = STColor8.White; } BlackColor = new STColor8(0, 0, 0, 0); WhiteColor = STColor8.White; }
public Material(string name, BxlytHeader header) { ParentLayout = header; Name = name; TextureMaps = new TextureRef[0]; TextureTransforms = new BxlytTextureTransform[0]; ProjTexGenParams = new ProjectionTexGenParam[0]; TevStages = new TevStage[0]; TexCoordGens = new TexCoordGen[0]; TevConstantColors = new STColor8[5]; for (int i = 0; i < 5; i++) { TevConstantColors[i] = STColor8.White; } BlackColor = new STColor8(0, 0, 0, 0); WhiteColor = STColor8.White; }
public Material(FileReader reader, BxlytHeader header) : base() { ParentLayout = header; Name = reader.ReadString(20, true); BlackColor = reader.ReadColor8RGBA(); WhiteColor = reader.ReadColor8RGBA(); TevConstantColors = reader.ReadColor8sRGBA(5); flags = reader.ReadUInt32(); uint texCount = Convert.ToUInt32(flags & 3); uint mtxCount = Convert.ToUInt32(flags >> 2) & 3; uint texCoordGenCount = Convert.ToUInt32(flags >> 4) & 3; uint tevStageCount = Convert.ToUInt32(flags >> 6) & 0x7; EnableAlphaCompare = Convert.ToBoolean((flags >> 9) & 0x1); EnableBlend = Convert.ToBoolean((flags >> 10) & 0x1); var useTextureOnly = Convert.ToBoolean((flags >> 11) & 0x1); EnableBlendLogic = Convert.ToBoolean((flags >> 12) & 0x1); EnableIndParams = Convert.ToBoolean((flags >> 14) & 0x1); var projTexGenParamCount = Convert.ToUInt32((flags >> 15) & 0x3); EnableFontShadowParams = Convert.ToBoolean((flags >> 17) & 0x1); AlphaInterpolation = Convert.ToBoolean((flags >> 18) & 0x1); Console.WriteLine($"MAT1 {Name}"); Console.WriteLine($"texCount {texCount}"); Console.WriteLine($"mtxCount {mtxCount}"); Console.WriteLine($"texCoordGenCount {texCoordGenCount}"); Console.WriteLine($"tevStageCount {tevStageCount}"); Console.WriteLine($"hasAlphaCompare {EnableAlphaCompare}"); Console.WriteLine($"hasBlendMode {EnableBlend}"); Console.WriteLine($"useTextureOnly {useTextureOnly}"); Console.WriteLine($"seperateBlendMode {EnableBlendLogic}"); Console.WriteLine($"hasIndParam {EnableIndParams}"); Console.WriteLine($"projTexGenParamCount {projTexGenParamCount}"); Console.WriteLine($"hasFontShadowParam {EnableFontShadowParams}"); Console.WriteLine($"AlphaInterpolation {AlphaInterpolation}"); TextureMaps = new TextureRef[texCount]; TextureTransforms = new BxlytTextureTransform[mtxCount]; TexCoordGens = new TexCoordGen[texCoordGenCount]; TevStages = new TevStage[tevStageCount]; ProjTexGenParams = new ProjectionTexGenParam[projTexGenParamCount]; for (int i = 0; i < texCount; i++) { TextureMaps[i] = new TextureRef(reader, header); } for (int i = 0; i < mtxCount; i++) { TextureTransforms[i] = new BxlytTextureTransform(reader); } for (int i = 0; i < texCoordGenCount; i++) { TexCoordGens[i] = new TexCoordGen(reader, header); } for (int i = 0; i < tevStageCount; i++) { TevStages[i] = new TevStage(reader, header); } if (EnableAlphaCompare) { AlphaCompare = new BxlytAlphaCompare(reader, header); } if (EnableBlend) { BlendMode = new BxlytBlendMode(reader, header); } if (EnableBlendLogic) { BlendModeLogic = new BxlytBlendMode(reader, header); } if (EnableIndParams) { IndParameter = new IndirectParameter(reader, header); } for (int i = 0; i < projTexGenParamCount; i++) { ProjTexGenParams[i] = new ProjectionTexGenParam(reader, header); } if (EnableFontShadowParams) { FontShadowParameter = new FontShadowParameter(reader, header); } }
private void LoadTevStage(TevStage stage) { stPropertyGrid1.LoadProperty(stage, OnPropertyChanged); }