public static GameObject GetGameObject(Resource res, string name)
        {
            var prefab = (GameObject)res.GetAsset(name);

            if (prefab != null)
            {
                return(GameObject.Instantiate(prefab));
            }
            return(null);
        }
Exemple #2
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 static int GetAsset(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Launch.Resource    obj  = (Launch.Resource)ToLua.CheckObject(L, 1, typeof(Launch.Resource));
         string             arg0 = ToLua.CheckString(L, 2);
         UnityEngine.Object o    = obj.GetAsset(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }