Exemple #1
0
        public void CreateGrid(int x, int y)
        {
            int l = -1 * (x / 2);

            for (float i = 0; i < 50 * 15; i += 15)
            {
                int h = -1 * (y / 2);
                for (float j = 0f; j < 50 * 15; j += 15)
                {
                    Hut NewH = new Hut(this, new Vector2f(i, j), "[ " + l + " ; " + h + " ]", new Vector2i(l, h));
                    _grid.Add(new Vector2i(l, h), NewH);
                    h++;
                }
                l++;
            }
        }
Exemple #2
0
        internal string NearbyHutOk(Hut hut)
        {
            string result = "Empty";

            if (_game.GetGrid.ContainsKey(new Vector2i(hut.GetVec2I.X - 1, hut.GetVec2I.Y)) && _game.GetGrid[new Vector2i(hut.GetVec2I.X - 1, hut.GetVec2I.Y)].GetName != "Empty")
            {
                result = _game.GetGrid[new Vector2i(hut.GetVec2I.X - 1, hut.GetVec2I.Y)].GetName;
            }
            if (_game.GetGrid.ContainsKey(new Vector2i(hut.GetVec2I.X + 1, hut.GetVec2I.Y)) && _game.GetGrid[new Vector2i(hut.GetVec2I.X + 1, hut.GetVec2I.Y)].GetName != "Empty")
            {
                if (result != _game.GetGrid[new Vector2i(hut.GetVec2I.X + 1, hut.GetVec2I.Y)].GetName && result != "Empty")
                {
                    return("Bad");
                }
                else
                {
                    result = _game.GetGrid[new Vector2i(hut.GetVec2I.X + 1, hut.GetVec2I.Y)].GetName;
                }
            }
            if (_game.GetGrid.ContainsKey(new Vector2i(hut.GetVec2I.X, hut.GetVec2I.Y - 1)) && _game.GetGrid[new Vector2i(hut.GetVec2I.X, hut.GetVec2I.Y - 1)].GetName != "Empty")
            {
                if (result != _game.GetGrid[new Vector2i(hut.GetVec2I.X, hut.GetVec2I.Y - 1)].GetName && result != "Empty")
                {
                    return("Bad");
                }
                else
                {
                    result = _game.GetGrid[new Vector2i(hut.GetVec2I.X, hut.GetVec2I.Y - 1)].GetName;
                }
            }
            if (_game.GetGrid.ContainsKey(new Vector2i(hut.GetVec2I.X, hut.GetVec2I.Y + 1)) && _game.GetGrid[new Vector2i(hut.GetVec2I.X, hut.GetVec2I.Y + 1)].GetName != "Empty")
            {
                if (result != _game.GetGrid[new Vector2i(hut.GetVec2I.X, hut.GetVec2I.Y + 1)].GetName && result != "Empty")
                {
                    return("Bad");
                }
                else
                {
                    result = _game.GetGrid[new Vector2i(hut.GetVec2I.X, hut.GetVec2I.Y + 1)].GetName;
                }
            }
            return(result);
        }