/// <summary> /// Loads a Track definition file and constructs a Track object. /// </summary> /// <param name="path"></param> /// <returns></returns> public static async Task <Track> LoadAsync(string defpath, string assetpath, IGraphicsFactory f) { FileIniDataParser file = new FileIniDataParser(); file.Parser.Configuration.CommentString = "//"; IniData inidata = file.ReadFile(defpath); if (inidata == null) { return(null); } IniGetter ini = new IniGetter(inidata); string bkgpath = ini.GetString("track", "background"); string maskpath = ini.GetString("track", "mask"); Dictionary <Color, int> regionColors = new Dictionary <Color, int>(); int regions = ini.GetInt("track", "regions"); for (int i = 0; i < regions; ++i) { string secname = string.Format("region{0}", i); if (!inidata.Sections.ContainsSection(secname)) { continue; } Color col = Color.FromArgb(255, (byte)ini.GetInt(secname, "color_r"), (byte)ini.GetInt(secname, "color_g"), (byte)ini.GetInt(secname, "color_b")); regionColors[col] = i; } IImage background = await f.LoadImageAsync(assetpath + bkgpath); IBitmap mask = await f.LoadBitmapAsync(assetpath + maskpath); /* * // TODO: find out whether engine provides faster solution * int[,] regionMap = new int[mask.Width, mask.Height]; * for (int x = 0; x < mask.Width; ++x) * { * // NOTE: since MonoAGS has Y axis pointing up, we need to invert the lookup array's Y index * for (int y = 0, mapy = mask.Height - 1; y < mask.Height; ++y, --mapy) * { * Color col = mask.GetPixel(x, y); * int index = 0; * regionColors.TryGetValue(col, out index); * regionMap[x, mapy] = index; * } * } * * return new Track(background, regionColors.Count, regionMap); */ Size trackSize = mask != null ? new Size(mask.Width, mask.Height) : new Size(); List <RaceNode> checkpoints = loadCheckpoints(assetpath, trackSize); TrackAIData aiData = await loadAIData(assetpath, trackSize, f); return(new Track(background, regionColors.Count, mask, regionColors, checkpoints, aiData)); }
public static VehicleConfig LoadConfig(Track track, string iniFilePath) { FileIniDataParser file = new FileIniDataParser(); file.Parser.Configuration.CommentString = "//"; IniData inidata = file.ReadFile(iniFilePath); if (inidata == null || !inidata.Sections.ContainsSection("car")) { return(null); } IniGetter ini = new IniGetter(inidata); VehicleConfig cfg = new VehicleConfig(); cfg.BodyLength = ini.GetFloat("car", "bodyLength"); cfg.BodyWidth = ini.GetFloat("car", "bodyWidth"); cfg.DistanceBetweenAxles = ini.GetFloat("car", "distanceBetweenAxles"); cfg.BodyMass = ini.GetFloat("car", "bodyMass"); cfg.BodyAerodynamics = ini.GetFloat("car", "bodyAerodynamics"); cfg.HardImpactLossFactor = ini.GetFloat("car", "hardImpactLossFactor"); cfg.SoftImpactLossFactor = ini.GetFloat("car", "softImpactLossFactor"); cfg.EngineMaxPower = ini.GetFloat("car", "engineMaxPower"); cfg.StillTurningVelocity = ini.GetFloat("car", "stillTurningVelocity"); cfg.DriftVelocityFactor = ini.GetFloat("car", "driftVelocityFactor"); cfg.UISteeringAngle = ini.GetFloat("car_control", "steeringAngle"); return(cfg); }
public static void Load(string filepath, ref GameConfig gameCfg, ref RaceEventConfig raceCfg) { if (!File.Exists(filepath)) { return; } FileIniDataParser file = new FileIniDataParser(); file.Parser.Configuration.CommentString = "//"; IniData inidata = file.ReadFile(filepath); IniGetter ini = new IniGetter(inidata); gameCfg.MusicVolume = ini.GetInt("main", "music", gameCfg.MusicVolume); raceCfg.PlayerDriver = ini.GetInt("race", "driver", raceCfg.PlayerDriver); raceCfg.Laps = ini.GetInt("race", "laps", raceCfg.Laps); raceCfg.Opponents = ini.GetInt("race", "opponents", raceCfg.Opponents); string physics = ini.GetString("race", "physics", raceCfg.Physics.ToString()); RacePhysicsMode mode; if (Enum.TryParse <RacePhysicsMode>(physics, out mode)) { raceCfg.Physics = mode; } raceCfg.CarCollisions = ini.GetBool("race", "car_collisions", raceCfg.CarCollisions); /* TODO * * IsDebugMode = ini.ReadBool("main", "debug_mode", IsDebugMode); */ }
private static async Task loadAIRegionsData(TrackAIData data, string assetpath, IGraphicsFactory f) { IBitmap regionMask = await f.LoadBitmapAsync(assetpath + "airegions.bmp"); if (regionMask == null) { return; } FileIniDataParser file = new FileIniDataParser(); file.Parser.Configuration.CommentString = "//"; IniData inidata = file.ReadFile(assetpath + "airegions.ini"); if (inidata == null) { return; } IniGetter ini = new IniGetter(inidata); Dictionary <Color, float> regionAngles = new Dictionary <Color, float>(); int regions = ini.GetInt("ai", "regions"); for (int i = 0; i < regions; ++i) { string secname = string.Format("region{0}", i); if (!inidata.Sections.ContainsSection(secname)) { continue; } Color col = Color.FromArgb(255, (byte)ini.GetInt(secname, "color_r"), (byte)ini.GetInt(secname, "color_g"), (byte)ini.GetInt(secname, "color_b")); regionAngles[col] = MathUtils.DegreesToRadians(ini.GetFloat(secname, "angle")); } data.AIRegionMask = regionMask; data.AIRegionAngles = regionAngles; return; }
public static TrackConfig LoadConfig(Track track, string iniFilePath) { FileIniDataParser file = new FileIniDataParser(); file.Parser.Configuration.CommentString = "//"; IniData inidata = file.ReadFile(iniFilePath); if (inidata == null) { return(null); } IniGetter ini = new IniGetter(inidata); TrackConfig cfg = new TrackConfig(); cfg.Gravity = ini.GetFloat("track", "gravity"); cfg.AirResistance = ini.GetFloat("track", "air_resistance"); int regions = ini.GetInt("track", "regions"); cfg.Regions = new List <TrackRegionConfig>(); for (int i = 0; i < regions; ++i) { string secname = String.Format("area{0}", i); if (!inidata.Sections.ContainsSection(secname)) { continue; } TrackRegionConfig r = new TrackRegionConfig(); r.IsObstacle = ini.GetBool(secname, "is_obstacle"); r.TerraSlideFriction = ini.GetFloat(secname, "slide_friction"); r.TerraRollFriction = ini.GetFloat(secname, "roll_friction"); r.TerraGrip = ini.GetFloat(secname, "grip"); r.EnvResistance = ini.GetFloat(secname, "env_resistance"); cfg.Regions.Add(r); } return(cfg); }