public static lhSocketConnect GetInstance() { if (m_instance != null) { return(null); } return(m_instance = new lhSocketConnect()); }
public void Dispose() { if (m_socketConnect != null) { m_socketConnect.Close(); m_socketConnect = null; } m_instance = null; }
lhNetwork() { m_cmdToEvent = new Dictionary <EGameCmd, Action <object> >(); m_socketConnect = lhSocketConnect.GetInstance(); }