public static Seq <Eff <A> > Sequence <A>(this Eff <Seq <A> > ta) => ta.Traverse(identity);
public static Eff <RT, Eff <A> > Sequence <RT, A>(this Eff <Eff <RT, A> > mma) where RT : struct => mma.Traverse(identity);
public static Lst <Eff <A> > Sequence <A>(this Eff <Lst <A> > ta) => ta.Traverse(identity);
public static TryAsync <Eff <A> > Sequence <A>(this Eff <TryAsync <A> > ta) => ta.Traverse(identity);
public static OptionUnsafe <Eff <A> > Sequence <A>(this Eff <OptionUnsafe <A> > ta) => ta.Traverse(identity);
public static EitherUnsafe <L, Eff <A> > Sequence <L, A>(this Eff <EitherUnsafe <L, A> > ta) => ta.Traverse(identity);
public static Validation <Fail, Eff <A> > Sequence <Fail, A>(this Eff <Validation <Fail, A> > ta) => ta.Traverse(identity);
public static IEnumerable <Eff <A> > Sequence <A>(this Eff <IEnumerable <A> > ta) => ta.Traverse(identity);
public static Fin <Eff <A> > Sequence <A>(this Eff <Fin <A> > ta) => ta.Traverse(identity);
public static ValueTask <Eff <A> > Sequence <A>(this Eff <ValueTask <A> > ta) => ta.Traverse(identity);
public static HashSet <Eff <A> > Sequence <A>(this Eff <HashSet <A> > ta) => ta.Traverse(identity);
public static Validation <MonoidFail, Fail, Eff <A> > Sequence <MonoidFail, Fail, A>(this Eff <Validation <MonoidFail, Fail, A> > ta) where MonoidFail : struct, Monoid <Fail>, Eq <Fail> => ta.Traverse(identity);
public static Aff <Eff <A> > Sequence <A>(this Eff <Aff <A> > mma) => mma.Traverse(identity);
public static Aff <RT, Eff <RT, A> > Sequence <RT, A>(this Eff <RT, Aff <RT, A> > mma) where RT : struct, HasCancel <RT> => mma.Traverse(identity);
public static TryOption <Eff <A> > Sequence <A>(this Eff <TryOption <A> > ta) => ta.Traverse(identity);