public static Eff <RT, Arr <A> > Sequence <RT, A>(this Arr <Eff <RT, A> > ma) where RT : struct => ma.Traverse(identity);
public static TryAsync <Arr <A> > Sequence <A>(this Arr <TryAsync <A> > ta) => ta.Traverse(identity);
public static Seq <Arr <A> > Sequence <A>(this Arr <Seq <A> > ta) => ta.Traverse(identity);
public static OptionUnsafe <Arr <A> > Sequence <A>(this Arr <OptionUnsafe <A> > ta) => ta.Traverse(identity);
public static EitherUnsafe <L, Arr <A> > Sequence <L, A>(this Arr <EitherUnsafe <L, A> > ta) => ta.Traverse(identity);
public static IEnumerable <Arr <A> > Sequence <A>(this Arr <IEnumerable <A> > ta) => ta.Traverse(identity);
public static Validation <Fail, Arr <A> > Sequence <Fail, A>(this Arr <Validation <Fail, A> > ta) => ta.Traverse(identity);
public static ValueTask <Arr <A> > Sequence <A>(this Arr <ValueTask <A> > ta) => ta.Traverse(identity);
public static HashSet <Arr <A> > Sequence <A>(this Arr <HashSet <A> > ta) => ta.Traverse(identity);
public static Validation <MonoidFail, Fail, Arr <A> > Sequence <MonoidFail, Fail, A>(this Arr <Validation <MonoidFail, Fail, A> > ta) where MonoidFail : struct, Monoid <Fail>, Eq <Fail> => ta.Traverse(identity);