private static void HandleMineRock(Creature c)
        {
            int   currentFloor = c.CurrentFloor;
            Point worldIndex   = c.WorldIndex;

            Block[] blocks = currentFloor >= 0 ? Program.WorldMap[worldIndex.X, worldIndex.Y].Dungeon.Floors[currentFloor].Blocks : Program.WorldMap[worldIndex.X, worldIndex.Y].Blocks;
            int     width = Program.WorldMap.TileWidth, height = Program.WorldMap.TileHeight;

            Point closestStoneWall = blocks.GetClosestOfBlockTypeToPos(c.Position, new Point(width, height), BlockType.Wall, Material.Stone);
            bool  nextToStoneWall  = c.Position.NextToPoint(closestStoneWall);

            if (!nextToStoneWall)
            {
                PathToPoint(c, closestStoneWall);
            }
            else
            {
                for (int i = 0; i < c.Inventory.Count; i++)
                {
                    Item I = c.Inventory[i];
                    if (I is Axe axe && axe.Name == "pickaxe")
                    {
                        c.Wield(i, true);
                    }
                }
                if (c.Body.MainHand is MeleeWeapon mWeapon && (mWeapon is Axe || mWeapon is Sword))
                {
                    c.PickWall(( Wall)blocks[closestStoneWall.X * width + closestStoneWall.Y]);
                }
Exemple #2
0
 public override void Activate(Creature user)
 {
     user.PickWall(this);
 }