Exemple #1
0
        private void SignalStepOver(DebuggeeThread thread, DebuggerAction nextAction)
        {
            // Stepping over means step one instruction, but skip call instructions.
            // Therefore, if the current instruction is a call, we set a temporary breakpoint
            // to the next instruction and continue execution, otherwise we perform a normal step.

            var threadContext = thread.GetThreadContext();
            var eip           = (uint)threadContext.GetRegisterByName("eip").Value;

            var info = _disassemblers[thread.Process];

            info.Reader.Position = eip;
            var instruction = info.Disassembler.ReadNextInstruction();

            switch (instruction.Mnemonic)
            {
            case X86Mnemonic.Call:
            case X86Mnemonic.Call_Far:
                _stepOverBreakpoint = new Int3Breakpoint(thread.Process, (IntPtr)info.Reader.Position, true);
                _session.SignalDebuggerLoop(nextAction);
                break;

            default:
                SignalStepIn(thread, nextAction);
                break;
            }
        }
Exemple #2
0
 public Int3Breakpoint SetSoftwareBreakpoint(IntPtr address)
 {
     if (!_int3Breakpoints.TryGetValue(address, out var breakpoint))
     {
         breakpoint = new Int3Breakpoint(this, address, true);
         _int3Breakpoints[address] = breakpoint;
     }
     return(breakpoint);
 }
Exemple #3
0
        public void RemoveSoftwareBreakpoint(Int3Breakpoint breakpoint)
        {
            if (breakpoint == null)
            {
                throw new ArgumentNullException(nameof(breakpoint));
            }

            if (_int3Breakpoints.Remove(breakpoint.Address))
            {
                breakpoint.Enabled = false;
            }
        }
Exemple #4
0
        public bool HandleBreakpointEvent(DEBUG_EVENT debugEvent, out DebuggerAction nextAction)
        {
            // If signalled by an int3, the exception was thrown after the execution of int3.
            // Find corresponding breakpoint and restore the instruction pointer so that it seems
            // it has paused execution before the int3.

            var process = _session.GetProcessById((int)debugEvent.dwProcessId);
            var thread  = process.GetThreadById((int)debugEvent.dwThreadId);

            uint eip        = (uint)thread.GetThreadContext().GetRegisterByName("eip").Value - 1;
            var  breakpoint = process.GetSoftwareBreakpointByAddress((IntPtr)eip);

            // Check if breakpoint originated from a step-over action.
            if (breakpoint == null && _stepOverBreakpoint?.Address == (IntPtr)eip)
            {
                _stepOverBreakpoint.HandleBreakpointEvent(new BreakpointEventArgs(thread, _stepOverBreakpoint));
                _stepOverBreakpoint = null;
                nextAction          = FinalizeStep(thread);
                return(true);
            }

            if (breakpoint != null)
            {
                _breakpointsToRestore.Add(breakpoint);
                var eventArgs = new BreakpointEventArgs(thread, breakpoint)
                {
                    NextAction = DebuggerAction.Stop
                };

                breakpoint.HandleBreakpointEvent(eventArgs);
                OnBreakpointHit(eventArgs);
                nextAction = eventArgs.NextAction;
                return(true);
            }

            nextAction = DebuggerAction.ContinueWithException;
            return(false);
        }