Exemple #1
0
        static void Main(string[] args)
        {
            do
            {
                string       output1 = "";
                string       output2 = "";
                string       choice;
                HumanPlayer  user = new HumanPlayer();
                RockPlayer   rck  = new RockPlayer();
                RandomPlayer rndm = new RandomPlayer();


                Console.WriteLine("Welcome to Rock Paper Scissors!\n");
                Console.WriteLine("Enter your name: ");
                string userName = Console.ReadLine();
                Console.WriteLine("\nWho would you like to play? Rocky or Jokester?");
                Console.WriteLine("Enter R or J: ");
                choice = ValidateConsoleInput.GetValidStringPlayerChoice();

                if (choice == "r")
                {
                    output1 = user.GetRoshambo(); //assigning a value from the human player method
                    output2 = rck.GetRoshambo();
                    Console.WriteLine($"{userName}: {output1}");
                    Console.WriteLine($"Rocky: {output2}");
                    if (output1 == "Paper")
                    {
                        Console.WriteLine("You WIN! Hooray!");
                    }
                    if (output1 == "Scissors")
                    {
                        Console.WriteLine("You LOSE! BA HA HA");
                    }
                    if (output1 == "Rock")
                    {
                        Console.WriteLine("DRAW!");
                    }
                }


                if (choice == "j")
                {
                    output1 = user.GetRoshambo();
                    output2 = rndm.GetRoshambo();
                    Console.WriteLine($"{userName}: {output1}");
                    Console.WriteLine($"Jokester: {output2}");
                    if (output1 == output2)
                    {
                        Console.WriteLine("DRAW!");
                    }
                    else if (((output1 == "Paper") && (output2 == "Rock")) || ((output1 == "Rock") && (output2 == "Scissors") || ((output1 == "Scissors") && (output2 == "Paper"))))
                    {
                        Console.WriteLine("You WIN! Hooray!");
                    }
                    else
                    {
                        Console.WriteLine("You LOSE! BA HA HA");
                    }
                }
            } while (ValidateConsoleInput.Continue());



            //Console.WriteLine($"{userName}: {user.GetRoshambo()}");
            //Console.WriteLine($"Rock player: {rck.GetRoshambo()}");
            //Console.WriteLine($"Random player: {rndm.GetRoshambo()}");
        }
Exemple #2
0
        static void Main(string[] args)
        {
            // Welcome Message
            Console.WriteLine("\nWelcome to The Game of Rock --- Paper --- Scissors\n");
            Console.Write("Please Enter Your Name  \n--->  ");
            string Name = Validation.GetValidString();

            Console.WriteLine("");



            // Who Does The User Want To Play Against?
            Console.WriteLine("Would You Like to Play Against The Rock or The Random?  Please Type the Word Rock or Random");
            string Opponent = Validation.GetValidOpponent();



            // Player's Choice
            Console.WriteLine();
            Console.WriteLine($"You Chose {Opponent} -- Let's Begin!\n");

            string ComputerChoice = "";


            // Start Looping Here
            while (true)
            {
                // Create Instance of Human Player --- Get Human Version of GetRoshambo Method
                HumanPlayer h           = new HumanPlayer();
                string      HumanChoice = h.GetRoshambo();



                // Choose Opponent
                if (Opponent == "RANDOM")
                {
                    // Create Instance of Random Player --- Get Random Version of GetRoshambo Method
                    RandomPlayer rp = new RandomPlayer();
                    ComputerChoice = rp.GetRoshambo();
                }

                else
                {
                    // Create Instance of Rock Player --- Get Rock Version of GetRoshambo Method
                    RockPlayer rock = new RockPlayer();
                    ComputerChoice = rock.GetRoshambo();
                }


                GetOutput(HumanChoice, ComputerChoice, Name);



                // Game Output
                Console.WriteLine();
                Console.WriteLine(Name + ":  " + HumanChoice);
                Console.WriteLine(Opponent + ":  " + ComputerChoice);



                // Call Continue Method
                if (!GetContinue())
                {
                    return;
                }
            }
        }
Exemple #3
0
        static void Main(string[] args)
        {
            int playcount    = 0;
            int wincount     = 0;
            int Papcount     = 0;
            int Rockcount    = 0;
            int Scissorcount = 0;

            do
            {
                Console.WriteLine("which player do you want face?");
                Console.WriteLine("1) Human ");
                Console.WriteLine("2) Stupid Computer ");
                Console.WriteLine("3) Random Computer ");

                Console.WriteLine("4) Hal (Smart Computer) ");

                int UserPick = Validate.RangeValidator(1, 4);

                Console.WriteLine("ok now choose: type 'rock', 'paper' or 'scissor'");

                string UserPlay = Validate.GetValidString();

                Console.WriteLine("=================================");

                //playcount Hal needs this



                switch (UserPick)
                {
                case 1:

                    Human bob = new Human();
                    Console.WriteLine("Player 2 choose 'rock','paper' or 'scissors' dont look at above this line");

                    string Oplay = bob.GetRoshambo();

                    if (Oplay == UserPlay)
                    {
                        Console.WriteLine("draw");
                    }
                    else if (Oplay == "scissors" && UserPlay == "rock")
                    {
                        Rockcount++;
                        Console.WriteLine("player 1 wins");
                    }
                    else if (Oplay == "scissors" && UserPlay == "paper")
                    {
                        Papcount++;
                        Console.WriteLine("player 2 wins");
                    }
                    else if (Oplay == "paper" && UserPlay == "scissors")
                    {
                        Scissorcount++;
                        Console.WriteLine("Player 1 wins");
                    }
                    else if (Oplay == "paper" && UserPlay == "rock")
                    {
                        Rockcount++;
                        Console.WriteLine("player 2 wins");
                    }
                    else if (Oplay == "rock" && UserPlay == "scissors")
                    {
                        Scissorcount++;
                        Console.WriteLine("player 2 wns");
                    }

                    else if (Oplay == "rock" && UserPlay == "paper")
                    {
                        Papcount++;
                        Console.WriteLine("player 1 wins");
                    }
                    break;

                case 2:
                    RockPlayer DumbComp = new RockPlayer();

                    Console.WriteLine(DumbComp.GetRoshambo());
                    if (UserPlay == "rock")
                    {
                        Console.WriteLine("draw");
                    }
                    else if (UserPlay == "scissors")
                    {
                        Console.WriteLine("you lose");
                    }
                    else
                    {
                        Console.WriteLine("you win");
                    }
                    break;

                case 3:

                    RandomPlayer RanComp = new RandomPlayer();
                    string       RanPlay = RanComp.GetRoshambo();
                    Console.WriteLine(RanPlay);

                    if (RanPlay == UserPlay)
                    {
                        Console.WriteLine("draw");
                    }
                    else if (RanPlay == "scissors" && UserPlay == "rock")
                    {
                        Console.WriteLine("you win");
                    }
                    else if (RanPlay == "scissors" && UserPlay == "paper")
                    {
                        Console.WriteLine("computer 2 wins");
                    }
                    else if (RanPlay == "paper" && UserPlay == "scissors")
                    {
                        Console.WriteLine("you win");
                    }
                    else if (RanPlay == "paper" && UserPlay == "rock")
                    {
                        Console.WriteLine("computer 2 wins");
                    }
                    else if (RanPlay == "rock" && UserPlay == "scissors")
                    {
                        Console.WriteLine("computer 2 wns");
                    }

                    else if (RanPlay == "rock" && UserPlay == "paper")
                    {
                        Console.WriteLine("you win");
                    }
                    break;

                case 4:


                    //Track userplays

                    if (UserPlay == "rock")
                    {
                        Rockcount++;
                    }
                    else if (UserPlay == "paper")
                    {
                        Papcount++;
                    }
                    else
                    {
                        Scissorcount++;
                    }

                    playcount++;

                    string HalsPlay = Hal.GetRoshambo(playcount, wincount, Rockcount, Papcount, Scissorcount);

                    if (HalsPlay == UserPlay)
                    {
                        Console.WriteLine("draw");
                    }
                    else if (HalsPlay == "scissors" && UserPlay == "rock")
                    {
                        wincount++;
                        Console.WriteLine("you win");
                    }
                    else if (HalsPlay == "scissors" && UserPlay == "paper")
                    {
                        Console.WriteLine("Hal wins");
                    }
                    else if (HalsPlay == "paper" && UserPlay == "scissors")
                    {
                        wincount++;
                        Console.WriteLine("you win");
                    }
                    else if (HalsPlay == "paper" && UserPlay == "rock")
                    {
                        Console.WriteLine("Hal wins");
                    }
                    else if (HalsPlay == "rock" && UserPlay == "scissors")
                    {
                        Console.WriteLine("Hal wins");
                    }

                    else if (HalsPlay == "rock" && UserPlay == "paper")
                    {
                        wincount++;

                        Console.WriteLine("you win");
                    }


                    break;
                }
                Console.WriteLine("===============================");
                Console.WriteLine("win count: " + wincount);
                Console.WriteLine("playcount: " + playcount);
                Console.WriteLine("Rockcount: " + Rockcount);
                Console.WriteLine("Papercount: " + Papcount);
                Console.WriteLine("Scissor: " + Scissorcount);
            } while (Validate.Continue());
            Console.WriteLine(playcount);
        }