Exemple #1
0
 private static void AddSkill(CharacterBase character, SkillType type, int value)
 {
     if (character.SkillExists(type))
     {
         var skill = character.GetSkill(type);
         character.SetSkillValue(type, skill.Value + value);
     }
     else
     {
         character.AddSkill(type, value);
     }
 }
Exemple #2
0
        private static void AssignElfSkills(CharacterBase character)
        {
            character.ModifyAbilityBy(AbilityType.Constitution, -1);
            character.ModifyAbilityBy(AbilityType.Dexterity, 1);
            character.ModifyAbilityBy(AbilityType.Intelligence, 1);

            character.AddSkill(SkillType.LanguageElf, 100);
            character.AddSkill(SkillType.LanguageCommon, 25);
            character.AddSkill(SkillType.Casting, 10);
            character.AddSkill(SkillType.Concentration, 5);
            character.AddSkill(SkillType.Leadership, 5);
            character.AddSkill(SkillType.Perception, 5);
            character.AddSkill(SkillType.Ranged, 10);
            character.AddSkill(SkillType.Survival, 5);
        }
Exemple #3
0
        private static void AssignHumanSkills(CharacterBase character)
        {
            character.ModifyAbilityBy(AbilityType.Charisma, 1);

            character.AddSkill(SkillType.LanguageCommon, 100);
            character.AddSkill(SkillType.Block, 5);
            character.AddSkill(SkillType.Fortitude, 5);
            character.AddSkill(SkillType.Leadership, 10);
            character.AddSkill(SkillType.Melee, 10);
            character.AddSkill(SkillType.Ranged, 5);
            character.AddSkill(SkillType.Survival, 5);
        }
Exemple #4
0
        private static void AssignHalflingSkills(CharacterBase character)
        {
            character.ModifyAbilityBy(AbilityType.Charisma, 1);
            character.ModifyAbilityBy(AbilityType.Constitution, -1);
            character.ModifyAbilityBy(AbilityType.Dexterity, 2);
            character.ModifyAbilityBy(AbilityType.Strength, -1);

            character.AddSkill(SkillType.LanguageHalfling, 100);
            character.AddSkill(SkillType.LanguageCommon, 25);
            character.AddSkill(SkillType.DualWield, 5);
            character.AddSkill(SkillType.Melee, 5);
            character.AddSkill(SkillType.Perception, 5);
            character.AddSkill(SkillType.Ranged, 5);
            character.AddSkill(SkillType.Reflex, 10);
            character.AddSkill(SkillType.Thievery, 10);
        }
Exemple #5
0
        private static void AssignDwarfSkills(CharacterBase character)
        {
            character.ModifyAbilityBy(AbilityType.Constitution, 1);
            character.ModifyAbilityBy(AbilityType.Dexterity, -2);
            character.ModifyAbilityBy(AbilityType.Strength, 1);
            character.ModifyAbilityBy(AbilityType.Wisdom, 1);

            character.AddSkill(SkillType.LanguageDwarf, 100);
            character.AddSkill(SkillType.LanguageCommon, 25);
            character.AddSkill(SkillType.Block, 5);
            character.AddSkill(SkillType.Concentration, 5);
            character.AddSkill(SkillType.Fortitude, 10);
            character.AddSkill(SkillType.Leadership, 5);
            character.AddSkill(SkillType.Melee, 5);
            character.AddSkill(SkillType.Resistance, 10);
        }
Exemple #6
0
        private static void AssignOrcSkills(CharacterBase character)
        {
            character.ModifyAbilityBy(AbilityType.Charisma, -1);
            character.ModifyAbilityBy(AbilityType.Intelligence, -2);
            character.ModifyAbilityBy(AbilityType.Strength, 2);
            character.ModifyAbilityBy(AbilityType.Constitution, 2);

            character.AddSkill(SkillType.LanguageOrc, 100);
            character.AddSkill(SkillType.LanguageCommon, 25);
            character.AddSkill(SkillType.Block, 10);
            character.AddSkill(SkillType.DualWield, 5);
            character.AddSkill(SkillType.Fortitude, 10);
            character.AddSkill(SkillType.Melee, 5);
            character.AddSkill(SkillType.Resistance, 5);
            character.AddSkill(SkillType.Survival, 5);
        }