public InGame() { InitializeComponent(); b = new bools(); gi = new GameInformation(); if (b.GSamIServer) //내가 서버일경우 { pb = LeftCharacter; pb2 = RightCharacter; pr = leftHPBar; pr2 = rightHPBar; ll = left_Level; ll2 = right_Level; labelClient.Visible = true; ServerConnectButton.Visible = true; Player_WatchingLeft = false; } else //내가 클라이언트일 경우 { pb2 = LeftCharacter; pb = RightCharacter; pr2 = leftHPBar; pr = rightHPBar; ll2 = left_Level; ll = right_Level; labelServerIP.Visible = true; ClientConnectButton.Visible = true; Player_WatchingLeft = true; } if (gi.GSChampion == 1) { //궁수1 } else if (gi.GSChampion == 2) { //궁수 2 } else if (gi.GSChampion == 3) { //마법사 1 } else if (gi.GSChampion == 4) { //마법사 2 } else if (gi.GSChampion == 5) { //도적 1 b1 = new Bandit1(); c = b1; } else if (gi.GSChampion == 6) { //도적 2 } }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Lobby()); bools b = new bools(); if (b.GSigOn) { InGame ig = new InGame(); Application.Run(ig); // test for github } }
private void Button2_Click(object sender, EventArgs e) { bools b = new bools(); b.GSamIServer = false; b.GSigOn = true; GameInformation gi = new GameInformation(); if (radioButton1.Checked == true) { gi.GSChampion = 1; } else if (radioButton2.Checked == true) { gi.GSChampion = 2; } else if (radioButton3.Checked == true) { gi.GSChampion = 3; } else if (radioButton4.Checked == true) { gi.GSChampion = 4; } else if (radioButton5.Checked == true) { gi.GSChampion = 5; } else if (radioButton6.Checked == true) { gi.GSChampion = 6; } InGame dlg = new InGame(); dlg.Show(); this.Close(); }