Exemple #1
0
        private void DisplayViveAppPathSettings()
        {
            UnityGUI.Space();

            var buttonGui = new GUIOptions
            {
                style    = EditorStyles.miniButton,
                maxWidth = 145
            };

            if (UnityGUI.Button("Set Vive application paths", buttonGui))
            {
                var yes = EditorUtility.DisplayDialog("LNE - Message", "Do you use the HTC Connection Utility?", "Yes", "No");
                if (yes)
                {
                    EditorUtility.DisplayDialog("LNE - Message", "Locate the HTC Connection Utility.", "Ok");
                    Settings.WirelessPath = EditorUtility.OpenFilePanel("Locate the HTC Connection Utility", Settings.WirelessPath, "exe");
                }

                EditorUtility.DisplayDialog("LNE - Message", "Locate Steam.", "Ok");
                Settings.SteamPath = EditorUtility.OpenFilePanel("Locate Steam", Settings.SteamPath, "exe");

                EditorUtility.DisplayDialog("LNE - Message", "Locate Steam VR.", "Ok");
                Settings.SteamVRPath = EditorUtility.OpenFilePanel("Locate Steam VR", Settings.SteamVRPath, "url");

                yes = EditorUtility.DisplayDialog("LNE - Message", "Do you use the SRanipal runtime?", "Yes", "No");
                if (yes)
                {
                    EditorUtility.DisplayDialog("LNE - Message", "Locate the SRanipal runtime.", "Ok");
                    Settings.SRanipalPath = EditorUtility.OpenFilePanel("Locate SRanipal runtime", Settings.SRanipalPath, "lnk");
                }
            }

            var labelGui = new GUIOptions
            {
                style      = EditorStyles.label,
                textColour = new Color(.2f, .2f, .2f),
                textSize   = 10
            };

            UnityGUI.IndentLevel--;
            UnityGUI.Label(Settings.WirelessPath != "" ? Settings.WirelessPath : "<not set>", labelGui);
            UnityGUI.Label(Settings.SteamPath != "" ? Settings.SteamPath : "<not set>", labelGui);
            UnityGUI.Label(Settings.SteamVRPath != "" ? Settings.SteamVRPath : "<not set>", labelGui);
            UnityGUI.Label(Settings.SRanipalPath != "" ? Settings.SRanipalPath : "<not set>", labelGui);
            UnityGUI.IndentLevel++;
        }
Exemple #2
0
        private void DisplayEyeTrackingSettings()
        {
            UnityGUI.IndentLevel--;
            UnityGUI.Label("Eye Tracking SDKs");
            UnityGUI.IndentLevel++;
            Settings.FoveSupport = UnityGUI.Toggle("FOVE", Settings.FoveSupport);
            if (UnityGUI.OnMouseHoverPrevious())
            {
                helpMessage = "Enable FOVE eye tracking. Will produce errors if the FOVE Unity Package has not been imported.";
            }

            Settings.ViveProEyeSupport = UnityGUI.Toggle("Vive Pro Eye", Settings.ViveProEyeSupport);
            if (UnityGUI.OnMouseHoverPrevious())
            {
                helpMessage = "Enable Vive Pro Eye eye tracking. Will produce errors if the SRanipal Unity Package has not been imported.";
            }

            UnityGUI.Space();
        }