Exemple #1
0
 /// Create a server instance.
 /// To start the server listening for connection requests
 /// call the Init method followed by Start method.
 /// <param name="numConnections">Maximum number of connections to be handled simultaneously.</param>
 /// <param name="receiveBufferSize">Buffer size to use for each socket I/O operation.</param>
 public Server(Int32 port, Int32 numConnections, Int32 receiveBufferSize, IPAddress subnet)
 {
     // Allocate buffers such that the maximum number of sockets can have one outstanding read and
     // write posted to the socket simultaneously .
     //When the event is signaled, the application uses the SocketAsyncEventArgs object
     //parameter to obtain the status of the completed asynchronous socket operation.
     this.port = port;
     this.numConnectedSockets      = 0;
     this.maxNumConnections        = numConnections;
     this.bufferManager            = new BufferPool(receiveBufferSize * maxNumConnections * buffersPerSocket, receiveBufferSize);
     this.readWritePool            = new SocketAsyncEventArgsPool(numConnections);
     this.semaphoreAcceptedClients = new SemaphoreSlim(numConnections, numConnections);
     listenerEventArgs             = new SocketAsyncEventArgs();
     listenerEventArgs.UserToken   = port; // TBD RR: use this !!!!
     listenerEventArgs.Completed  += new EventHandler <SocketAsyncEventArgs>(FinishClientAccept);
     this.subnet      = subnet;
     this.subnetbytes = subnet.GetAddressBytes();
 }
Exemple #2
0
 /// Create a server instance.  
 /// To start the server listening for connection requests
 /// call the Init method followed by Start method.
 /// <param name="numConnections">Maximum number of connections to be handled simultaneously.</param>
 /// <param name="receiveBufferSize">Buffer size to use for each socket I/O operation.</param>
 public Server(Int32 port, Int32 numConnections, Int32 receiveBufferSize, IPAddress subnet)
 {
     // Allocate buffers such that the maximum number of sockets can have one outstanding read and 
     // write posted to the socket simultaneously .
     //When the event is signaled, the application uses the SocketAsyncEventArgs object 
     //parameter to obtain the status of the completed asynchronous socket operation.
     this.port = port;
     this.numConnectedSockets = 0;
     this.maxNumConnections = numConnections;
     this.bufferManager = new BufferPool(receiveBufferSize * maxNumConnections * buffersPerSocket, receiveBufferSize);
     this.readWritePool = new SocketAsyncEventArgsPool(numConnections);
     this.semaphoreAcceptedClients = new SemaphoreSlim(numConnections, numConnections);
     listenerEventArgs = new SocketAsyncEventArgs();
     listenerEventArgs.UserToken = port; // TBD RR: use this !!!!
     listenerEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(FinishClientAccept);
     this.subnet = subnet;
     this.subnetbytes = subnet.GetAddressBytes();
 }