Exemple #1
0
        public Race(List <Entity> entities, bool[,] street)
        {
            this.Entities = entities;
            this.street   = street;

            width  = street.GetLength(0);
            height = street.GetLength(1);

            tiles = new Tile[width, height];

            player = entities.Find(f => f is Player) as Player;
            friend = entities.Find(f => f is Friend) as Friend;

            PlayerCar playerCar = entities.Find(f => f is PlayerCar) as PlayerCar;

            player.Pos = playerCar.Pos;

            for (int i = 0; i < entities.Count; i++)
            {
                OnAfterAddEntity(entities[i]);
            }

            if (instance != null)
            {
                throw new Exception();
            }
            instance = this;

            camera = new Camera()
            {
                moveSpeed = 0.1f,
            };
#if DEBUG
            camera.zoomControl = true;
#endif
            camera.zoom      = camera.targetZoom = G.ResY / 1080f * 4f;
            camera.targetPos = player.Pos;
            camera.JumpToTarget();

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    tiles[x, y] = new Tile()
                    {
                        indexX = 3,
                        indexY = 2
                    };
                }
            }
            UpdateTiles(0, width, 0, height);

            screenMatrixInverse = Matrix.Invert(screenMatrix);

            screenView = new M_Rectangle(0, 0, G.ResX, G.ResY);
            screenView.Transform(screenMatrixInverse);

            gameState = new UpdrawEnumerator(GetRaceEnumerable(Ingame.instance.level));
        }
Exemple #2
0
        IEnumerable <Updraw> GetOutCutscene(SoundEffectInstance engineSound)
        {
            // Cars dont work
            yield return(new UpdrawDelay(60 * 2));

            foreach (var item in driveCars)
            {
                item.engineOn = false;
            }
            yield return(new UpdrawLerp(60, f => engineSound.Volume = 1f - f));

            engineSound.Stop();
            engineSound.Dispose();

            yield return(new RaceDialogueLevel1());

            // Talk
            // Get out
            player.enabled = true;
            friend.enabled = true;
            player.PosX   -= 3;

            yield return(new UpdrawDelay(30));

            yield return(new UpdrawDo(23, () =>
            {
                player.moveInput = new Vector2(0f, 1f);
            }));

            yield return(new UpdrawDelay(1));

            yield return(new UpdrawDo(13, () =>
            {
                player.moveInput = new Vector2(1f, 0f);
            }));

            yield return(new UpdrawDelay(10));

            PlayerCar myCar = Race.instance.Entities.Find(f => f is PlayerCar) as PlayerCar;

            yield return(new UpdrawDo(60 * 3, () =>
            {
                player.moveInput = (myCar.Pos - player.Pos);
                //moveInput = new Vector2(0f, -1f);
            }));

            player.blockInput = false;

            yield return(new ControlDisplay(() => !won.HasValue));
        }