public EntitiesView(ContentManager content, SpriteBatch spriteBatch, EntityAnimations animations, ParticleFactory particleFactory, SoundEffects soundEffects) { _spriteBatch = spriteBatch; _animations = animations; _particleFactory = particleFactory; _soundEffects = soundEffects; _defaultTexture = content.Load <Texture2D>("Textures/Torch"); }
public EntityView(int entityID, EntityViewProfile profile, Texture2D texture, EntityAnimations animations, ParticleFactory particleFactory, SoundEffects soundEffects) { _entityID = entityID; _profile = profile; _sprite = new Sprite(texture); _animations = animations; _particleFactory = particleFactory; _soundEffects = soundEffects; }