public void Update(GameTime theGameTime, Player player) { if (Create > 0) { this.AddEnemy(); Create--; } foreach (Enemy enemy in enemies) enemy.Update(theGameTime, player); }
public void HandleItemCollision(Player player, ItemHandler items, SoundHandler sounds) { playerRectangle = new Rectangle((int)player.X - player.W / 2, (int)player.Y - player.H / 2, player.W, player.H); foreach (Item item in items.items) if (item.Visible) { itemRectangle = new Rectangle((int)item.X - item.W / 4, (int)item.Y - item.H / 4, item.W / 2, item.H / 2); if (playerRectangle.Intersects(itemRectangle)) { if(item.Color == Color.Red) { sounds.PlayPickUp(0); player.Score += 5; } else if (item.Color == Color.Green) { sounds.PlayPickUp(1); player.Score += 10; if (item.Type != 0) { player.Boost = true; player.BoostQuantity = item.Type * 10; sounds.PlayBoost(); } } else if (item.Color == Color.Blue) { sounds.PlayPickUp(2); player.Score += 15; if (item.Type != 0) { player.Shield = true; player.ShieldTime = item.Type * 5f; sounds.PlayShiled(); } } item.Visible = false; } } }
public void HandleBulletCollisions(Player player, EnemyHandler enemies, SoundHandler sounds) { playerRectangle = new Rectangle((int)player.X, (int)player.Y, player.W, player.H); foreach (Enemy enemy in enemies.enemies) foreach (Bullet b in enemy.bullets) if (b.Visible) { bulletRectangle = new Rectangle((int)b.X, (int)b.Y, 3, 3); if (bulletRectangle.Intersects(playerRectangle)) { b.Visible = false; sounds.PlayHurt(); if (!player.Shield) { player.Hitpoints -= 10; } else { player.ShieldTime /= 2; } } } }
public void Update(GameTime theGameTime, Player player) { if (reloadTime < initReloadTime) reloadTime += (float)theGameTime.ElapsedGameTime.TotalSeconds; else reloadTime = initReloadTime; dx = (player.X - this.X); dy = (player.Y - this.Y); dist = dx * dx + dy * dy; if (reloadTime == initReloadTime && dist <= radius * radius) this.UpdateAttack(); if (bullets.Count > 0) foreach (Bullet b in bullets) if (b.Visible) b.Update(theGameTime); this.RemoveBullets(); }
protected override void Initialize() { currentLevel = 1; levelChanged = true; currentState = State.Start; player = new Player(); items = new ItemHandler(this.Content); enemies = new EnemyHandler(this.Content); collisions = new CollisionHandler(); sounds = new SoundHandler(); base.Initialize(); }