static public int get_ExecuteDestroyCallbacks(IntPtr l) { try { LBoot.LuaBinderBehaviour self = (LBoot.LuaBinderBehaviour)checkSelf(l); pushValue(l, self.ExecuteDestroyCallbacks); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int DetachBinding(IntPtr l) { try { LBoot.LuaBinderBehaviour self = (LBoot.LuaBinderBehaviour)checkSelf(l); self.DetachBinding(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_Pooled(IntPtr l) { try { LBoot.LuaBinderBehaviour self = (LBoot.LuaBinderBehaviour)checkSelf(l); pushValue(l, self.Pooled); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ForceExit(IntPtr l) { try { LBoot.LuaBinderBehaviour self = (LBoot.LuaBinderBehaviour)checkSelf(l); self.ForceExit(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_Pooled(IntPtr l) { try { LBoot.LuaBinderBehaviour self = (LBoot.LuaBinderBehaviour)checkSelf(l); bool v; checkType(l, 2, out v); self.Pooled = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int Bind(IntPtr l) { try { LBoot.LuaBinderBehaviour self = (LBoot.LuaBinderBehaviour)checkSelf(l); SLua.LuaTable a1; checkType(l, 2, out a1); self.Bind(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ExecuteDestroyCallbacks(IntPtr l) { try { LBoot.LuaBinderBehaviour self = (LBoot.LuaBinderBehaviour)checkSelf(l); bool v; checkType(l, 2, out v); self.ExecuteDestroyCallbacks = v; return(0); } catch (Exception e) { return(error(l, e)); } }
public virtual void ForceExit() { this.binder = null; this._lua = null; }
void OnDestroy() { this.binder = null; this._lua = null; }
virtual protected void Start() { binder = gameObject.GetComponent <LuaBinderBehaviour>(); }