Exemple #1
0
        public void Initialize()
        {
            for (int i = 0; i <= RegionsX; i++)
            {
                for (int j = 0; j <= RegionsY; j++)
                {
                    _worldRegions[i, j] = new L2WorldRegion(i, j);
                }
            }

            for (int x = 0; x <= RegionsX; x++)
            {
                for (int y = 0; y <= RegionsY; y++)
                {
                    for (int a = -1; a <= 1; a++)
                    {
                        for (int b = -1; b <= 1; b++)
                        {
                            if (ValidRegion(x + a, y + b))
                            {
                                _worldRegions[x + a, y + b].AddSurroundingRegion(_worldRegions[x, y]);
                            }
                        }
                    }
                }
            }

            Log.Info($"L2World: WorldRegion grid ({RegionsX} by {RegionsY}) is now setted up.");
        }
Exemple #2
0
        public virtual void SpawnMe(bool notifyOthers = true)
        {
            Region = L2World.Instance.GetRegion(new Location(X, Y, Z));

            L2World.Instance.AddObject(this);

            OnSpawn(notifyOthers);
        }
Exemple #3
0
        public virtual void SpawnMe()
        {
            Region = L2World.Instance.GetRegion(new Location(X, Y, Z));

            L2World.Instance.AddObject(this);

            OnSpawn();
        }
Exemple #4
0
        public virtual void SetRegion(L2WorldRegion newRegion)
        {
            List <L2WorldRegion> oldAreas = new List <L2WorldRegion>();

            if (Region != null)
            {
                Region.RemoveVisibleObject(this);
                oldAreas = Region.GetSurroundingRegions();
            }

            List <L2WorldRegion> newAreas = new List <L2WorldRegion>();

            if (newRegion != null)
            {
                newRegion.AddVisibleObject(this);
                newAreas = newRegion.GetSurroundingRegions();
            }

            foreach (L2WorldRegion region in oldAreas.Where(region => !newAreas.Contains(region)))
            {
                foreach (L2Object obj in region.GetObjects().Where(obj => obj != this))
                {
                    obj.RemoveKnownObject(this);
                    RemoveKnownObject(obj);
                }

                if (this is L2Player && region.IsEmptyNeighborhood())
                {
                    region.SetActive(false);
                }
            }

            foreach (L2WorldRegion region in newAreas.Where(region => !oldAreas.Contains(region)))
            {
                // Update all objects.
                foreach (L2Object obj in region.GetObjects().Where(obj => obj != this))
                {
                    obj.AddKnownObject(this);
                    AddKnownObject(obj);
                }

                // Activate the new neighbor region.
                if (this is L2Player)
                {
                    region.SetActive(true);
                }
            }

            Region = newRegion;
        }
Exemple #5
0
        public virtual List <L2Player> GetKnownPlayers()
        {
            L2WorldRegion region = Region;

            if (region == null)
            {
                return(new List <L2Player>());
            }

            List <L2Player> result = new List <L2Player>();

            region.GetSurroundingRegions().ForEach(reg => result.AddRange(L2World.Instance.GetPlayers().Where(obj => obj != this)));

            return(result);
        }
Exemple #6
0
        public override void SetRegion(L2WorldRegion newRegion)
        {
            // confirm revalidation of old region's zones
            if (Region != null)
            {
                if (newRegion != null)
                {
                    Region.RevalidateZones(this);
                }
                else
                {
                    Region.RemoveFromZones(this);
                }
            }

            base.SetRegion(newRegion);
        }
Exemple #7
0
        public virtual void DecayMe()
        {
            Region = null;

            L2World.Instance.RemoveObject(this);
        }
Exemple #8
0
 public void AddSurroundingRegion(L2WorldRegion region)
 {
     _surroundingRegions.Add(region);
 }