public void RemoveObject(L2Object obj) { _objects.Remove(obj.ObjId); }
public virtual void OnRemObject(L2Object obj) { }
public virtual void OnAddObject(L2Object obj, GameserverPacket pk, string msg = null) { }
public virtual void BroadcastUserInfoToObject(L2Object l2Object) { }
public bool IsInsideRadius(L2Object o, int radius, bool checkZ, bool strictCheck) { return(IsInsideRadius(o.X, o.Y, o.Z, radius, checkZ, strictCheck)); }
public virtual void RemoveKnownObject(L2Object obj) { }
public virtual void AddKnownObject(L2Object obj) { }
public virtual void OnOldTargetSelection(L2Object target) { }