Exemple #1
0
 public static void Add_PetInventory(PetInventoryInfo inv_inf)
 {
     if (Globals.gamedata.my_pet.inventory.ContainsKey(inv_inf.ID))
     {
         //already in list, update
         Globals.gamedata.my_pet.inventory[inv_inf.ID] = inv_inf;
     }
     else
     {
         //Not in list, add it
         Globals.gamedata.my_pet.inventory.Add(inv_inf.ID, inv_inf);
     }
 }
Exemple #2
0
        public static void PetInventory_Update(ByteBuffer buff)
        {
            uint cnt = buff.ReadUInt16();
            Globals.PetInventoryLock.EnterWriteLock();
            try
            {
                for (int i = 0; i < cnt; i++)
                {
                    uint change = buff.ReadUInt16();
                    PetInventoryInfo inv_inf = new PetInventoryInfo();
                    inv_inf.Load(buff);

                    if (inv_inf.Count == 0)
                    {
                        change = 3;
                    }

                    switch (change)
                    {
                        case 1: //add
                            Add_PetInventory(inv_inf);
                            break;
                        case 2: //modify
                            Add_PetInventory(inv_inf);
                            break;
                        case 3: //delete
                            Remove_PetInventory(inv_inf.ID);
                            break;
                    }

                }
            }
            finally
            {
                Globals.PetInventoryLock.ExitWriteLock();
            }


        }
Exemple #3
0
        public static void PetItemList(ByteBuffer buffe)
        {

            uint count = buffe.ReadUInt16();

            Globals.PetInventoryLock.EnterReadLock();
            try
            {
                foreach (PetInventoryInfo inv_inf in Globals.gamedata.my_pet.inventory.Values)
                {
                    inv_inf.InNewList = false;
                }

            }

            finally
            {
                Globals.PetInventoryLock.ExitReadLock();
            }

            Globals.PetInventoryLock.EnterWriteLock();

            try
            {
                Globals.gamedata.my_pet.inventory.Clear();

                for (uint i = 0; i < count; i++)
                {
                    PetInventoryInfo inv_info = new PetInventoryInfo();
                    inv_info.Load(buffe);
                    AddInfo.Add_PetInventory(inv_info);
                }
            }

            finally
            {
                Globals.PetInventoryLock.ExitWriteLock();
            }
        }