Exemple #1
0
            private BigInteger OddPow( BigInteger b, BigInteger exp )
            {
                BigInteger resultNum = new BigInteger(Montgomery.ToMont(1, mod), mod.length << 1);
                BigInteger tempNum = new BigInteger(Montgomery.ToMont(b, mod), mod.length << 1);  // ensures (tempNum * tempNum) < m^ (2k)
                uint mPrime = Montgomery.Inverse(mod.data[0]);
                uint totalBits = ( uint )exp.BitCount();

                uint[] wkspace = new uint[mod.length << 1];

                // perform squaring and multiply exponentiation
                for ( uint pos = 0; pos < totalBits; pos++ )
                {
                    if ( exp.TestBit(pos) )
                    {

                        Array.Clear(wkspace, 0, wkspace.Length);
                        Kernel.Multiply(resultNum.data, 0, resultNum.length, tempNum.data, 0, tempNum.length, wkspace, 0);
                        resultNum.length += tempNum.length;
                        uint[] t = wkspace;
                        wkspace = resultNum.data;
                        resultNum.data = t;

                        Montgomery.Reduce(resultNum, mod, mPrime);
                    }

                    Kernel.SquarePositive(tempNum, ref wkspace);
                    Montgomery.Reduce(tempNum, mod, mPrime);
                }

                Montgomery.Reduce(resultNum, mod, mPrime);
                return resultNum;
            }
Exemple #2
0
            private unsafe BigInteger EvenPow( uint b, BigInteger exp )
            {
                exp.Normalize();
                uint[] wkspace = new uint[mod.length << 1 + 1];
                BigInteger resultNum = new BigInteger(( BigInteger )b, mod.length << 1 + 1);

                uint pos = ( uint )exp.BitCount() - 2;

                //
                // We know that the first itr will make the val m
                //

                do
                {
                    //
                    // r = r ^ 2 % m
                    //
                    Kernel.SquarePositive(resultNum, ref wkspace);
                    if ( !( resultNum.length < mod.length ) )
                        BarrettReduction(resultNum);

                    if ( exp.TestBit(pos) )
                    {

                        //
                        // r = r * m % m
                        //

                        // TODO: Is Unsafe really speeding things up?
                        fixed ( uint* u = resultNum.data )
                        {

                            uint i = 0;
                            ulong mc = 0;

                            do
                            {
                                mc += ( ulong )u[i] * ( ulong )b;
                                u[i] = ( uint )mc;
                                mc >>= 32;
                            } while ( ++i < resultNum.length );

                            if ( resultNum.length < mod.length )
                            {
                                if ( mc != 0 )
                                {
                                    u[i] = ( uint )mc;
                                    resultNum.length++;
                                    while ( resultNum >= mod )
                                        Kernel.MinusEq(resultNum, mod);
                                }
                            }
                            else if ( mc != 0 )
                            {

                                //
                                // First, we estimate the quotient by dividing
                                // the first part of each of the numbers. Then
                                // we correct this, if necessary, with a subtraction.
                                //

                                uint cc = ( uint )mc;

                                // We would rather have this estimate overshoot,
                                // so we add one to the divisor
                                uint divEstimate = ( uint )( ( ( ( ulong )cc << 32 ) | ( ulong )u[i - 1] ) /
                                    ( mod.data[mod.length - 1] + 1 ) );

                                uint t;

                                i = 0;
                                mc = 0;
                                do
                                {
                                    mc += ( ulong )mod.data[i] * ( ulong )divEstimate;
                                    t = u[i];
                                    u[i] -= ( uint )mc;
                                    mc >>= 32;
                                    if ( u[i] > t )
                                        mc++;
                                    i++;
                                } while ( i < resultNum.length );
                                cc -= ( uint )mc;

                                if ( cc != 0 )
                                {

                                    uint sc = 0, j = 0;
                                    uint[] s = mod.data;
                                    do
                                    {
                                        uint a = s[j];
                                        if ( ( ( a += sc ) < sc ) | ( ( u[j] -= a ) > ~a ) )
                                            sc = 1;
                                        else
                                            sc = 0;
                                        j++;
                                    } while ( j < resultNum.length );
                                    cc -= sc;
                                }
                                while ( resultNum >= mod )
                                    Kernel.MinusEq(resultNum, mod);
                            }
                            else
                            {
                                while ( resultNum >= mod )
                                    Kernel.MinusEq(resultNum, mod);
                            }
                        }
                    }
                } while ( pos-- > 0 );

                return resultNum;
            }
Exemple #3
0
            public BigInteger EvenPow( BigInteger b, BigInteger exp )
            {
                BigInteger resultNum = new BigInteger(( BigInteger )1, mod.length << 1);
                BigInteger tempNum = new BigInteger(b % mod, mod.length << 1);  // ensures (tempNum * tempNum) < m^ (2k)

                uint totalBits = ( uint )exp.BitCount();

                uint[] wkspace = new uint[mod.length << 1];

                // perform squaring and multiply exponentiation
                for ( uint pos = 0; pos < totalBits; pos++ )
                {
                    if ( exp.TestBit(pos) )
                    {

                        Array.Clear(wkspace, 0, wkspace.Length);
                        Kernel.Multiply(resultNum.data, 0, resultNum.length, tempNum.data, 0, tempNum.length, wkspace, 0);
                        resultNum.length += tempNum.length;
                        uint[] t = wkspace;
                        wkspace = resultNum.data;
                        resultNum.data = t;

                        BarrettReduction(resultNum);
                    }

                    Kernel.SquarePositive(tempNum, ref wkspace);
                    BarrettReduction(tempNum);

                    if ( tempNum == 1 )
                    {
                        return resultNum;
                    }
                }

                return resultNum;
            }