public ShaderMaterial Clone() { var result = new ShaderMaterial(); result.Material = new Material(this.Material); foreach (var p in this.properties) { result.properties.Add(p.Clone()); } return(result); }
private void LoadShaders() { //MaterialFXAA = new ShaderMaterial("FXAA", "Hidden/SlinDev/Desktop/PostProcessing/FXAA"); //MaterialColorAdjust = new ShaderMaterial("ColorAdjust", "Kronal/Color Adjust"); #if false MaterialEdgeDetect = new ShaderMaterial("EdgeDetectNormalsColor", "Hidden/EdgeDetectColors"); MaterialEdgeDetect1 = new ShaderMaterial("ShaderEdgeDetectNormals1", "Hidden/Edge Detect Normals1"); MaterialEdgeDetect2 = new ShaderMaterial("ShaderEdgeDetectNormals2", "Hidden/Edge Detect Normals2"); MaterialEdgeDetect3 = new ShaderMaterial("ShaderEdgeDetectNormals3", "Hidden/Edge Detect Normals3"); MaterialEdgeDetect4 = new ShaderMaterial("edn", "Hidden/EdgeDetect"); MaterialEdgeDetect5 = new ShaderMaterial("edn2", "KVV/Hidden/Edge Detect Normals2"); #endif foreach (var s in BundleIndex.LoadedShaders) { var mat = new Material(s.Value); Materials.Add(mat.shader.name, mat); log.debug(string.Format("Found shader: {0}", mat.shader.name)); } #if false foreach (var shaderFilename in Shaders) { try { var mat = new Material(KVrUtilsCore.AssetIndex.gettShaderById(shaderFilename)); log.debug(string.Format("Material: {0} loaded", shaderFilename)); Materials[mat.shader.name] = mat; } catch { log.error(string.Format("LoadShaders {0} : Failed to load {1}", this.GetType().Name, shaderFilename)); } } #endif }
public ShaderMaterial Clone() { var result = new ShaderMaterial(); result.Material = new Material(this.Material); foreach (var p in this.properties) { result.properties.Add(p.Clone()); } return result; }