public static void ContestRollsAction()
        {
            Random generator = new Random();

            int[] batches = new int[20];

            for (int i = 0; i < batches.Length; i++)
            {
                if (i == batches.Length - 1 && numRollsPerThread % 20 != 0)
                {
                    batches[i] = numRollsPerThread % 20;
                }
                else
                {
                    batches[i] = numRollsPerThread / 20;
                }
            }

            // Split into batches (5% in each)
            // Do 1 batch at a time, update

            Dictionary <Krank.Result, int> results = new Dictionary <Krank.Result, int>();

            results.Add(Krank.Result.win, 0);
            results.Add(Krank.Result.lose, 0);
            results.Add(Krank.Result.draw, 0);
            results.Add(Krank.Result.nowin, 0);

            for (int i = 0; i < batches.Length; i++)
            {
                Console.WriteLine($"Thread #{Thread.CurrentThread.Name} batch [{i+1}/{batches.Length}]");

                int batchSize = batches[i];

                Dictionary <Krank.Result, int> batchResults = Krank.ManyContests(batchSize, numDice, numDiceB, generator);

                foreach (Krank.Result key in batchResults.Keys)
                {
                    results[key] += batchResults[key];
                }
            }
            Console.WriteLine($"Thread #{Thread.CurrentThread.Name} DONE");

            threadedContestResults.TryAdd(Thread.CurrentThread.Name, results);
        }
        static void StraightRollsAction()
        {
            int r = Krank.ManyDieRoll(numRollsPerThread, numDice, new Random());

            threadedResults.TryAdd(Thread.CurrentThread.Name, r);
        }