public ZedShadows(ZedMenu menu, ZedSpells spells, ZedEnergyChecker energy) { zedMenu = menu; q = spells.Q; w = spells.W; e = spells.E; this.energy = energy; Game.OnUpdate += Game_OnUpdate; }
public Zed() { zedSpells = new ZedSpells(); zedMenu = new ZedMenu(zedSpells, out zedOrbwalker); energy = new ZedEnergyChecker(zedMenu); zedShadows = new ZedShadows(zedMenu, zedSpells, energy); zedCore = new ZedCore(zedSpells, zedOrbwalker, zedMenu, zedShadows, energy); zedAntiGapCloser = new ZedAntiGapCloser(zedMenu, zedSpells, zedShadows); zedPotions = new ZedPotions(zedMenu); zedKs = new ZedKS(zedSpells, zedOrbwalker, zedShadows); zedSpellDodge = new ZedSpellDodge(zedSpells, zedMenu); zedDrawingSpells = new ZedDrawingSpells(zedMenu, zedSpells); zedUnderTurretFarm = new ZedUnderTurretFarm(zedSpells, zedOrbwalker); damageDrawing = new CommonDamageDrawing(zedMenu) { AmountOfDamage = zedCore.ComboDamage }; forceUltimate = new CommonForceUltimate(zedMenu, zedSpells, zedOrbwalker) { ForceUltimate = zedCore.ForceUltimate }; zedAutoE = new ZedAutoE(zedMenu, zedShadows, zedSpells); zedFlee = new ZedFlee(zedMenu, zedShadows); }
public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows) { q = zedSpells.Q; w = zedSpells.W; e = zedSpells.E; r = zedSpells.R; player = ObjectManager.Player; ZedOrbwalker = zedOrbwalker; this.zedMenu = zedMenu; actionQueue = new ActionQueue(); harasQueue = new ActionQueueList(); comboQueue = new ActionQueueList(); zedItems = new ZedOffensiveItems(zedMenu); energy = new ZedEnergyChecker(zedMenu); shadows = zedShadows; Game.OnUpdate += Game_OnUpdate; }
public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows, ZedEnergyChecker zedEnergy) { q = zedSpells.Q; w = zedSpells.W; e = zedSpells.E; r = zedSpells.R; player = ObjectManager.Player; ZedOrbwalker = zedOrbwalker; this.zedMenu = zedMenu; energy = zedEnergy; actionQueue = new ActionQueue(); harasQueue = new ActionQueueList(); comboQueue = new ActionQueueList(); laneClearQueue = new ActionQueueList(); lastHitQueue = new ActionQueueList(); checkAutoAttack = new ActionQueueCheckAutoAttack(); zedItems = new ZedOffensiveItems(zedMenu); shadows = zedShadows; zedComboSelector = new ZedComboSelector(zedMenu); Game.OnUpdate += Game_OnUpdate; }