static void Main() { using (Window window = new Window()) { // Maximum of 58 fps window.Run(58.0, 58.0); } }
public InputManager(Window window, Camera camera) { windowCopy = window; cameraCopy = camera; lastMousePos = new Vector2(OpenTK.Input.Mouse.GetCursorState().X, OpenTK.Input.Mouse.GetCursorState().Y); windowCopy.KeyDown += HandleKeyDown; windowCopy.KeyUp += HandleKeyUp; }