Exemple #1
0
        public void AddAlarm(DateTime alarmdate, string alarmname, ulong userid, bool autosave = true)
        {
            AlarmData nAlarm = new AlarmData()
            {
                AlarmDate = alarmdate,
                AlarmName = alarmname,
                userId    = userid
            };

            this.alarms.Add(nAlarm);

            if (autosave)
            {
                this.SaveGuildData();
            }
        }
Exemple #2
0
        public async Task Execute()
        {
            IsRunning = true;
            ShouldRun = true;

            //This loop ticks every new minute on the systemclock
            while (ShouldRun)
            {
                DateTime now = DateTime.Now;

                //Debug: Chime twice every minute
                //await AnnounceFile(Path.Combine(Environment.CurrentDirectory, "samples", "CHIME1.wav"), 2);
                //System.Console.WriteLine($"Guildhandler tick {Guild.Name} at T: {now.ToShortTimeString()}");

                int alarmCountStart = alarms.Count;
                //Check if we need to trigger an alarm
                for (int i = 0; i < alarms.Count; i++)
                {
                    AlarmData alarm = alarms[i];

                    if (alarm.recurring && alarm.AlarmDate.DayOfWeek != now.DayOfWeek)
                    {
                        continue;
                    }
                    if (alarm.AlarmDate.Hour == now.Hour && alarm.AlarmDate.Minute == now.Minute)
                    {
                        System.Console.WriteLine($"Triggering alarm ${alarm.AlarmName} - {alarm.AlarmDate.ToShortTimeString()}");
                        //Announce in the channel where the user that set this alarm currently is.
                        await AnnounceFile(Path.Combine(Environment.CurrentDirectory, "samples", "CHIME1.wav"), 2, Channels.Where(x => x.Users.Where(x => x.Id == alarm.userId).Count() > 0).ToList());

                        alarms.RemoveAt(i); //Todo: implement recurring alarms
                        i--;
                    }
                }

                if (alarms.Count != alarmCountStart)
                {
                    SaveGuildData(); //save the alarms list if it has changed
                }

                //Special case for 420 (blaze it)
                if (now.Minute == 20 && (now.Hour % 12) == 4)
                {
                    await AnnounceFile(Path.Combine(Environment.CurrentDirectory, "samples", "420.mp3"));
                }

                if (now.Minute == 0) //If we entered a new hour
                {
                    System.Console.WriteLine($"Guildhandler entered new hour");
                    await AnnounceFile(getFileNameForHour(now.Hour));
                }

                //check for bonus clip
                if (nextBonusClip - now <= TimeSpan.Zero)
                {
                    //Play bonus clip
                    Random rnd = new Random();

                    string[] extraClipFiles = Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "samples")).Where(x => x.Contains("extra_")).ToArray();
                    int      clipIndex      = (int)Math.Round((double)rnd.NextDouble() * (extraClipFiles.Length - 1));
                    System.Console.WriteLine($"Selected {extraClipFiles[clipIndex]} as bonus clip");

                    if (nextBonusClip != DateTime.UnixEpoch)//Ignore the first time as this runs when the handler is started
                    {
                        await AnnounceFile(extraClipFiles[clipIndex]);
                    }


                    //Determine when we next will play a bonusclip (after 2h and a random amount of minutes)
                    nextBonusClip = DateTime.Now.AddHours(2).AddMinutes((int)(rnd.NextDouble() * 60f));
                }

                //System.Console.WriteLine($"Guildhandler has ticked {Guild.Name}");
                //Calculate the number of miliseconds until a new minute on the system clock (fix? add one second to account for task.delay() inaccuracy)
                double millisToNextMinute = (double)((60 * 1000) - DateTime.Now.TimeOfDay.TotalMilliseconds % (60 * 1000));
                await Task.Delay((int)millisToNextMinute + 1000);
            }

            System.Console.WriteLine($"Guildhandler stopped {Guild.Name}");

            IsRunning = false;
        }