/// <summary> /// Erzeugt ein neues ConfirmDialog-Objekt und initialisiert dieses mit dem zugehörigen IGameScreen-Objekt. /// Zudem ist die Angabe der Zeichenreihenfolge Pflicht. /// </summary> public ComboBox(IScreen screen, DisplayLayer drawOrder, string text) : base(screen, drawOrder, String.Empty) { dropdown = new Menu (screen: screen, drawOrder: Index + DisplayLayer.Menu); dropdown.Bounds.Position = ValueBounds.Position; dropdown.Bounds.Size = new ScreenPoint (Screen, () => ValueBounds.Size.OnlyX + ValueBounds.Size.OnlyY * 10); dropdown.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; // (s) => Container.ItemForegroundColor (s); dropdown.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; // (s) => Design.WidgetBackground; dropdown.BackgroundColorFunc = (s) => Design.WidgetBackground; dropdown.ItemAlignX = HorizontalAlignment.Left; dropdown.ItemAlignY = VerticalAlignment.Center; dropdown.IsVisible = false; dropdownBorder = new Border ( screen: screen, drawOrder: Index + DisplayLayer.Menu, widget: dropdown, lineWidth: 2, padding: 2 ); currentValue = new InputItem (screen: screen, drawOrder: Index, text: text, inputText: String.Empty); currentValue.Bounds = Bounds; currentValue.ForegroundColorFunc = (s) => ForegroundColor; currentValue.BackgroundColorFunc = (s) => Color.Transparent; currentValue.IsVisible = IsVisible; currentValue.IsMouseClickEventEnabled = false; ValidKeys.Add (Keys.Escape); }
/// <summary> /// /// </summary> public ChallengePauseDialog(IScreen screen, DisplayLayer drawOrder) : base(screen, drawOrder, "Pause") { // Der Titel-Text ist mittig ausgerichtet AlignX = HorizontalAlignment.Center; Bounds.Size = new ScreenPoint (screen, 0.3f, 0.31f); // Erstelle das Pause-Menü pauseMenu = new Menu (Screen, Index + DisplayLayer.Menu); pauseMenu.Bounds = ContentBounds; pauseMenu.ItemAlignX = HorizontalAlignment.Left; pauseMenu.ItemAlignY = VerticalAlignment.Center; MenuEntry settingsButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Settings", onClick: (time) => { Close (time); Screen.NextScreen = new GeneralSettingsScreen (Screen.Game); } ); MenuEntry backButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Back to Game", onClick: (time) => { Close (time); } ); backButton.AddKey (Keys.Escape); MenuEntry discardExitButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Abort Challenge", onClick: (time) => { Close (time); Screen.NextScreen = new StartScreen (Screen.Game); } ); backButton.AddKey (Keys.Escape); pauseMenu.Add (settingsButton); pauseMenu.Add (backButton); pauseMenu.Add (discardExitButton); }
/// <summary> /// Erzeugt eine neue Instanz eines CreativeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game, sowie einem Knoten knot. /// </summary> public JunctionEditorScreen(GameCore game) : base(game) { // die Spielwelt world = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft (0.60f)); // der Input-Handler knotInput = new KnotInputHandler (screen: this, world: world); // der Mauszeiger pointer = new MousePointer (screen: this); // der Maus-Handler für die 3D-Modelle modelMouseHandler = new ModelMouseHandler (screen: this, world: world); // der Knoten-Renderer knotRenderer = new JunctionEditorRenderer (screen: this, position: Vector3.Zero); world.Add (knotRenderer); // visualisiert die BoundingSpheres debugBoundings = new DebugBoundings (screen: this, position: Vector3.Zero); world.Add (debugBoundings); // Hintergrund SkyCube skyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000); world.Add (skyCube); // Backbutton backButton = new MenuEntry ( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = new StartScreen (Game) ); backButton.AddKey (Keys.Escape); backButton.IsVisible = true; // Menü settingsMenu = new Menu (this, DisplayLayer.Overlay + DisplayLayer.Menu); settingsMenu.Bounds = Bounds.FromRight (0.40f).FromBottom (0.9f).FromLeft (0.8f); settingsMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); settingsMenu.RelativeItemHeight = 0.030f; float[] validJunctionCounts = new float[] { 1, 2, 3 }; optionJunctionCount = new FloatOption ( section: "debug", name: "debug_junction_count", defaultValue: validJunctionCounts.At (-1), validValues: validJunctionCounts, configFile: Config.Default ); itemJunctionCount = new ComboBox ( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: "Junctions #" ); itemJunctionCount.AddEntries (optionJunctionCount); itemJunctionCount.ValueChanged += OnJunctionCountChanged; Direction[] validDirections = Direction.Values; optionJuctionDirection = new DistinctOption [3]; itemJunctionDirection = new ComboBox [3]; for (int i = 0; i < 3; ++i) { DistinctOption option = new DistinctOption ( section: "debug", name: "debug_junction_direction" + i.ToString (), defaultValue: validDirections [i * 2], validValues: validDirections.Select (d => d.Name), configFile: Config.Default ); ComboBox item = new ComboBox ( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: Localizer.Localize ("Direction ") + i.ToString () ); item.AddEntries (option); optionJuctionDirection [i] = option; item.ValueChanged += OnDirectionsChanged; itemJunctionDirection [i] = item; } itemBumpRotation = new ComboBox [3]; for (int i = 0; i < 3; ++i) { ComboBox item = new ComboBox ( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: Localizer.Localize ("Bump Angle ") + i.ToString () ); item.ValueChanged += OnAnglesChanged; itemBumpRotation [i] = item; } itemModels = new ComboBox [3]; for (int i = 0; i < 3; ++i) { ComboBox item = new ComboBox ( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: Localizer.Localize ("Model ") + i.ToString () ); item.ValueChanged += OnModelsChanged; itemModels [i] = item; } OnDirectionsChanged (null); OnJunctionCountChanged (null); world.Camera.PositionToTargetDistance = 180; }
/// <summary> /// Erstelle einen neuen TextInputDialog. /// </summary> public TextInputDialog(IScreen screen, DisplayLayer drawOrder, string title, string text, string inputText) : base(screen, drawOrder, title) { textItem = new TextItem (screen, drawOrder, String.Empty); Cancel = (time) => { Close (time); }; Submit = (time) => { Close (time); }; Bounds.Size = new ScreenPoint (screen, 0.5f, 0.3f); // Der Titel-Text ist mittig ausgerichtet AlignX = HorizontalAlignment.Center; menu = new Menu (Screen, Index + DisplayLayer.Menu); menu.Bounds = ContentBounds; menu.Bounds.Padding = new ScreenPoint (screen, 0.010f, 0.019f); menu.ItemAlignX = HorizontalAlignment.Left; menu.ItemAlignY = VerticalAlignment.Center; //die Texteingabe textInput = new InputItem (Screen, Index + DisplayLayer.MenuItem, text, inputText); menu.Add (textInput); menu.Add (textItem); textInput.IsEnabled = true; textInput.IsInputEnabled = true; textInput.NameWidth = 0.35f; textInput.ValueWidth = 0.65f; ValidKeys.AddRange (new Keys[] { Keys.Enter, Keys.Escape }); }
/// <summary> /// Erzeugt eine neue Instanz eines CreativeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game, sowie einem Knoten knot. /// </summary> public VisualTestsScreen(GameCore game) : base(game) { // die Spielwelt world = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft (0.60f)); // der Knoten-Renderer knotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); world.Add (knotRenderer); // Hintergrund //SkyCube skyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: world.Camera.MaxPositionDistance + 500); //world.Add (skyCube); // Menü settingsMenu = new Menu (this, DisplayLayer.Overlay + DisplayLayer.Menu); settingsMenu.Bounds = Bounds.FromRight (0.40f).FromBottom (0.9f).FromLeft (0.8f); settingsMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); settingsMenu.RelativeItemHeight = 0.030f; float[] validEdgeCounts = new float[] { 500, 1000, 2000, 3000, 4000, 5000, 7500, 10000, 15000 }; optionEdgeCount = new FloatOption ( section: "visualtests", name: "edgecount", defaultValue: validEdgeCounts.At (0), validValues: validEdgeCounts, configFile: Config.Default ) { Verbose = false }; optionEdgeCount.Value = validEdgeCounts.At (0); itemEdgeCount = new ComboBox ( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: "Edges:" ); itemEdgeCount.AddEntries (optionEdgeCount); itemEdgeCount.ValueChanged += OnEdgeCountChanged; itemDisplayTime = new InputItem ( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: "Time:", inputText: "" ); itemFPS = new InputItem ( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: "FPS:", inputText: "" ); OnEdgeCountChanged (null); }
/// <summary> /// Erzeugt ein neues CreativeLoadScreen-Objekt und initialisiert dieses mit einem Knot3Game-Objekt. /// </summary> public CreativeLoadScreen(GameCore game) : base(game) { savegameMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); savegameMenu.Bounds.Position = ScreenContentBounds.Position; savegameMenu.Bounds.Size = new ScreenPoint (this, 0.300f, ScreenContentBounds.Size.Relative.Y); savegameMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); savegameMenu.ItemAlignX = HorizontalAlignment.Left; savegameMenu.ItemAlignY = VerticalAlignment.Center; savegameMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; savegameMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; savegameMenu.RelativeItemHeight = Design.DataItemHeight; lines.AddPoints (.000f, .050f, .030f, .970f, .620f, .895f, .740f, .970f, .760f, .895f, .880f, .970f, .970f, .050f, 1.000f); title = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Load Knot"); title.Bounds.Position = ScreenTitleBounds.Position; title.Bounds.Size = ScreenTitleBounds.Size; title.ForegroundColorFunc = (s) => Color.White; infoTitle = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Knot Info:"); infoTitle.Bounds.Position = new ScreenPoint (this, 0.45f, 0.62f); infoTitle.Bounds.Size = new ScreenPoint (this, 0.900f, 0.050f); infoTitle.ForegroundColorFunc = (s) => Color.White; knotInfo = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); knotInfo.Bounds.Position = new ScreenPoint (this, 0.47f, 0.70f); knotInfo.Bounds.Size = new ScreenPoint (this, 0.300f, 0.500f); knotInfo.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); knotInfo.ItemAlignX = HorizontalAlignment.Left; knotInfo.ItemAlignY = VerticalAlignment.Center; // Erstelle einen Parser für das Dateiformat KnotFileIO fileFormat = new KnotFileIO (); // Erstelle einen Spielstand-Loader loader = new SavegameLoader<Knot, KnotMetaData> (fileFormat, "index-knots"); // Preview Bounds previewBounds = new Bounds (this, 0.45f, 0.1f, 0.48f, 0.5f); previewWorld = new World ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.GameWorld, bounds: previewBounds ); previewRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); previewWorld.Add (previewRenderer); previewBorder = new Border ( screen: this, drawOrder: DisplayLayer.GameWorld, bounds: previewBounds, lineWidth: 2, padding: 0 ); previewInput = new KnotInputHandler (screen: this, world: previewWorld); previewMouseHandler = new ModelMouseHandler (screen: this, world: previewWorld); backButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is CreativeLoadScreen)).ElementAt (0) ); backButton.AddKey (Keys.Escape); backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f); backButton.AlignX = HorizontalAlignment.Center; startButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Load", onClick: (time) => NextScreen = new CreativeModeScreen (game: Game, knot: loader.FileFormat.Load (previewKnotMetaData.Filename)) ); startButton.IsVisible = false; startButton.AddKey (Keys.Enter); startButton.SetCoordinates (left: 0.630f, top: 0.910f, right: 0.730f, bottom: 0.960f); startButton.AlignX = HorizontalAlignment.Center; }
/// <summary> /// Erzeugt eine neue Instanz eines ChallengeCreateScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game. /// </summary> public ChallengeCreateScreen(GameCore game) : base(game) { startKnotMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); startKnotMenu.Bounds = ScreenContentBounds.FromLeft (0.47f).FromTop (0.98f); startKnotMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; startKnotMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; startKnotMenu.RelativeItemHeight = Design.DataItemHeight; targetKnotMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); targetKnotMenu.Bounds = ScreenContentBounds.FromRight (0.47f).FromTop (0.98f); targetKnotMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; targetKnotMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; targetKnotMenu.RelativeItemHeight = Design.DataItemHeight; challengeName = new InputItem (this, DisplayLayer.ScreenUI + DisplayLayer.MenuItem, "Name:", String.Empty); challengeName.Bounds.Position = ScreenContentBounds.Position + ScreenContentBounds.Size.OnlyY + new ScreenPoint (this, 0f, 0.050f); challengeName.Bounds.Size = new ScreenPoint (this, 0.375f, 0.040f); challengeName.OnValueChanged += () => TryConstructChallenge (); challengeName.NameWidth = 0.2f; challengeName.ValueWidth = 0.8f; createButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Create!", onClick: OnCreateChallenge ); createButton.Bounds.Position = ScreenContentBounds.Position + ScreenContentBounds.FromLeft (0.50f).Size + new ScreenPoint (this, 0f, 0.050f); createButton.Bounds.Size = new ScreenPoint (this, 0.125f, 0.050f); createButtonBorder = new Border (this, DisplayLayer.ScreenUI + DisplayLayer.MenuItem, createButton, 4, 4); createButton.AlignX = HorizontalAlignment.Center; startKnotMenu.Bounds.Padding = targetKnotMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); startKnotMenu.ItemAlignX = targetKnotMenu.ItemAlignX = HorizontalAlignment.Left; startKnotMenu.ItemAlignY = targetKnotMenu.ItemAlignY = VerticalAlignment.Center; lines.AddPoints (.000f, .050f, .030f, .970f, .760f, .895f, .880f, .970f, .970f, .050f, 1.000f); title = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Create Challenge"); title.Bounds.Position = ScreenTitleBounds.Position; title.Bounds.Size = ScreenTitleBounds.Size; title.ForegroundColorFunc = (s) => Color.White; // Erstelle einen Parser für das Dateiformat KnotFileIO fileFormat = new KnotFileIO (); // Erstelle einen Spielstand-Loader loader = new SavegameLoader<Knot, KnotMetaData> (fileFormat, "index-knots"); backButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is ChallengeCreateScreen)).ElementAt (0) ); backButton.AddKey (Keys.Escape); backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f); backButton.AlignX = HorizontalAlignment.Center; }
public SettingsScreen(GameCore game) : base(game) { MenuName = "Settings"; spriteBatch = new SpriteBatch (GraphicsDevice); navigationMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); navigationMenu.Bounds.Position = ScreenContentBounds.Position; navigationMenu.Bounds.Size = new ScreenPoint (this, 0.200f, ScreenContentBounds.Size.Relative.Y); navigationMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); navigationMenu.ItemAlignX = HorizontalAlignment.Left; navigationMenu.ItemAlignY = VerticalAlignment.Center; MenuEntry profileButton = new MenuEntry ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "General", onClick: (time) => { game.SkipNextScreenEffect =true; NextScreen = new GeneralSettingsScreen (Game); } ); MenuEntry graphicsButton = new MenuEntry ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Graphics", onClick: (time) => { game.SkipNextScreenEffect =true; NextScreen = new GraphicsSettingsScreen (Game); } ); MenuEntry audioButton = new MenuEntry ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Audio", onClick: (time) => { game.SkipNextScreenEffect =true; NextScreen = new AudioSettingsScreen (Game); } ); MenuEntry controlsButton = new MenuEntry ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Controls", onClick: (time) => { game.SkipNextScreenEffect =true; NextScreen = new ControlSettingsScreen (Game); } ); navigationMenu.Add (profileButton); navigationMenu.Add (graphicsButton); navigationMenu.Add (audioButton); navigationMenu.Add (controlsButton); initalizeDebugButton (); lines.AddPoints (0.000f, 0.050f, 0.030f, 0.970f, 0.760f, 0.895f, 0.880f, 0.970f, 0.970f, 0.050f, 1.000f ); backButton = new MenuEntry ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is SettingsScreen)).ElementAt (0) ); backButton.AddKey (Keys.Escape); backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f); backButton.AlignX = HorizontalAlignment.Center; // this menu contains the actual settings and is filled in the subclasses settingsMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); settingsMenu.Bounds.Position = ScreenContentBounds.Position + navigationMenu.Bounds.Size.OnlyX; settingsMenu.Bounds.Size = ScreenContentBounds.Size - navigationMenu.Bounds.Size.OnlyX;; settingsMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); settingsMenu.ItemAlignX = HorizontalAlignment.Left; settingsMenu.ItemAlignY = VerticalAlignment.Center; settingsMenu.RelativeItemHeight = Design.DataItemHeight; }
/// <summary> /// /// </summary> public HighscoreDialog(IScreen screen, DisplayLayer drawOrder, Challenge challenge) : base(screen, drawOrder, "Highscores") { // Der Titel-Text ist mittig ausgerichtet AlignX = HorizontalAlignment.Center; Bounds.Size = new ScreenPoint (screen, 0.60f, 0.5f); // Erstelle das Highscore-Menü highscoreList = new Menu (Screen, Index + DisplayLayer.Menu); highscoreList.Bounds = ContentBounds; highscoreList.ItemAlignX = HorizontalAlignment.Left; highscoreList.ItemAlignY = VerticalAlignment.Center; if (challenge.Highscore != null) { //sotiert die Highscoreliste wird nach der Zeit sotiert int highscoreCounter = 0; foreach (KeyValuePair<string, int> entry in challenge.Highscore.OrderBy (key => key.Value)) { TimeSpan playTime = TimeSpan.FromSeconds (entry.Value); string formattedPlayTime = (playTime.Hours * 60 + playTime.Minutes).ToString ("D2") + "m " + playTime.Seconds.ToString ("D2") + "s"; TextItem firstScore = new TextItem (screen, drawOrder, formattedPlayTime + " " + entry.Key); highscoreList.Add (firstScore); highscoreCounter++; if (highscoreCounter > 8) { break; } } } buttons = new Container (screen, Index + DisplayLayer.Menu); buttons.ItemBackgroundColor =(s) => Design.DialogBackground; buttons.ItemAlignX = HorizontalAlignment.Center; // Button zum Neustarten der Challenge Action<GameTime> restartAction = (time) => { Close (time); Screen.NextScreen = new ChallengeModeScreen (Screen.Game, challenge); }; MenuEntry restartButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Restart challenge", onClick: restartAction ); restartButton.Bounds.Size = new ScreenPoint (screen, ContentBounds.Size.Relative.X / 2, 0.05f); restartButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY - restartButton.Bounds.Size.OnlyY; buttons.Add (restartButton); // Button für die Rückkehr zum StartScreen Action<GameTime> returnAction = (time) => { Close (time); Screen.NextScreen = new StartScreen (Screen.Game); }; MenuEntry returnButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Return to menu", onClick: returnAction ); returnButton.Bounds.Size = new ScreenPoint (screen, ContentBounds.Size.Relative.X / 2, 0.05f); returnButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY - returnButton.Bounds.Size.OnlyY + ContentBounds.Size.OnlyX / 2; buttons.Add (returnButton); }
/// <summary> /// Erzeugt ein neues ConfirmDialog-Objekt und initialisiert dieses mit dem zugehörigen IGameScreen-Objekt. /// Zudem sind Angaben zur Zeichenreihenfolge, einer Zeichenkette für den Titel und für den eingeblendeten Text Pflicht. /// [base=screen, drawOrder, title, text] /// </summary> public ConfirmDialog(IScreen screen, DisplayLayer drawOrder, string title) : base(screen, drawOrder, title) { // Der Titel-Text ist mittig ausgerichtet AlignX = HorizontalAlignment.Center; Cancel = (time) => { Close (time); }; Submit = (time) => { Close (time); }; // Keys ValidKeys.AddRange (new Keys[] { Keys.Enter, Keys.Escape }); // Menü, in dem die Textanzeige angezeigt wird menu = new Menu (Screen, Index + DisplayLayer.Menu); menu.Bounds = ContentBounds; menu.ItemForegroundColor = (s) => Color.White; menu.ItemBackgroundColor = (s) => Color.Transparent; menu.ItemAlignX = HorizontalAlignment.Left; menu.ItemAlignY = VerticalAlignment.Center; // Button-Container buttons = new Container (screen, Index + DisplayLayer.Menu); buttons.ItemAlignX = HorizontalAlignment.Center; buttons.ItemBackgroundColor = (s) => Design.DialogBackground; // Button zum Canceln Action<GameTime> cancelAction = (time) => { Cancel (time); }; MenuEntry cancelButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Cancel", onClick: cancelAction ); cancelButton.Bounds.Size = new ScreenPoint (screen, ()=>ContentBounds.Size.Relative.X / 2, ()=>0.05f); cancelButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY - cancelButton.Bounds.Size.OnlyY; buttons.Add (cancelButton); // Button zum Submitten Action<GameTime> submitAction = (time) => { Submit (time); }; MenuEntry submitButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Confirm", onClick: submitAction ); submitButton.Bounds.Size = new ScreenPoint (screen, ()=>ContentBounds.Size.Relative.X / 2, ()=>0.05f); submitButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY - submitButton.Bounds.Size.OnlyY + ContentBounds.Size.OnlyX / 2; buttons.Add (submitButton); // Buttons zum Menü hinzufügen menu.Add (buttons); }