static PhysicsMovement SetupPhysicsMovement(GameObject go)
        {
            var physicsMovement = go.AddComponent <PhysicsMovement>();

            physicsMovement.boxCollider = go.GetComponent <BoxCollider2D>();
            physicsMovement.rigidbody   = go.GetComponent <Rigidbody2D>();
            physicsMovement.layerMask   = Physics2D.GetLayerCollisionMask(go.layer);
            PrivateHelpers.CallPrivateMethod(physicsMovement, "Awake");
            return(physicsMovement);
        }
Exemple #2
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        public static GameObject CreatePhysicsMovement(string name, Vector2 position, Vector2 size)
        {
            GameObject go = CreateCollider(name, position, size);
            var        physicsMovement = go.AddComponent <PhysicsMovement>();

            physicsMovement.boxCollider = go.GetComponent <BoxCollider2D>();
            physicsMovement.rigidbody   = go.GetComponent <Rigidbody2D>();
            physicsMovement.layerMask   = Physics2D.GetLayerCollisionMask(go.layer);
            PrivateHelpers.CallPrivateMethod(physicsMovement, "Awake");
            return(go);
        }