public void Visit(CallNode node)
 {
     if (node != null)
     {
         if (node.InBrackets)
         {
             // if this is a member-bracket operation, then *we* don't need parens, but we shoul
             // recurse the function in case something in there does
             node.Function.Accept(this);
         }
         else if (!node.IsConstructor)
         {
             // we have parens for our call arguments, so we definitely
             // need to be wrapped and there's no need to recurse
             m_needsParens = true;
         }
         else
         {
             // we are a new-operator - if we have any arguments then we're good to go
             // because those arguments will be associated with us, not the outer new.
             // but if we don't have any arguments, we might need to be wrapped in parens
             // so any outer arguments don't get associated with us
             if (node.Arguments == null || node.Arguments.Count == 0)
             {
                 m_needsParens = !m_outerHasNoArguments;
             }
         }
     }
     else
     {
         // shouldn't happen, but we're a call so let's wrap in parens
         m_needsParens = true;
     }
 }
 public void Visit(CallNode node)
 {
     if (node != null)
     {
         if (node.InBrackets)
         {
             // if this is a member-bracket operation, then *we* don't need parens, but we shoul
             // recurse the function in case something in there does
             node.Function.Accept(this);
         }
         else if (!node.IsConstructor)
         {
             // we have parens for our call arguments, so we definitely
             // need to be wrapped and there's no need to recurse
             m_needsParens = true;
         }
         else
         {
             // we are a new-operator - if we have any arguments then we're good to go
             // because those arguments will be associated with us, not the outer new.
             // but if we don't have any arguments, we might need to be wrapped in parens
             // so any outer arguments don't get associated with us
             if (node.Arguments == null || node.Arguments.Count == 0)
             {
                 m_needsParens = !m_outerHasNoArguments;
             }
         }
     }
     else
     {
         // shouldn't happen, but we're a call so let's wrap in parens
         m_needsParens = true;
     }
 }
        public void Visit(CallNode node)
        {
            if (node != null)
            {
                if (node.Function != null)
                {
                    node.Function.Accept(this);
                }

                if (node.Arguments != null)
                {
                    node.Arguments.Accept(this);
                }

                node.Index = NextOrderIndex;
            }
        }
Exemple #4
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 public void Visit(CallNode node)
 {
     // only interested if the index is greater than zero, since the zero-index
     // needs to be a lookup. Also needs to be a brackets-call, and there needs to
     // be a single argument.
     if (node != null &&
         m_index > 0 &&
         node.InBrackets &&
         node.Arguments != null &&
         node.Arguments.Count == 1)
     {
         // better be a constant wrapper, too
         var constantWrapper = node.Arguments[0] as ConstantWrapper;
         if (constantWrapper != null && constantWrapper.PrimitiveType == PrimitiveType.String)
         {
             // check the value of the constant wrapper against the current part
             if (string.CompareOrdinal(constantWrapper.Value.ToString(), m_parts[m_index--]) == 0)
             {
                 // match! recurse the function after decrementing the index
                 node.Function.Accept(this);
             }
         }
     }
 }
 public void Visit(CallNode node)
 {
     // only interested if the index is greater than zero, since the zero-index
     // needs to be a lookup. Also needs to be a brackets-call, and there needs to
     // be a single argument.
     if (node != null
         && m_index > 0
         && node.InBrackets
         && node.Arguments != null
         && node.Arguments.Count == 1)
     {
         // better be a constant wrapper, too
         var constantWrapper = node.Arguments[0] as ConstantWrapper;
         if (constantWrapper != null && constantWrapper.PrimitiveType == PrimitiveType.String)
         {
             // check the value of the constant wrapper against the current part
             if (string.CompareOrdinal(constantWrapper.Value.ToString(), m_parts[m_index--]) == 0)
             {
                 // match! recurse the function after decrementing the index
                 node.Function.Accept(this);
             }
         }
     }
 }
Exemple #6
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 public void Visit(CallNode node)
 {
     // invalid! ignore
     IsValid = false;
 }
 public void Visit(CallNode node)
 {
     // invalid! ignore
     IsValid = false;
 }
Exemple #8
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 public override void Visit(CallNode node)
 {
     // same logic for most nodes
     TypicalHandler(node);
 }
        public override void Visit(CallNode node)
        {
            if (node != null)
            {
                // depth-first
                base.Visit(node);

                // if this isn't a constructor and it isn't a member-brackets operator
                if (!node.IsConstructor && !node.InBrackets)
                {
                    // check to see if this is a call of certain member functions
                    var member = node.Function as Member;
                    if (member != null)
                    {
                        if (string.CompareOrdinal(member.Name, "join") == 0 && node.Arguments.Count <= 1
                            && m_parser.Settings.IsModificationAllowed(TreeModifications.EvaluateLiteralJoins))
                        {
                            // this is a call to join with zero or one argument (no more)
                            // see if the root is an array literal
                            var arrayLiteral = member.Root as ArrayLiteral;
                            if (arrayLiteral != null)
                            {
                                // it is -- make sure the separator is either not specified or is a constant
                                ConstantWrapper separator = null;
                                if (node.Arguments.Count == 0 || (separator = node.Arguments[0] as ConstantWrapper) != null)
                                {
                                    // and the array literal must contain only constant items
                                    if (OnlyHasConstantItems(arrayLiteral))
                                    {
                                        // last test: compute the combined string and only use it if it's actually
                                        // shorter than the original code
                                        var combinedJoin = ComputeJoin(arrayLiteral, separator);
                                        if (combinedJoin.Length + 2 < node.ToCode().Length)
                                        {
                                            // transform: [c,c,c].join(s) => "cscsc"
                                            ReplaceNodeWithLiteral(node, 
                                                new ConstantWrapper(combinedJoin, PrimitiveType.String, node.Context, node.Parser));
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        public void Visit(CallNode node)
        {
            if (node != null)
            {
                if (node.Function != null)
                {
                    node.Function.Accept(this);
                }

                if (node.Arguments != null)
                {
                    node.Arguments.Accept(this);
                }

                node.Index = NextOrderIndex;
            }
        }
        //---------------------------------------------------------------------------------------
        // MemberExpression
        //
        // Accessor :
        //  <empty> |
        //  Arguments Accessor
        //  '[' Expression ']' Accessor |
        //  '.' Identifier Accessor |
        //
        //  Don't have this function throwing an exception without checking all the calling sites.
        //  There is state in instance variable that is saved on the calling stack in some function
        //  (i.e ParseFunction and ParseClass) and you don't want to blow up the stack
        //---------------------------------------------------------------------------------------
        private AstNode MemberExpression(AstNode expression, List<Context> newContexts)
        {
            for (; ; )
            {
                m_noSkipTokenSet.Add(NoSkipTokenSet.s_MemberExprNoSkipTokenSet);
                try
                {
                    switch (m_currentToken.Token)
                    {
                        case JSToken.LeftParenthesis:
                            AstNodeList args = null;
                            RecoveryTokenException callError = null;
                            m_noSkipTokenSet.Add(NoSkipTokenSet.s_ParenToken);
                            try
                            {
                                args = ParseExpressionList(JSToken.RightParenthesis);
                            }
                            catch (RecoveryTokenException exc)
                            {
                                args = (AstNodeList)exc._partiallyComputedNode;
                                if (IndexOfToken(NoSkipTokenSet.s_ParenToken, exc) == -1)
                                    callError = exc; // thrown later on
                            }
                            finally
                            {
                                m_noSkipTokenSet.Remove(NoSkipTokenSet.s_ParenToken);
                            }

                            expression = new CallNode(expression.Context.CombineWith(args.Context), this)
                                {
                                    Function = expression,
                                    Arguments = args,
                                    InBrackets = false
                                };

                            if (null != newContexts && newContexts.Count > 0)
                            {
                                (newContexts[newContexts.Count - 1]).UpdateWith(expression.Context);
                                if (!(expression is CallNode))
                                {
                                    expression = new CallNode(newContexts[newContexts.Count - 1], this)
                                        {
                                            Function = expression,
                                            Arguments = new AstNodeList(CurrentPositionContext(), this)
                                        };
                                }
                                else
                                {
                                    expression.Context = newContexts[newContexts.Count - 1];
                                }

                                ((CallNode)expression).IsConstructor = true;
                                newContexts.RemoveAt(newContexts.Count - 1);
                            }

                            if (callError != null)
                            {
                                callError._partiallyComputedNode = expression;
                                throw callError;
                            }

                            GetNextToken();
                            break;

                        case JSToken.LeftBracket:
                            m_noSkipTokenSet.Add(NoSkipTokenSet.s_BracketToken);
                            try
                            {
                                //
                                // ROTOR parses a[b,c] as a call to a, passing in the arguments b and c.
                                // the correct parse is a member lookup on a of c -- the "b,c" should be
                                // a single expression with a comma operator that evaluates b but only
                                // returns c.
                                // So we'll change the default behavior from parsing an expression list to
                                // parsing a single expression, but returning a single-item list (or an empty
                                // list if there is no expression) so the rest of the code will work.
                                //
                                //args = ParseExpressionList(JSToken.RightBracket);
                                GetNextToken();
                                args = new AstNodeList(CurrentPositionContext(), this);

                                AstNode accessor = ParseExpression();
                                if (accessor != null)
                                {
                                    args.Append(accessor);
                                }
                            }
                            catch (RecoveryTokenException exc)
                            {
                                if (IndexOfToken(NoSkipTokenSet.s_BracketToken, exc) == -1)
                                {
                                    if (exc._partiallyComputedNode != null)
                                    {
                                        exc._partiallyComputedNode =
                                           new CallNode(expression.Context.CombineWith(m_currentToken.Clone()), this)
                                            {
                                                Function = expression,
                                                Arguments = (AstNodeList)exc._partiallyComputedNode,
                                                InBrackets = true
                                            };
                                    }
                                    else
                                    {
                                        exc._partiallyComputedNode = expression;
                                    }
                                    throw;
                                }
                                else
                                    args = (AstNodeList)exc._partiallyComputedNode;
                            }
                            finally
                            {
                                m_noSkipTokenSet.Remove(NoSkipTokenSet.s_BracketToken);
                            }
                            expression = new CallNode(expression.Context.CombineWith(m_currentToken.Clone()), this)
                                {
                                    Function = expression,
                                    Arguments = args,
                                    InBrackets = true
                                };

                            // there originally was code here in the ROTOR sources that checked the new context list and
                            // changed this member call to a constructor call, effectively combining the two. I believe they
                            // need to remain separate.

                            // remove the close bracket token
                            GetNextToken();
                            break;

                        case JSToken.AccessField:
                            ConstantWrapper id = null;
                            Context nameContext = m_currentToken.Clone();
                            GetNextToken();
                            if (JSToken.Identifier != m_currentToken.Token)
                            {
                                string identifier = JSKeyword.CanBeIdentifier(m_currentToken.Token);
                                if (null != identifier)
                                {
                                    // don't report an error here -- it's actually okay to have a property name
                                    // that is a keyword which is okay to be an identifier. For instance,
                                    // jQuery has a commonly-used method named "get" to make an ajax request
                                    //ForceReportInfo(JSError.KeywordUsedAsIdentifier);
                                    id = new ConstantWrapper(identifier, PrimitiveType.String, m_currentToken.Clone(), this);
                                }
                                else if (JSScanner.IsValidIdentifier(m_currentToken.Code))
                                {
                                    // it must be a keyword, because it can't technically be an identifier,
                                    // but it IS a valid identifier format. Throw a warning but still
                                    // create the constant wrapper so we can output it as-is
                                    ReportError(JSError.KeywordUsedAsIdentifier, m_currentToken.Clone(), true);
                                    id = new ConstantWrapper(m_currentToken.Code, PrimitiveType.String, m_currentToken.Clone(), this);
                                }
                                else
                                {
                                    ReportError(JSError.NoIdentifier);
                                    SkipTokensAndThrow(expression);
                                }
                            }
                            else
                            {
                                id = new ConstantWrapper(m_scanner.Identifier, PrimitiveType.String, m_currentToken.Clone(), this);
                            }
                            GetNextToken();
                            expression = new Member(expression.Context.CombineWith(id.Context), this)
                                {
                                    Root = expression,
                                    Name = id.Context.Code,
                                    NameContext = nameContext.CombineWith(id.Context)
                                };
                            break;
                        default:
                            if (null != newContexts)
                            {
                                while (newContexts.Count > 0)
                                {
                                    (newContexts[newContexts.Count - 1]).UpdateWith(expression.Context);
                                    expression = new CallNode(newContexts[newContexts.Count - 1], this)
                                        {
                                            Function = expression,
                                            Arguments = new AstNodeList(CurrentPositionContext(), this)
                                        };
                                    ((CallNode)expression).IsConstructor = true;
                                    newContexts.RemoveAt(newContexts.Count - 1);
                                }
                            }
                            return expression;
                    }
                }
                catch (RecoveryTokenException exc)
                {
                    if (IndexOfToken(NoSkipTokenSet.s_MemberExprNoSkipTokenSet, exc) != -1)
                        expression = exc._partiallyComputedNode;
                    else
                    {
                        Debug.Assert(exc._partiallyComputedNode == expression);
                        throw;
                    }
                }
                finally
                {
                    m_noSkipTokenSet.Remove(NoSkipTokenSet.s_MemberExprNoSkipTokenSet);
                }
            }
        }
 public override void Visit(CallNode node)
 {
     // same logic for most nodes
     TypicalHandler(node);
 }
        public override void Visit(CallNode node)
        {
            if (node != null)
            {
                // see if this is a member (we'll need it for a couple checks)
                Member member = node.Function as Member;
                Lookup lookup;

                if (m_parser.Settings.StripDebugStatements
                    && m_parser.Settings.IsModificationAllowed(TreeModifications.StripDebugStatements))
                {
                    // if this is a member, and it's a debugger object, and it's a constructor....
                    if (member != null && member.IsDebuggerStatement && node.IsConstructor)
                    {
                        // we have "new root.func(...)", root.func is a debug namespace, and we
                        // are stripping debug namespaces. Replace the new-operator with an 
                        // empty object literal and bail.
                        node.Parent.ReplaceChild(node, new ObjectLiteral(node.Context, node.Parser));
                        return;
                    }
                }

                // if this is a constructor and we want to collapse
                // some of them to literals...
                if (node.IsConstructor && m_parser.Settings.CollapseToLiteral)
                {
                    // see if this is a lookup, and if so, if it's pointing to one
                    // of the two constructors we want to collapse
                    lookup = node.Function as Lookup;
                    if (lookup != null)
                    {
                        if (lookup.Name == "Object"
                            && m_parser.Settings.IsModificationAllowed(TreeModifications.NewObjectToObjectLiteral))
                        {
                            // no arguments -- the Object constructor with no arguments is the exact same as an empty
                            // object literal
                            if (node.Arguments == null || node.Arguments.Count == 0)
                            {
                                // replace our node with an object literal
                                var objLiteral = new ObjectLiteral(node.Context, m_parser);
                                if (node.Parent.ReplaceChild(node, objLiteral))
                                {
                                    // and bail now. No need to recurse -- it's an empty literal
                                    return;
                                }
                            }
                            else if (node.Arguments.Count == 1)
                            {
                                // one argument
                                // check to see if it's an object literal.
                                var objectLiteral = node.Arguments[0] as ObjectLiteral;
                                if (objectLiteral != null)
                                {
                                    // the Object constructor with an argument that is a JavaScript object merely returns the
                                    // argument. Since the argument is an object literal, it is by definition a JavaScript object
                                    // and therefore we can replace the constructor call with the object literal
                                    node.Parent.ReplaceChild(node, objectLiteral);

                                    // don't forget to recurse the object now
                                    objectLiteral.Accept(this);

                                    // and then bail -- we don't want to process this call
                                    // operation any more; we've gotten rid of it
                                    return;
                                }
                            }
                        }
                        else if (lookup.Name == "Array"
                            && m_parser.Settings.IsModificationAllowed(TreeModifications.NewArrayToArrayLiteral))
                        {
                            // Array is trickier. 
                            // If there are no arguments, then just use [].
                            // if there are multiple arguments, then use [arg0,arg1...argN].
                            // but if there is one argument and it's numeric, we can't crunch it.
                            // also can't crunch if it's a function call or a member or something, since we won't
                            // KNOW whether or not it's numeric.
                            //
                            // so first see if it even is a single-argument constant wrapper. 
                            ConstantWrapper constWrapper = (node.Arguments != null && node.Arguments.Count == 1
                                ? node.Arguments[0] as ConstantWrapper
                                : null);

                            // if the argument count is not one, then we crunch.
                            // if the argument count IS one, we only crunch if we have a constant wrapper, 
                            // AND it's not numeric.
                            if (node.Arguments == null
                              || node.Arguments.Count != 1
                              || (constWrapper != null && !constWrapper.IsNumericLiteral))
                            {
                                // create the new array literal object
                                var arrayLiteral = new ArrayLiteral(node.Context, m_parser)
                                    {
                                        Elements = node.Arguments
                                    };

                                // replace ourself within our parent
                                if (node.Parent.ReplaceChild(node, arrayLiteral))
                                {
                                    // recurse
                                    arrayLiteral.Accept(this);
                                    // and bail -- we don't want to recurse this node any more
                                    return;
                                }
                            }
                        }
                    }
                }

                // if we are replacing resource references with strings generated from resource files
                // and this is a brackets call: lookup[args]
                var resourceList = m_parser.Settings.ResourceStrings;
                if (node.InBrackets && resourceList.Count > 0)
                {
                    // if we don't have a match visitor, create it now
                    if (m_matchVisitor == null)
                    {
                        m_matchVisitor = new MatchPropertiesVisitor();
                    }

                    // check each resource strings object to see if we have a match.
                    // Walk the list BACKWARDS so that later resource string definitions supercede previous ones.
                    for (var ndx = resourceList.Count - 1; ndx >= 0; --ndx)
                    {
                        var resourceStrings = resourceList[ndx];

                        // check to see if the resource strings name matches the function
                        if (resourceStrings != null && m_matchVisitor.Match(node.Function, resourceStrings.Name))
                        {
                            // we're going to replace this node with a string constant wrapper
                            // but first we need to make sure that this is a valid lookup.
                            // if the parameter contains anything that would vary at run-time, 
                            // then we need to throw an error.
                            // the parser will always have either one or zero nodes in the arguments
                            // arg list. We're not interested in zero args, so just make sure there is one
                            if (node.Arguments.Count == 1)
                            {
                                // must be a constant wrapper
                                ConstantWrapper argConstant = node.Arguments[0] as ConstantWrapper;
                                if (argConstant != null)
                                {
                                    string resourceName = argConstant.Value.ToString();

                                    // get the localized string from the resources object
                                    ConstantWrapper resourceLiteral = new ConstantWrapper(
                                        resourceStrings[resourceName],
                                        PrimitiveType.String,
                                        node.Context,
                                        m_parser);

                                    // replace this node with localized string, analyze it, and bail
                                    // so we don't anaylze the tree we just replaced
                                    node.Parent.ReplaceChild(node, resourceLiteral);
                                    resourceLiteral.Accept(this);
                                    return;
                                }
                                else
                                {
                                    // error! must be a constant
                                    node.Context.HandleError(
                                        JSError.ResourceReferenceMustBeConstant,
                                        true);
                                }
                            }
                            else
                            {
                                // error! can only be a single constant argument to the string resource object.
                                // the parser will only have zero or one arguments, so this must be zero
                                // (since the parser won't pass multiple args to a [] operator)
                                node.Context.HandleError(
                                    JSError.ResourceReferenceMustBeConstant,
                                    true);
                            }
                        }
                    }
                }

                // and finally, if this is a backets call and the argument is a constantwrapper that can
                // be an identifier, just change us to a member node:  obj["prop"] to obj.prop.
                // but ONLY if the string value is "safe" to be an identifier. Even though the ECMA-262
                // spec says certain Unicode categories are okay, in practice the various major browsers
                // all seem to have problems with certain characters in identifiers. Rather than risking
                // some browsers breaking when we change this syntax, don't do it for those "danger" categories.
                if (node.InBrackets && node.Arguments != null)
                {
                    // see if there is a single, constant argument
                    string argText = node.Arguments.SingleConstantArgument;
                    if (argText != null)
                    {
                        // see if we want to replace the name
                        string newName;
                        if (m_parser.Settings.HasRenamePairs && m_parser.Settings.ManualRenamesProperties
                            && m_parser.Settings.IsModificationAllowed(TreeModifications.PropertyRenaming)
                            && !string.IsNullOrEmpty(newName = m_parser.Settings.GetNewName(argText)))
                        {
                            // yes -- we are going to replace the name, either as a string literal, or by converting
                            // to a member-dot operation.
                            // See if we can't turn it into a dot-operator. If we can't, then we just want to replace the operator with
                            // a new constant wrapper. Otherwise we'll just replace the operator with a new constant wrapper.
                            if (m_parser.Settings.IsModificationAllowed(TreeModifications.BracketMemberToDotMember)
                                && JSScanner.IsSafeIdentifier(newName)
                                && !JSScanner.IsKeyword(newName, node.EnclosingScope.UseStrict))
                            {
                                // the new name is safe to convert to a member-dot operator.
                                // but we don't want to convert the node to the NEW name, because we still need to Analyze the
                                // new member node -- and it might convert the new name to something else. So instead we're
                                // just going to convert this existing string to a member node WITH THE OLD STRING, 
                                // and THEN analyze it (which will convert the old string to newName)
                                Member replacementMember = new Member(node.Context, m_parser)
                                    {
                                        Root = node.Function,
                                        Name = argText,
                                        NameContext = node.Arguments[0].Context
                                    };
                                node.Parent.ReplaceChild(node, replacementMember);

                                // this analyze call will convert the old-name member to the newName value
                                replacementMember.Accept(this);
                                return;
                            }
                            else
                            {
                                // nope; can't convert to a dot-operator. 
                                // we're just going to replace the first argument with a new string literal
                                // and continue along our merry way.
                                node.Arguments[0] = new ConstantWrapper(newName, PrimitiveType.String, node.Arguments[0].Context, m_parser);
                            }
                        }
                        else if (m_parser.Settings.IsModificationAllowed(TreeModifications.BracketMemberToDotMember)
                            && JSScanner.IsSafeIdentifier(argText)
                            && !JSScanner.IsKeyword(argText, node.EnclosingScope.UseStrict))
                        {
                            // not a replacement, but the string literal is a safe identifier. So we will
                            // replace this call node with a Member-dot operation
                            Member replacementMember = new Member(node.Context, m_parser)
                                {
                                    Root = node.Function,
                                    Name = argText,
                                    NameContext = node.Arguments[0].Context
                                };
                            node.Parent.ReplaceChild(node, replacementMember);
                            replacementMember.Accept(this);
                            return;
                        }
                    }
                }

                // call the base class to recurse
                base.Visit(node);

                // might have changed
                member = node.Function as Member;
                lookup = node.Function as Lookup;

                var isEval = false;
                if (lookup != null
                    && string.CompareOrdinal(lookup.Name, "eval") == 0
                    && lookup.VariableField.FieldType == FieldType.Predefined)
                {
                    // call to predefined eval function
                    isEval = true;
                }
                else if (member != null && string.CompareOrdinal(member.Name, "eval") == 0)
                {
                    // if this is a window.eval call, then we need to mark this scope as unknown just as
                    // we would if this was a regular eval call.
                    // (unless, of course, the parser settings say evals are safe)
                    // call AFTER recursing so we know the left-hand side properties have had a chance to
                    // lookup their fields to see if they are local or global
                    if (member.Root.IsWindowLookup)
                    {
                        // this is a call to window.eval()
                        isEval = true;
                    }
                }
                else
                {
                    CallNode callNode = node.Function as CallNode;
                    if (callNode != null
                        && callNode.InBrackets
                        && callNode.Function.IsWindowLookup
                        && callNode.Arguments.IsSingleConstantArgument("eval"))
                    {
                        // this is a call to window["eval"]
                        isEval = true;
                    }
                }

                if (isEval)
                {
                    if (m_parser.Settings.EvalTreatment != EvalTreatment.Ignore)
                    {
                        // mark this scope as unknown so we don't crunch out locals 
                        // we might reference in the eval at runtime
                        m_scopeStack.Peek().IsKnownAtCompileTime = false;
                    }
                }
            }
        }