private void addScene_Click(object sender, EventArgs e) { StringWindow strWindow = new StringWindow(); if (strWindow.ShowDialog() == DialogResult.OK) { FDGH.Scene scene = new FDGH.Scene(); scene.Name = strWindow.input; scene.AssetGroup1 = new List <string>(); scene.AssetGroup2 = new List <string>(); archive.SceneList.Add(scene); sceneList.Items.Add(strWindow.input); } }
private void ag2Add_Click(object sender, EventArgs e) { DropDownWindow ddWindow = new DropDownWindow(); ddWindow.options = archive.StringList.ToArray(); if (ddWindow.ShowDialog() == DialogResult.OK) { FDGH.Scene scene = archive.SceneList[sceneList.SelectedIndex]; List <string> ag = scene.AssetGroup2; ag.Add(ddWindow.input); scene.AssetGroup2 = ag; archive.SceneList[sceneList.SelectedIndex] = scene; ag2List.Items.Add(ddWindow.input); } }