/// <summary>
        /// 사용자가 Confrim 누르기 전 입력을 완료했다고 판단 되었을 때 실행되는 이벤트 핸들러
        /// </summary>
        /// <param name="sender">이벤트 발생 객체</param>
        /// <param name="args">이벤트 발생 정보</param>
        public void OnAnswerSelected(GameObject sender, ExperimentActionEvent.EventArgs args)
        {
            ExperimentState currentStateData = data.States[currentState];

            switch (currentStateData.ContentType)
            {
            case ExperimentContentType.Number:
            case ExperimentContentType.MultipleSelection:
                if (args.Answers.Length >= currentStateData.AnswerCount)
                {
                    ConfirmButton.interactable = true;

                    //주의: State List가 바뀌면 실제 성별이나 생일을 묻는 질문인지 검토 필요
                    switch (currentState)
                    {
                    case 0:
                        EventLogger.SetID(args.Answers[0]);
                        break;

                    case 1:
                        EventLogger.LogGender((Gender)args.Answers[0] + 1);
                        break;

                    case 4:
                        EventLogger.LogBirth(args.Answers[0]);
                        break;
                    }
                }
                else
                {
                    ConfirmButton.interactable = false;
                }
                break;

            case ExperimentContentType.NumberWithRandom:
            case ExperimentContentType.MultipleSelectionWithRandom:
                if (args.Answers.Length < currentStateData.AnswerCount)
                {
                    ConfirmButton.interactable = false;
                    break;
                }
                bool isAllCorrect = true;
                foreach (int answer in args.Answers)
                {
                    bool isCorrect = false;
                    foreach (int correctAnswer in correctAnswers)
                    {
                        if (correctAnswer == answer)
                        {
                            isCorrect = true;
                        }
                    }

                    isAllCorrect = isAllCorrect && isCorrect;
                }
                ConfirmButton.interactable = isAllCorrect;
                break;
            }
        }
        private void DoTestAfterShowAnswer()
        {
            ExperimentState currentStateData = data.States[currentState];

            switch (currentStateData.ContentType)
            {
            case ExperimentContentType.NumberWithRandom:
                NumberAnswerIndicator.gameObject.SetActive(true);
                NumberInputPanel.gameObject.SetActive(true);

                NumberAnswerIndicator.Initialize(currentStateData.AnswerTitle, currentStateData.AnswerCount, currentStateData.AnswerMaxLength);
                EventLogger.LogTestStart(currentState, currentStateData.ContentType);
                break;

            case ExperimentContentType.MultipleSelectionWithRandom:
                MultipleChoiceInput.gameObject.SetActive(true);

                MultipleChoiceInput.Initialize(currentStateData.AnswerSet, currentStateData.AnswerCount);
                EventLogger.LogTestStart(currentState, currentStateData.ContentType);
                break;
            }
        }
        private void DoTest()
        {
            currentState++;
            isShowingGuideText            = false;
            AnswerGuideText.isOkToProceed = false;

            if (currentState >= 0 && currentState < data.States.Length)
            {
                ExperimentState currentStateData = data.States[currentState];

                MainGuideTextUI.text       = currentStateData.MainGuideText; //제목 설정
                ConfirmButton.interactable = false;
                ConfirmButton.GetComponentInChildren <Text>().text = "확인";


                int    answerRange;
                string answerGuideText;
                switch (currentStateData.ContentType)
                {
                case ExperimentContentType.None:
                    AnswerGuideText.gameObject.SetActive(false);
                    NumberAnswerIndicator.gameObject.SetActive(false);
                    NumberInputPanel.gameObject.SetActive(false);
                    MultipleChoiceInput.gameObject.SetActive(false);

                    ConfirmButton.interactable = true;
                    ConfirmButton.GetComponentInChildren <Text>().text = "실험 재시작";
                    currentState = -1;
                    break;

                case ExperimentContentType.Number:
                    AnswerGuideText.gameObject.SetActive(false);
                    NumberAnswerIndicator.gameObject.SetActive(true);
                    NumberInputPanel.gameObject.SetActive(true);
                    MultipleChoiceInput.gameObject.SetActive(false);

                    NumberAnswerIndicator.Initialize(currentStateData.AnswerTitle, currentStateData.AnswerCount, currentStateData.AnswerMaxLength);
                    EventLogger.LogTestStart(currentState, currentStateData.ContentType);
                    break;

                case ExperimentContentType.MultipleSelection:
                    AnswerGuideText.gameObject.SetActive(false);
                    NumberAnswerIndicator.gameObject.SetActive(false);
                    NumberInputPanel.gameObject.SetActive(false);
                    MultipleChoiceInput.gameObject.SetActive(true);

                    MultipleChoiceInput.Initialize(currentStateData.AnswerSet, currentStateData.AnswerCount);
                    EventLogger.LogTestStart(currentState, currentStateData.ContentType);
                    break;

                //랜덤 정답을 생성해야 하는 경우
                case ExperimentContentType.NumberWithRandom:
                    AnswerGuideText.gameObject.SetActive(true);
                    NumberAnswerIndicator.gameObject.SetActive(false);
                    NumberInputPanel.gameObject.SetActive(false);
                    MultipleChoiceInput.gameObject.SetActive(false);

                    //정답 랜덤 생성
                    answerRange     = currentStateData.AnswerMaxLength * 10;
                    correctAnswers  = new int[currentStateData.AnswerCount];
                    answerGuideText = "";
                    for (int i = 0; i < correctAnswers.Length; i++)
                    {
                        bool isNotOk = true;
                        while (isNotOk)
                        {
                            correctAnswers[i] = Random.Range(1, answerRange - 1);
                            isNotOk           = false;
                            for (int j = 0; j < i; j++)
                            {
                                if (correctAnswers[i] == correctAnswers[j])
                                {
                                    isNotOk = false;
                                    i--;
                                }
                            }
                        }
                        answerGuideText += correctAnswers[i] + ", ";
                    }

                    isShowingGuideText         = true; //위험한 코드
                    ConfirmButton.interactable = true; //이것도
                    AnswerGuideText.Initialize(answerGuideText, DoTestAfterShowAnswer);
                    break;

                case ExperimentContentType.MultipleSelectionWithRandom:
                    AnswerGuideText.gameObject.SetActive(true);
                    NumberAnswerIndicator.gameObject.SetActive(false);
                    NumberInputPanel.gameObject.SetActive(false);
                    MultipleChoiceInput.gameObject.SetActive(false);

                    //정답 랜덤 생성
                    answerRange     = currentStateData.AnswerSet.Length;
                    correctAnswers  = new int[currentStateData.AnswerCount];
                    answerGuideText = "";
                    for (int i = 0; i < correctAnswers.Length; i++)
                    {
                        bool isNotOk = true;
                        while (isNotOk)
                        {
                            correctAnswers[i] = Random.Range(1, answerRange - 1);
                            isNotOk           = false;
                            for (int j = 0; j < i; j++)
                            {
                                if (correctAnswers[i] == correctAnswers[j])
                                {
                                    isNotOk = false;
                                    i--;
                                }
                            }
                        }
                        answerGuideText += currentStateData.AnswerSet[correctAnswers[i]] + ", ";
                    }

                    isShowingGuideText         = true; //위험한 코드
                    ConfirmButton.interactable = true; //이것도
                    AnswerGuideText.Initialize(answerGuideText, DoTestAfterShowAnswer);
                    break;
                }
            }
        }